
ZHEROS is a new gen 3D beat’em up, based on the genre hallmarks, above all: smashing hordes of enemies and punching stuff.
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When it comes to videogames, you can never have too much [i]polish[/i]. This is an underappreciated element of videogames, and let me tell you why: Most developers simply don't have the time. No matter the era, developers are constantly faced with impossible deadlines. Basically, not every "i" is going to be dotted, nor will every "t" will be crossed. However, if developers had the time to make even the slightest adjustments, they could turn a good game into something even better. Since this is a review, you already understand where I'm going with this. Zheros is a nice beatemup. It has a solid foundation, some good ideas, and it can be pretty entertaining. However, this is a game that deserves a good polishing. The problems with Zheros could be measured in fractions and decimals. These issues are so slight, so miniscule, that people are liable not to notice them, but they'll still realize that something's wrong when they're playing the game. They'll say things like "What?" and "That doesn't make sense." or maybe just "Bullcrap!" Jack and Dorian are a couple of Zheros out to stop Dr. Vendetta from doing evil things. Dr. Vendetta? I guess Captain I'mABadGuy and AdmiralBoneToPick weren't available. Anyway, the two playable characters team up to deliver fists of justice to a massive number of aliens and robots, over the course of 18 levels. Despite being a beatemup, this game is fairly long. Many of the levels can take more than 10 minutes to beat, some even as much as 30! In the time it takes to beat one level, you could probably play through the entirety of [i]Teenage Mutant Ninja Turtles[/i], or some other classic arcade brawler. Needless to say, it's greatly appreciated that progress is saved, after the completion of every level. With the beatemup genre, we can expect at least some level of repetitiveness. Thankfully, Zheros does its best to keep things interesting with a large variety of enemies to battle. Jack and Dorian also have a wealth of combos they can perform. To add to this, the good guys can deflect both bullets and blows with a well-timed block. The brawling itself is serviceable, and it's fun just pounding baddies by the dozens. However, as you progress through the game, you're also liable to notice all of the little problems. At first they feel like nitpicks, but these complaints add up and start tearing away at the game. Allow me to share with you some of the issues that I've run into. A lot of the enemies have melee attacks that are hard to read. The most common enemy is a small robot. Aside from firing their laser rifle, they also kick and swing their gun at the player. In the heat of the fight, it's never really clear what they're doing, and their range is so short you'll hardly be able to tell they're doing anything. Other, even smaller robots on wheels are harder to focus on. They rear back and do a lunging attack, but the lack of movement doesn't help them stand out. It's also annoying that the heroes drop everything, just to kick the bombs that these "dog-bots" drop. Kicked bombs don't suddenly explode and damage enemies, they're just moved to a different spot. What you're more likely to notice is all of the damage you'll take while on your back. Certain larger enemies are capable of doing knock-down attacks. When they gang up on you, they can knock you to the ground, then continue hitting you. There's nothing you can do about this. It's a rare occurence, but if their attacks are timed at the right moment, they can deplete your health fairly quickly. While you can also knock the enemy down and continue hitting them, the larger foes can block your attacks at random. I've had my attacks completely deflected, even when the foe was lying down! Some other enemies will repeatedly dodge your moves, which is also annoying. When enemies aren't randomly blocking your attacks, they can do a fantastic job at countering you. While the game would probably be too easy if your attacks had all of the priority, I'm of the camp that believes in "some is better than none". Your combos will get stuffed by enemy attacks at a constant rate. When foes group together, you'll find that it's extremely hard to get some moves in to spread everyone out. On the other hand, I think this aspect of the game adds a little depth. Beatemups are really enjoyable, when you have to work for those openings in the enemy's onslaught. Although, I also think that the heroes should yell "OUCH!" or "OOF!" when they take damage. Even when they're getting pummeled, Jack & Dorian don't utter the slightest grunt. In level 1-8 "The Shelter", there is a section where you have to hit a button. This button causes a shutter to close, which keeps intense heat from sapping your health. However, this shutter re-opens in just a few seconds, which isn't enough time to get more than a couple punches on a huge cyborg bullman. This is one of those moments where two