
This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Korean, Portuguese - Portugal, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1 Moment of Time: Silentville is a hidden object and puzzle adventure game developed by 2 Monkeys and published by Jetdogs Studios. It takes players into a strange and eerie town where time itself has mysteriously vanished, leaving the inhabitants to disappear one by one in sudden storms. The premise is immediately intriguing, setting up a world that feels suspended between reality and dream, where every corner hides unanswered questions. The sense of mystery is one of the strongest elements of the game, drawing players into an experience that relies on curiosity and the urge to piece together the secrets behind Silentville’s fate. At its core, the game blends traditional point-and-click exploration with hidden object scenes and puzzle-solving mechanics. Players move through a variety of locations, collecting items, piecing them together to unlock paths, and uncovering objects that reveal clues about what happened to the town. The game includes a journal that automatically tracks goals and discoveries, which helps keep the player from losing track of progress, and the inclusion of a map that allows fast travel reduces the tedious backtracking that often bogs down similar titles. These design choices make the experience smoother and more approachable, even when the overall structure remains fairly linear. The presentation, while serviceable, shows its age and limitations. The art design sets the tone of an abandoned, frozen world quite effectively, and there are moments when the stillness of the environments contributes to the haunting atmosphere. However, the visuals rarely impress, with some backgrounds and character depictions looking flat or lacking detail compared to more polished titles in the same genre. Some of the hidden object scenes can also be frustrating, as items are occasionally placed in awkward spots or partially obscured in ways that feel unfair rather than clever. Despite these rough edges, the atmosphere carries enough weight to keep the player engaged. The story itself is an interesting blend of mystery and supernatural themes. The disappearance of time and the unraveling of Silentville create an almost fairy-tale quality, though the execution of the writing does not always live up to the promise of the premise. Some players will notice grammatical and spelling errors, and certain narrative threads feel underdeveloped, leaving more questions than answers. While the overarching idea is compelling, the lack of refinement in dialogue and narrative delivery occasionally breaks immersion. Still, for those willing to overlook these flaws, the mystery is engaging enough to sustain interest until the conclusion. In terms of pacing, the game strikes a reasonable balance. It is not particularly long, with most players able to finish the story in a few hours, but the variety of puzzles and scenes keeps it from feeling repetitive. The hidden object sequences are interspersed with logic-based puzzles, giving the gameplay a rhythm that alternates between searching and problem-solving. The ability to freely revisit areas even after their relevance has passed can sometimes be confusing, but the map system largely offsets this by keeping navigation manageable. The overall flow of exploration and discovery helps maintain a sense of momentum, even as the story edges toward its surreal resolution. Sound design contributes to the atmosphere, though it does so quietly and without much standout impact. The background music and ambient effects serve their purpose in reinforcing the mood of a deserted town shrouded in mystery, but there are no particularly memorable tracks or audio flourishes that leave a lasting impression. Like much of the game, the audio does just enough to create an appropriate backdrop without ever rising above functional. Where Silentville truly finds its strength is in its accessibility and value. It is a budget title, often available at a very low price, and for the cost it provides a fair amount of entertainment. It is not a game that tries to compete with high-budget hidden object adventures or story-driven puzzle games, but instead offers a straightforward, atmospheric experience that rewards patience and curiosity. Its flaws in polish, presentation, and narrative depth are easier to forgive when considered alongside its affordability and the genuine effort behind its concept. Ultimately, 1 Moment of Time: Silentville is the kind of game that appeals most to fans of casual hidden object adventures who enjoy solving puzzles and exploring eerie settings without demanding groundbreaking visuals or a tightly woven story. It offers a unique and imaginative premise, a handful of well-structured mechanics, and a mood that keeps the player pressing forward. While it never fully escapes the shadow of its shortcomings, it manages to be an engaging and worthwhile experience for those seeking a brief but mysterious journey into a world where time itself has slipped away. Rating: 7/10
👍
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7/10
もう古いですが、まぁまぁかな。
good hidden object game under sales
This is a rough one to play for sure. Movement between scenes is hard to trigger. Some hidden objects are near the edge of the scene where your inventory bar is and they're hard to find. This game gave me a headache.
Bug of hammer not breaking the piggy bank broke the game. Unfortunately, things disappearing is a common issue.
quite a few typos but the game is pretty good
I enjoyed the story and the puzzles. Price matches the game as it is a shorter game but I felt the puzzles and the story were worth it. Basically, just a point and click puzzle adventure game about a city that is stuck in one moment of time. Some of the puzzles were difficult.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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