
A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
Modeled estimate, not a reported figure. How we estimate →
About
You will lead a diverse team through the various lands of an Uram continent and against challenges countless groups of monsters and bosses.
Zoria has now fallen prey to the sheer brutality of the hellspawn that roams its land. Its lush forests, mysterious caves, and majestic buildings have transformed into haunting and dreadful locations. Take your time and explore unknown areas, as each holds a mystery.
Combat is bread and butter, and you will engage in it easily. Use the unique skills of all of your party members:
Attack from close range or distance with different attack patterns and directions,
Heal or shield allies with various spells and commands,
Inflict status aliments like damage over time, stun, immobilize, and other elemental effects,
Leverage your environment to gain the upper hand or create new scenarios to distance yourself from the enemy.
Keep a keen eye on your equipment and vitality as they both deteriorate over time. A bonfire in Zoria's provides a safe spot to restock your resources and prepare for the next battle.
Take care of each of your warriors' skill development, and it will repay you on the battlefield. Remember that having an individual with the right skills can get you into previously inaccessible places and quests. It may turn out that interacting with a specific character with various objects in the world of Zoria may lead you to discover hidden treasures or make your travel easier.
You have to be wise in and out of the battle. You cannot win the game without making progress - this also counts toward your outpost. You may regularly update the base by unlocking new wings to the buildings, and by doing so, you will be rewarded with either resources, quests, or items. Different buildings will have different numbers of available upgrades.
In your outpost, you can plan and assign tasks to your companions. Send selected party members on an autonomic mission, in which you won't participate but will receive what they find along the way. You will also get some of the experience they gain. Never forget that their lives are in your hands!
ABOUT US
Three brave devs on a mission to make a great RPG. We started making video games together in 2010, beginning with a hidden object game and later with a mobile title and working on several prototypes over the years.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plusy: - ciekawa walka turowa z dołączaniem przeciwników - niezła grafika jak na małą grupę entuzjastów - dobra fabuła - wciągająca rozgrywka Minusy: - średnia muzyka - widać, że budżetowa z paroma bugami Ogólnie gra się fajnie i można spędzić przy niej trochę czasu.
It is what it says on the tin: turn based, party based, all the modernly "expected" bells and whistles - side-quests, crafting, cooking, complex itemisation, huge numbers of components & ingredients, hirelings, a base with improvements, secrets. Everything seems to work, balance may be a little wonky, and it feels like a tiny team with huge ambitions who ran out of steam - but somewhere well beyond a "minimum viable product", If you like the base proposition there's 15+ hours of pleasant gameplay here even without getting past chapter III. * A bit *too* much itemisation for my taste in a game where you can have a couple of dozen characters in a stable, managing their inventories doesn't have good UX, and it's often tempting to sell off your dross gear to have more cash for upgrades to the keep instead of spending hours (?) juggling party members + inventories trying to keep everyone's gear up to date. * When you do run into any sort of combat difficulty, it's hard to figure out what's up - bad luck? tactical errors? underleveled for the location? outdated or poorly-chosen gear? poor skills? poor match between stats and skills? * Every class has a special ability, you can only have 4 classes in your party, and there are more than 4 that you might need to get through the world - some of these can be replaced with $$, which contributes to the money-pressure into the midgame. Alternatively, go back to town (or a nearby point), swap party compositions, and return... which can be a bit of drudgery. * There's so many options in gear-building it's hard to have the confidence to commit the resources for a top-flight bit of smithing: do I want this epic 2h spear, or is it only going to be viable with 1h spear + shield at some point soon, maybe because I need to dedicate my limited set of tanky-classes who I've leveled up & geared appropriately to some research project or side-mission. * Usual tensions between side-quests and a timeline with pressure; there's an explicit time-limit for one event, but it doesn't seem like the passage of time triggers that event, just story progress. It seems like the choices-with-consequences are all very tactical; it's not clear that anything story-relevant is variable. (Maybe I could have saved the smith's daughter if I'd finished that quest faster? It's implied...)
Nice RPG, It doesn't try to re-envent anything. Its clearly meade to a budget, but ite been made well.
Game is fine, few bugs here and there and 80% of equipment mad useless but overall it was fun
ммм) олдово, интересненько, любительски, играбельно)
good game i enjoy it hope they put more classes out still playing in 2026!!!
jeu bien construit avec plusieurs classes et styles de jeu un double aspect mais simple a comprendre (jdr classique et gestion de sa ville/équipes qui font des missions) artisanat intéressant et varié
GDR Fantasy con combattimenti a turni molto bello e ben riuscito! Da non perdere! Unico difetto forse la durata non elevatissima
Excellent
以三个人的制作标准来看,这就是冷门神作,你不能要求更多了。游戏里的彩蛋很有趣,博德之门的,正义之怒的,合着世界之伤裂缝是我干的。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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