seconds, yes, two additional seconds of closed-shutter time, would have made that section far more manageable. Instead, you're going to be constantly distracted by the shutter, and trying to babysit it while also not being obliterated by one of the toughest enemies in the game. Then there are the bosses. I didn't really enjoy fighting these clowns. Most of your attacks just don't do much damage. I had the most success with the Y, X, X, X, X, X, etc combo. Oddly enough, I had the least amount of trouble with the final boss, and that's because his attacks are the only ones that can be shut down by the block. The other two bosses require liberal use of the dodge button, and even that isn't guaranteed. On the brightside, there are plenty of health items, and the bosses don't do an excessive amount of damage. What's telling about most of these complaints, is that all of them could be fixed via minor adjustments. Let's say that some attacks give the player 1 or 2 frames of invulnerability, or allow them a half-second to recover after being knocked down. The second boss would ever-so-slightly pause before their double axe-handle, allowing the player enough time (if they're paying attention) to get out of the way. The player should be allowed a distinct audible cue when their hero is getting hurt. These are all little things, the ones that are most likely to be overlooked, but they have a sizable impact on the game. Despite my many complaints, Zheros is a perfectly serviceable way to spend a weekend or two. If you have a friend to play co-op with, then it's all the better. If you're flying solo and are prone to aggravation; consider sticking to the easy difficulty. This game's polish deficiency will cause you to repeat some headache-inducing sections, and there's no way to change difficulties, without restarting the entire game. That said, if you do decide to tough it out and play on normal or hard, you could eventually become accustomed to the wonkier aspects of this game. It might take longer than it should, but this game will "click" for you, if you allow it to. [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Polish
Hours played at review time, across 40 reviews with recorded playtime.
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This is a very colorful game with awesome animations. The effects are amazing, and because of this and the various fight combos you won't get bored. The music keeps you energized and the characters look great. It's cool that you can also parry attacks, and all of it with nice graphics and colors. It is nice to know that you are an intergalactic agent and you go into a mission to defend humanity. If you like beat'em up games or generally games with action, then certainly you will like this game! I reccomend it!!!
Купил данную игру только ради того, чтобы поиграть с любимой. Игра прекрасно подходит для игры вдвоём. Простой геймплей, забавные персонажи и анимация, красивые локации и совместное прохождение плечём к плечу- всё это дарит удовольствие, от, казалось бы, однотипного битья врагов! Сложность игры не хардкор, но спать некогда. Враги разноообразные и добовляются новички по мере прохождения. Эффекта ностальгии по «beat’em up» жанру сильного не почувствовал ( больно современно выглядит проект и другая изометрия ), но запах классики присудствует- собираем всякие монетки, или кристаллики, или как их там, из врагов, ящиков, стораемся набрать как можжно более длинное комбо. Прокачиваемся, кстати. Ставлю твёрдую 4-ку из-за однообразия. Одному играть будет слишком скучно. Отдохнуть с любимой или другом и надовать мультяшных фантастических люлей неуклюжим роботам- вот самое то!
Video Review: https://www.youtube.com/watch?v=hIH39R1a0h4&ab_channel=GuyLogic Textual Summary: ZHEROS is a beat 'm up in the oldest sense of the word: You run through a level and beat up tons of mobs. the game does this in a pretty nice mix of combo's you use that have a solid animation, sound and design. they feel the way they should. character levels/customisation and a solid set of options do bring this game all she need to florish. It's a matter of taste, but i feel the 3d Does add a bit of life to the title over it's 2d counterparts, especially with a variety of levels being more than a linier corridor, with some minor side-objectives. the Mob variety is slow to build up, but once it gets going there is a nice collection to dig into, with a nice mix of mechanics to juggle when fighting the various mobs. So far so good, the gameplay is solid and consistent! The bad is that it's a lazy PC Port. The performance is fine and it has the basics of the PC options you'd expect, but it's control scheme is 100% designed for a controller and a keyboard (you dont use the mouse) does't have the same tightness of controls. Also all tooltips and explainations use XBOX icons, instead of your (partially) rebindable keyboard keys. Also a big drawback is a lack of online co-op (couch co-op only) and a lack of online leaderboard. See the video review for indept commentary of this summary & gameplay impressions.
