
The Unlosing Ranger is on his way to save Japan from Darkdeath Evilman when disaster strikes and he is struck by a car! With his dying breath he bequeaths his morphing belt to the true hero of the story: the most average boy in the universe. Will he rise to the challenge?
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially my review was negative, but the end game can be pretty good, if you like grinding and stuff you can build your equipment to avoid traps and most of the negative down there can be countered, still a bit of a pain to deal with but yeah. As a NIS games completionist i kept playing til i finish but this has to be the worst one so far i ever played from their franchise in term of the first like 20h. Extreme negative from me: - Traps, traps, traps, traps, did i mention traps? Also they are invisible - Take couple hours to do the first 60 floor dungeons, my total level over 1000, kinda breeze til 59, then at 60, won't spoil who you encounter but the ennemies levels are like 80-90 on the floor before, this room, a boss with monsters, level 500-600. got oneshoted by a clound allie she had from 3 tiles away, but well doesnt matter anything in that room would just have oneshot me anyways. Should have put the caravan on floor 59 and left, but i was really not expecting this level of ♥♥♥♥♥♥♥♥. Annoyances: - Hunger all the time, gotta eat eat and eat - Gear durability, gotta keep switch stuff all the time - Inventory limit, even boosted at currently 20 it still feel pretty bad - i've been killed one time being thrown in the side map for some reasons, felt like a bug but idk. (on floor 4x so i also lost all my stuff and money again) - Give money for your wife, but money keep going down since she spend it, for immersion i guess.. but when you die not only you loose all your stuff you had on and your money but your deposit go down.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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A fun, wonky, janky, weird game full of strange equipment, hit-and-miss writing, nice moments, boring moments, incremental power gain and no small amount of progress robbery. Only, some of your progress is non-robbable. That's the part you probably want to prioritize; thusly, you'll get through every struggle sooner or later. The game's a bit overloaded with ancillary features that aren't really necessary or even particularly interesting, but that's just one of the consequences of game design focused on tossing as many cool things as possible into a big vat and stirring it together with art and code and voice acting and stuff until it's a game. They apparently cut some content, which sucks. Game's still got a good amount of hours of fun to it, though, and some neat ideas. Oh, it's a roguelike, by the way, in the "similar to Rogue" sense, not the "you die and stay dead" sense. Though you die a lot, you don't stay dead. And there are ways to keep some of your stuff when you die. It's complicated. You wander around dungeons and whack (or shoot) monsters. You can use special moves when appropriate. Eventually you get hungry and need to eat or start losing health. Some pretty oldschool gameplay. Kind of fun. Mostly recommended for fans of NIS, goofy writing, occasional wholesome moments, badass hero-ing, tokusatsu sentai hero stuff, and games that are like Rogue. Be prepared to invest a fair number of hours if you want to see the end.
This is a Nippon Ichi game with a bit of a twist on their usual TRPG chinanigans. It's kind of a mix between a true rogue-like dungeon crawler and a strategy game. Enemy characters will move towards and engage you once you enter into their cone of vision, so avoiding fights is also a strategy. You can pick up items found in a dungeon, and these will give you additional abilities or stat boosts - the way the magic/specials work in this game is a bit odd - you have to prime them, then use them. So a special will take two turns to use - you can prime them move around and then activate them once they will hit an enemy, so there's a strategy around the use of those too. When you defeat a dungeon and exit, you'll return back to level zero when you go back into a dungeon. Still, your base stats will have improved, so it's a case of going through the dungeons lots of times, getting strong enough to return to the real Earth (as you end up in Bizzaro Earth as part of the story). The story is typical NIS style, quirky with a sometimes off-beat sense of humour. It's fun enough to stop you from skipping, and the main sections are voice-acted well enough. Overall I think it's well worth the £17 asking price (definitely better than the £70 over-priced Disgaea 6) and different enough from the usual NIS titles to justify its existence. For this reason, I give it 8 Laharl Laughs out of 10. Muhaaaaaaaahahahahahahaha.
Yes
fun
is good
o game é péssimo compre outros da mesma franquia que é melhor
A quirky game with a funny story. An enjoyable time
ZHP Is an excellent mystery dungeon style dungeon crawler. It has a fun stat-leveling and progression system, and is overall quite casual in terms of difficulty - so it makes for a fun experience with low stakes. The humor is great, if a little dated, and the story was a blast to play through. My only complaint is that there's no post-game content. Basically. the story ends and that's that - you can replay it as many times as you want to see the different endings, but besides there there's sadly nothing else to do. And I want more, damn it! One can only hope this can get a sequel, just like Phantom Brave will be getting after 20 years!
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