
Quirky yet brutal run-and-gun roguelite: scavenge weapons, equipment, and artifacts, unlock powerful upgrades, and blast through procedurally generated biomes with witty dialogue and explosively satisfying combat.
Modeled estimate, not a reported figure. How we estimate →
About
Explore, fight, loot, adapt, survive. Zombiehood is a quirky yet brutal roguelite where every run throws new weapons, gear, artifacts, and rising threats at you. Ammo is scarce, the dead keep evolving, and one smart build can turn a desperate run into total domination.
Combat is deceptively deep. Cripple enemies by blasting off a leg, punch through armor, exploit weak points, and adapt to different types of enemies with the right weapons and gear. Tight movement keep you alive when the horde closes in, while a constantly changing arsenal keeps every fight fresh.
Find powerful artifacts, stack game-changing modifiers, and shape each run around new combinations. Death resets the world, but not your progress. Earn skill points, weapon parts, and blueprints to unlock skills, grow stronger, and push deeper on every attempt.
Explore diverse biomes built from handcrafted level pools that generate procedurally each run, making no two playthroughs alike. Discover shops to restock, heal, and gear up, as well as facing random events that can either aid or hinder your path.
KEY FEATURES
Escalating Global Difficulty
The longer you survive, the dead grow stronger, smarter, and more varied. Greater danger also means greater rewards.
Procedurally Generated Levels
A shifting overworld, randomized level pools, and changing loot keep every run unpredictable.
Vast Arsenal
Experiment with a wide range of weapons, equipment, and artifacts to create distinct playstyles.
Meaningful Meta Progression
Earn permanent upgrades through skill points, blueprints, and weapon parts between runs.
Shops & Random Events
Restock supplies, buy new gear, and face unpredictable events that can help or challenge your survival.
Day & Night Cycle
Night changes the pace and pressure, forcing you to adapt as visibility shifts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this game on discount! It's a pretty fun indie roguelike game. Spoiler: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I like how the story is trying to expand into a larger worldview.
Забавная казуальная игра на пару, тройку вечеров. Билдострой слабенький, 3 арта определяют силу перса - кол-во доп. выстрелов, пробитий, рикошетов. Забеги однообразные, локации однотипные, ИИ врагов такой себе. Паттерн прохождения зоны такой, что сначала нужно убить всех врагов которые спавнятся за спиной (слева, спавн в лимите), только потом спокойно зачистить зону. Когда устанете кликать по базовому пистолету - package.nw => data.json => для "Trusty9" заменить "semiauto" на "auto" (распаковать как архив, запаковать обязательно как zip).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Polish*, Russian*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая убивашка времени на вечер
Fun
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крутая игра,но сделайте пожалуйста разнообразней вещи и оружие
taka se
Fun. It would be great to get more ammo, cause shooting with the pistol is often the optimal play but not the most fun.
+1 有中文 有成就
игра отличная все просто и поэтому замечательно спасибо разрабам прошел с кайфом
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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