
The cult horror shooter series comes to an apocalyptic conclusion with an epic new third chapter, a heart-pumping new horde mode, and remastered editions of the best-selling Nazi Zombie Army 1 & 2.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo, 11/10.
crasht andauernd sonst nice
Joya
Добре зроблений шутер для тих, хто любить снайперську механіку та зомбі тематику
без чекушки не то
good
Я в полном восторге от этой игры! Это отличное сочетание тактики стрельбы и зомби-экшена, которое держит в напряжении до последнего момента. - Захватывающий сюжет и атмосфера — мрачные сцены Второй мировой войны с зомби делают игру очень атмосферной и устрашающей. - Графика и визуальные эффекты — отлично прорисованы, зомби выглядят устрашающе, а пейзажи на высоте. - Геймплей — стрельба по зомби с укрытиями, использование тактических приемов и разнообразие оружия делают игру очень увлекательной. - Многопользовательский режим — возможность пройти всю кампанию вместе с друзьями добавляет много удовольствия и реиграбельности. - Возможность выполнения миссий становится азартом — отстрелы голов и "экзекуции" только добавляют драйва. В целом, "Sniper Elite: Nazi Zombie Army" — это отличное развлечение для любителей шутеров и зомби-атак. Рекомендую всем, кто ищет смесь тактики, напряжения и хорошего чёрного юмора!
[b]‘Ein zwei die!’[/b] [i]Zombie Army Trilogy[/i] is a [i]Sniper Elite[/i] spin-off set in an alternate timeline where an Axis dictator, in his characteristically desperate fashion, resorts to unholy forces in a last-ditch effort to prevent an Allied victory. Sure enough, all Hell breaks loose and a team of Allied soldiers together with some Allied collaborators must fight hordes of Axis zombies in a struggle to find and subdue the source of this scourge. [i]Zombie Army Trilogy[/i] is a third-person shooter (apart from the sniping) centred on combat; there is neither any platforming nor any stealth, and the story takes a backseat to the action. The player can choose a variety of rifles as the primary weapon, another firearm for close combat, a handgun, and numerous explosives including grenades, mines, trip mines, and dynamite. Most of the time, though, you’ll be sniping, and there isn’t really any ‘weapon progression’ (with the exception of the Panzerfaust) as in other shooters. You can steady your aim by crouching, proning, or holding your breath, and since none of the enemies likes to stand perfectly still, aiming is an essential skill that is easy to learn but hard to master. As for your health, it regenerates, so it comes with all of the advantages and disadvantages that regenerating health offers. Most of the foes that the player faces are slow mêlée enemies who come in hordes, but less often one has to face rapid kamikaze zombies, Schutzstaffel Goliaths, ghostlike snipers, pyromancers, and elsewhat. Naturally, the designers slowly introduced these throughout the campaign to keep the experience fresh and engaging, but despite their best efforts the experience can feel a little too repetitive at times. Since I take breaks to manage my hand cramps, however, the excessive repetition is not a major complaint of mine. [i]Zombie Army Trilogy[/i]’s strength is how good the shooting is: words can hardly convey how satisfying it feels to headshot dozens of Axis zombies in succession. On the other hand, for some [i]Zombie Army Trilogy[/i] is going to feel mindnumbingly straightforward: despite being touted as a ‘tactical shooter’, it only feels strategic when you are setting up explosives. That is it. It never gets anywhere close to the level of, say, [i]Rainbow Six[/i]; this is a raw shooter through and through. There is a story mode and an invasion mode, but they feel so similar that switching from one to the other does little to break up any monotony. Thankfully, though, there are still people playing this despite it being a decade old, so multiplayer—which I recommend trying—remains an option. The sound is good: the firearms all sound fine, the foes sound unnerving, and there are quite a few effects like distant screams that enrich the atmosphere. All of the heroes are speechless, so they have little personality outside of their backstories. The music, likewise, does the job: there are some creepy tracks here, but many others sound like they came out of ’80s films. As for the graphics, they likewise get the job done: the art combines horror with WWII, which is a great combination. Most of the foes look like how you would expect (minus some grunts wearing makeshift platemail, for some reason), but only the grunts have any facial variations; the other foes are practically clones. The heroes all look fine (if a tad ‘fake’) and there are sixteen to select, which is a good variety. The levels are packed with detail, but for the most part you’ll be limited to the Greater German Reich; exploring Afrasia is out of the question. In summary, if you like WWII shooters, [i]Zombie Army Trilogy[/i] is definitely worth purchasing on sale ($44.99 is too high of a price, especially for something this old). While I wish that there were more variety in the gameplay and elsewhat, the shooting was so satisfying that I don’t regret a minute that I put into this trilogy.
Constantly and I mean constantly crashes at random. No fixes available, no support from Rebellion. It shouldnt be up for sale on Steam.
打到一半會當機 而且是死當那種 需要靠工作管理員才能強制關閉 購買前最好考慮一下
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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