
Zof is a first person point and click puzzle game with a difference. The solutions are always simple, but hidden more and more carefully as the game goes on.
Modeled estimate, not a reported figure. How we estimate →
About
Immerse yourself in a picturesque world of puzzling devices. Discover how things work and go deeper into the game. The solutions are simple, but hidden more and more carefully as you progress. Zof is not a pushover. You might get frustrated, you'll probably get stuck, but you'll definitely feel great when you figure it out.
No story, no searching for clues, no hand holding. Zof relies on falling into a new mindset, not struggling with difficult concepts.
Try the free demo. You'll find puzzlement, exasperation and elation in the same proportions as the rest of the game. So it's a good guide.
If you do get stuck, you can always use the menu to go back home and try something different.

Vsync is in the screen settings menu.

There is a hint guide in the community section ( use at your peril ):
A small number of puzzles use sound.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En çok zorlandığım bulmaca oyunlarında 2. sırayı alan bir oyun oldu ZOF. (1. sıramda "Obduction" var tabiki) Hiç bir ipucu yok, konu yok, ham FPS bulmaca oyunu. Her tür kafa karıştıcı bulmaca türünü barındırmasıda cabası =) Oyun mağazasındaki açıklamaya aldanmayın "Çözüm her zaman basittir, sadece daha dikkatli bakın" =) Bu oyunda en az 10 saat geçirmeniz garanti. Obduction oyununada göz atmayı unutmayın! Puanım : -9/10-
Brilliiant and not hard if you have patience and think
Brilliant game, absolutely the best puzzle game I have played in years. As a big fan of Myst, I have to say, Zof has no story line, and is a better game imo because of it. Zof is practically perfect in every way, you should buy it. A big thumbs up to the devs, well done, I look forward to Zof 2.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu bluffant! Les énigmes ne sont pas compliquées, mais sans aucune aide c'est au joueur de trouver la logique, il y des indices dans certains niveaux . ce n'est pas tordu, c'est abordable, il ne faut pas compter son temps, aller prendre un café quand on sent le problème trop difficile. c'est dans la lignée d'un myst bonne définition, la souris suffit pour jouer, la bande son est minimaliste, et c'est un plus, certains jeux cachent leur carence en surchargeant de bruits ou de musiques, ce jeu n'en a pas besoin! un rapport qualité / prix excellent! n'hésitez pas!
Ein grafisch sehr schönes Spiel, die Rätsel teilweise unlogisch. Negativ die Spieler Bewegung friert manchmal ein also ich kann mich nicht mehr von der Stelle bewegen, erst nach einem Neustart geht es wieder weiter. Trotzdem eine klare Empfehlung.
A short but great puzzle game! Had a great variety of puzzles inside, mostly involving some trick or interpretation you needed to understand to figure out how the puzzle works, but I enjoy that sort of thing. The environments are gorgeous too in my opinion. Deffo worth trying the demo to see if you like it, I certainly did and liked the whole game too! ^w^
J’adore ce jeu style brain teaser👍🏻
Possibly one of the best first-person puzzle games I've played as of recent.
I'm well into the game but a way off from finishing but wanted to give a review anyway - WOW, this is outstanding. This is exactly (so far) the type of game I search and search for but seldom find these days. I'll update my review when done, which I hope is not soon.
Zof is a multi-level puzzle-based game, set in hugely varying & often stunning graphical environments (seas, aerial platforms, space, woodland glades, deserts, snow, etc) and architectures/machinery (stone towers, toy buildings, tombs, mazes, steampunk, drones, lasers, etc). Puzzle levels are self-contained and standalone, and can be attempted in any order (though the game nudges players towards levels in order of increasing difficulty). At the end of every level except the last, the player returns to a central zone of floating islands, on which beacons must be identified (with increasing complexity) and then followed to lead the player to teleport gates, each of which can access two puzzle levels. There are no explicit instructions about puzzles; instead, the idea is that, through looking for clues in the environment, and by trying the various mechanisms and observing their effects, players can gradually work out what needs to be done. I found that I could do this for some puzzles, but not for others where I needed a starting reference from the invaluable official guide - this gives a series of suggestions and hints for each puzzle level, while encouraging the player to read as few as possible. Another omission is the complete absence of any kind of overarching story or lore - puzzles are solved solely for satisfaction and to reach the next ones. I thought that this lack of context would detract from the game, but actually I don't think that it did; I would rather just have a good series of graphically pleasing and varying puzzles, than have a half-hearted lore uncomfortably lumped on top. There are no jump scares or dangers (other than an occasional bug of getting locked onto a particular spot which requires leaving the level and returning to it - thankfully little progress is lost - and this happened to me in the Woodland Ruins level and twice in the Sky Walker level. Nor is there any music for most of the game, but there are lots of atmospheric operational sound effects such as switches operating, doors opening & closing, metal bridges being walked on, and so on. But, ultimately, the most amazing thing about this very enjoyable game for me is that it is apparently the creation of a single developer - what an achievement! Edit: I thought that I ought to add that some graphics quality settings would be useful, as the fan on my graphics card had to work very hard (and noisily!) when playing Zof; a slight reduction in graphics intensity would make no difference to the game play. Also, that the hardest puzzles for me were mostly the sound-based ones in which a higher volume and a greater difference between pitches and/or rhythms would have aided my old ears!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.1K | 91% | $24.99 | |
| $73.5K | 191 | 98% | $19.99 | |
| — | 0 | — | — | |
| $2M | 2.9K | 92% | $34.99 | |
| $405.8K | 872 | 72% | $29.99 | |
| $324.1K | 956 | 88% | $19.99 |