
Four arcade games that pit the player against swarms of enemies inside a deadly matrix system that is programmed to destroy you.
Modeled estimate, not a reported figure. How we estimate →
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About
A detective caught in a maze that is alive! It is inspired by the classic pac-man game, and bomber-man game. The result is an action-packed experience full of a variety of enemy types that lurk in the maze. What secrets will be found within?
A pilot fends off an alien invasion! Inspired by the classic asteroid game and other shooters. Control your spacecraft and dodge enemy attacks!
An explorer discovers large stones from a lost civilization- blocks that want to crush you! It is a match game where the player must combine the blocks to break them before they crush you. Fend off swarms of enemies at the same time!
A ninja that infiltrates a clan finds himself surrounded by samurai that are possessed by something mysterious. He must wield his katana and fend them off! A classic style of platform hack and slash gameplay full of a variety of enemies.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +6 more
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Muito bom combo,comprei na promo mas o preço cheio n parece absurdo dos 4 eu nao amei todos mas em especial o do ninja foi meu preferido Recomendo(principalmente pelo do ninja :) )
Though the theme is kinda abstract, the detail is well-sculptured, like the explosion and dispersion effect. 4 characters lead to 4 different gameplays. Each one combines 2-3 mechanisms from retro/arcade games. The pilot one is too hard for me.
I bought this 'cause the dev begged for money on YouTube. It's really cool how the same graphics can be remixed in fundamentally different ways. The ninja game was the most intuitive to me, but the others are intriguing remixes of very old game mechanics. I recommend this to anybody interested in creative game design.
⛧⛧⛧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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