
Quirky yet brutal run-and-gun roguelite: scavenge weapons, equipment, and artifacts, unlock powerful upgrades, and blast through procedurally generated biomes with witty dialogue and explosively satisfying combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore, fight, loot, adapt, survive. Zombiehood is a quirky yet brutal roguelite where every run throws new weapons, gear, artifacts, and rising threats at you. Ammo is scarce, the dead keep evolving, and one smart build can turn a desperate run into total domination.
Combat is deceptively deep. Cripple enemies by blasting off a leg, punch through armor, exploit weak points, and adapt to different types of enemies with the right weapons and gear. Tight movement keep you alive when the horde closes in, while a constantly changing arsenal keeps every fight fresh.
Find powerful artifacts, stack game-changing modifiers, and shape each run around new combinations. Death resets the world, but not your progress. Earn skill points, weapon parts, and blueprints to unlock skills, grow stronger, and push deeper on every attempt.
Explore diverse biomes built from handcrafted level pools that generate procedurally each run, making no two playthroughs alike. Discover shops to restock, heal, and gear up, as well as facing random events that can either aid or hinder your path.
KEY FEATURES
Escalating Global Difficulty
The longer you survive, the dead grow stronger, smarter, and more varied. Greater danger also means greater rewards.
Procedurally Generated Levels
A shifting overworld, randomized level pools, and changing loot keep every run unpredictable.
Vast Arsenal
Experiment with a wide range of weapons, equipment, and artifacts to create distinct playstyles.
Meaningful Meta Progression
Earn permanent upgrades through skill points, blueprints, and weapon parts between runs.
Shops & Random Events
Restock supplies, buy new gear, and face unpredictable events that can help or challenge your survival.
Day & Night Cycle
Night changes the pace and pressure, forcing you to adapt as visibility shifts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i really like zombie homie cuz he shoots zombos n not fraid of nething
PEST CONTROL: After 1000 zombies slain... The exploding baby zombies are such a stupid lazy mechanic. Every run I have done has ended with one of these little explosions. Hidden in the mob, or within the environment, oops, runs all end the same way. Not very fun.
Needs more content and variety
Cheaper and more gameplay than Mixtape. More emotional investment to rescue companion than Assassin's Creed Shadows. Released and supported longer than Concord and Highguard combined (maybe). Zombies and bullets don't care about pronouns like in Veilguard. Plays as advertised, pick up, drop off, done, get your money's worth.
Great game. Hours of fun content. Also, I found a bug concerning games not saving, mentioned it once in the forum and the devs took care of it within literally a couple hours. Thats how you win at making video games ppl. Hats off to you for making a terrific game
滿不錯的橫向像素動作射擊遊戲。 整體難度中等,關卡中隨機獲得主被動道具及各類槍械等,彈藥管理很重要。 局外成長要素相當豐富但成長緩慢,整體相當耐玩,就是可惜沒有中文就是了。
I played 11 hours and just figured out to hold shift to sprint...
Хорошая убивашка времени на вечер
Fun. It would be great to get more ammo, cause shooting with the pistol is often the optimal play but not the most fun.
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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