
The Ninja of the Nth Dimension is back! Explore vibrant retro landscapes, discover hidden secrets and take down menacing bosses in a modern reimagining of the classic action platforming adventure Zool.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/n0gTGAWlQGI Without personal knowledge about who, or what, Zool is the momentum based platforming with surreal themes does not bring back any nostalgia or other meaningful reason to play.
[b]Zool Redimensioned İncelemesi: Kafa Yormadan "Rush" Atmalık, Renkli Bir Kaos[/b] Zool Redimensioned için çok negatif konuşmak istemiyorum çünkü günün sonunda 1 dolara satılan ve bana o kadarlık bir keyif veren bir yapımdı. Bu oyundan derin mekanikler veya oturup taktik yapacağınız bir platform deneyimi beklememek gerekiyor; tam anlamıyla kafa boşaltmalık, hızlıca "rush" atıp bitirdiğim bir oyundu. [b]Düşmansız, Hızlı ve Düşündürmeyen Oynanış[/b] Oyunun genel yapısı eski Sonic oyunlarının bir klonu gibi. İşin garip tarafı, oyundaki düşman tasarımlarının veya yerleşimlerinin size pek bir tehdit oluşturmaması. Öyle ki, 1-2 saatlik oynanış sürem boyunca neredeyse hiçbir düşmanla münakaşaya girmeden, sadece dümdüz ileriye doğru koşa koşa oyunu bitirdim. Oyun sizi durup düşünmeye, strateji kurmaya veya refleks kasmaya kesinlikle itmiyor. Sadece koşuyorsunuz ve bölüm bitiyor. [b]Renkli, Karmaşık Bir Evren ve Basit Boss'lar[/b] Evren tasarımı inanılmaz renkli, karmaşık ve kendine has garip bir tarza sahip. Bu kargaşa içinde ekranda ne olup bittiğini tam olarak anlamadan ilerliyorsunuz ama yalan yok, bu durum bir şekilde keyif de veriyor. Bölüm sonu boss'ları ise oldukça basit tasarlanmış; sizi hiç zorlamadan, saniyeler içinde alt edilebiliyorlar. [b]Sonuç[/b] Oyun kesinlikle sizi düşünmeye itmiyor, sadece renkli bir kaosun içinde koşturup duruyorsunuz ve "oynamaktan keyif almadım" diyemem. Eğer cebinizde 1 dolarınız varsa ve 1-2 saatliğine beyninizi kapatıp hiçbir düşmanı umursamadan dümdüz koşacağınız garip bir platformer arıyorsanız bir şans verebilirsiniz. [b]Puanım: 3 / 10[/b]
I remember growing up with Zool~ <3 Zool ♥♥♥♥♥♥ Sucked. Zool was a garishly colorful, fidgety 16-bit platformer, that moved [b] way [/b] too fast, and had a camera jammed [b] so [/b] deep up dat ass, that you [b] never [/b] had any reaction time to just about anything happening on screen. What made it even worse however, was that a game that clearly based itself on momentum & speed required you to slow down and explore these [b] extremely large [/b] maps in order to track down 3 magical mcguffins to gain access to the exit. Combine all that with tiny enemies and obstacles you often don't see, a countdown timer, and a trash checkpoint system, and yeah... [b] THAT [/b] was Zool. Fast Forward 30 years however and Sumo Digital Academy decided they saw something more in the little green goblin. And you know what? I supposed they were right, because what we have here is a surprisingly fun and enjoyable experience! Remade from the ground up, Sumo took the things that worked about the original, tossed what didn't, and made all the "in-betweens" optional, and thus, less frustrating. Zool Redimensioned fixes the controls by giving Zool better responsiveness, a double jump, & a slightly less twitchy control scheme. This makes jumping, platforming, and enemy bop-ering, feel that much better. But whats [b] really [/b] shocking is that when you [b] combine [/b] those refined controls with the all new zoomed out camera, you can actually see what the ♥♥♥♥ you're doing! and... it's fun! It means Zool can finally use the speed and momentum he was given all those years ago, but now in an effective way that also makes traversing the land far more smooth and fun! It also means exploring and finding those mcguffins mentioned earlier is less of a nightmare, which to be honest, in this version of the game is not even an issue to begin with because now its totally optional! As is the cute little newly added multiplayer party mode, that you can play with all [b] zero [/b] of your other friends that even know wtf this is! Look, is Zool a must have? No. But if the idea of a short, momentum-based, collectothon-ish, 16-bit, euro platformer, sounds interesting to you, then thanks to this remake you can [b] certainly [/b] do worse. It can be a bit frustrating, but it can also be a bit fun, so as long as you go into it with expectations in check & don't mind the ugly af colors, Id say Zool Redimensioned is a pretty damn short but decently fun time. If you're on the fence, maybe wait for a sale. I got my copy for just about $2, and I think at such a low price it makes for a fun afternoon with an ugly little goblin. //Straight to the point// The Goods: -Improved controls. -Improved checkpoint system. -Zoomed out camera. -Collectible objects previously required to complete stages are no longer required. -Added Party Mode for multiplayer mini games. -Bonus emulated Mega Drive version. -Fun for speed runners. The not so goods: -Still ugly af colors. -Some enemies & hazards are still far too small. -Ending feels...weak. -Doesn't come with Zool 2.
Go Ninja go Ninja GOOO!! ;-)
Super cool de retrouver un jeu de mon enfance sur Steam ! Le jeu était vraiment dur à l'époque. En fait ça se joue surtout sur la difficulté de voir les éléments du décor, les couleurs des ennemis etc. Enfin bref après avoir pris du skill pendant ces années passées j'ai enfin pu le terminer donc c'est cool ! J'ai jamais été plus loin que le 4e monde petit (il y en a 7). Bon courage pour le monde des jouets qui est affreux pour les yeux.
Memberberries.🍭
Its buggy, and seems to be abandonware. Not being able to jump in a platformer is pretty bad bug :(
Originally, I was just going to play the Genesis version of Zool, but then I saw this remake during a Steam Sale and decided to check it out instead. And, I'm really glad I did. In Zool, you play as a ninja gremlin who can throw projectiles, climb walls, slide into foes, and even spin around with his katana. If you're playing the Redimensioned Mode, Zool can also double-jump for extra verticality. I would certainly recommend playing that mode first, as it addresses on major complaint many people had with the original title: it zooms the camera out a bit, allowing you to see more of what's happening in the levels. The levels themselves start out simple but can become a maze at times. After beating a level, the game shows you three objectives to strive for. The first is finding the three large collectibles in the level, which will require a bit of exploration. The second has you beat a time set by the developers, and the third is to clear the stage deathless. I only cared to do the first objective for the levels, but I appreciate the other two being there. The second main mode is the Ultimate Ninja Mode, where camera is zoomed back in and you need to grab an amount of the smaller collectibles to leave the stage. It was a pretty fun challenge (minus one big collectible). I would honestly recommend checking this remake out, regardless if you've played the original or not. And if you really want the original experience, it's got you covered as well, as you can play the Genesis ROM on an emulator here! Now if you excuse me, I have a strange hankering for non-descript lollipops...
If you're a fan of this game I do hear its a good port and you'll probably be happy with it. For everyone else this is a sub mediocre platform outclassed by most decent 8 and 16 bit platform games. And i don't just mean the obvious mario and sonic i mean things like Powerblade, Shatter Hand and Little Samson. It tries to be fast like sonic and gives you a stomp on enemies heads attack like mario, but you and a lot of enemies just shoot proejctiles, momentum isn't rewarded and you need to slow down and collect things which aren't particurly hidden
Zool Redimensioned é uma releitura carinhosa e modernizada do clássico de 1992. O jogo mantém toda a essência do original, com ritmo acelerado, plataformas precisas e aquele clima vibrante que marcou época. Para quem cresceu com o ninja interdimensional, a nostalgia aparece logo nos primeiros minutos. Os cenários coloridos e cheios de doces, incluindo os famosos pirulitos e guloseimas inspiradas no Chupa Chups, continuam sendo um dos maiores destaques. A estética divertida e exagerada dá ao jogo uma identidade própria, diferenciando-o de outros games de plataforma. A versão Redimensioned traz gráficos atualizados, controles mais fluidos e ajustes que deixam a experiência mais confortável sem perder o charme retrô. É um jogo simples, direto e muito divertido, perfeito para sessões rápidas ou longas jogatinas nostálgicas. No fim das contas, vale muito a pena jogar. Para fãs do original, é um presente. Para quem nunca jogou, é uma ótima oportunidade de conhecer um clássico reinventado.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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