ZHEROS is one of those games that are great in all aspects, gameplay, video and audio, but somehow it just cant't reach to all players. First that catch attention is good humor, good old murican heroes fighting bad guys in marvel style. Graphic is pretty neat and colorful, both textures, models and animations are packed in one quality product. Sound have cool music and professional voice-acting, however there is some ambient sound that is pretty annoying, still didn't find out from where it is coming from. Overall; Great, fun and mostly quality beat'em up game that I can safely recommend to everyone, but with some reasonable price. Im not saying that it is not worth 15 bucks, but personaly I wouldnt pay more than 9,99 for this title.
Zheros: ~~~~~~ Mike and Captain Dorian are members of the intergalactic team called, “Zheros,” which combats crime in the universe. This time, they are facing the evil Dr. Vendetta who wants to mutate every living creature and transform them into his minions. This is definitely not going be a walk in the park; it will be a challenging mission for “Zheros!” Zheros is an action / 3D beat’em up game where you play either Mike or Captain Dorian from the Zheros squad in single mode, or you can play with someone else on a local co-op mode. This game is absolutely frantic from the start. You will face several types of enemy as you progress into the game. The most comment one will be the white robots with a triangular shaped head, but you will encounter other really tough ones like the “Space Cow”. As in all good beat’em up games, you have to maximise your combos to get as many points as you can. On top of that, your character will have a shield to protect him/her from projectiles and punches, as well as a mounted gun on his/her forearm to use if you are in a pickle (they are plenty in this game)! Collect all the golden tokens by destroying the orange boxes and do not forget about the golden star; there is one hidden in each level. At the end of the level, you will be able to see how many tokens you have collected and how many RP’s you will get for them. You will need RP’s to upgrade Mike and Captain Dorian’s abilities; more moves, better shield or more damage with your mounted gun. Also, there are blue, green and red cylinders; the blue one will help you with your ammunition and the green one will regenerate your health. All I can say for the red cylinder is shoot at them when your enemies are close to them…hehehehe, BOOM! Levels will also have obstacles, electric grids, lasers and more. I really enjoy the 3D cartoonist graphics in this game and the animations are fabulous. The levels are fun and challenging. The controls are really responsive. The soundtrack will keep you pumped and help you to beat the upcoming levels. Positives: ~~~~~~~ - Great 3D cartoonist graphics - Fun, fast and frantic gameplay - Really good animations - Plenty of moves - Achievements and trading cards Negatives: ~~~~~~~~ - RP not equally distributed in Co-op mode A great, fun and fast 3D beat’em up game to have in your library. Highly recommended! 8.5/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=http://steamcommunity.com/groups/thecptfroggyclub/discussions/1/613948093875100001/][b]MORE THE_CPT_FROGGY REVIEWS HERE[/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
[h1]Vorwort[/h1] Ich habe noch nie zuvor ein Spiel rezensiert, das ich nicht durchgespielt habe. Mit der Zeit wurde der Spielverlauf nur noch repetitiv und vor Allem; frustrierend. Ich hätte die Schwierigkeitsstufe herunterschrauben können, sofern das nicht vorausgesetzt hätte, dass ich ein neues Spiel beginnen müsste und 3 Stunden dieser Spielzeit zu wiederholen. Daher entschloss ich mich, dem Allen ein Ende zu setzen und mich auf die Review zu konzentrieren, schließlich habe ich auch Besseres zu tun. Die fehlenden Inhalte, also Level und den Koop-Modus habe ich im Nachhinein auf YouTube nachgeholt, um weiterhin fair bewerten zu können. [i][b]Vom Schlechtesten zum Besten[/b][/i] Im Grunde bleibt ZHEROS seinen Vertretern im Genre treu, was das Gameplay anbelangt. Man befindet sich fast durchgängig in Kämpfen und verteilt flotte Schläge, oder Tritte, kann sich dabei mittels einer Rolle schnell aus der Gefahrenzone bringen oder gleich ein energiebeladenes Schild auffahren, was (wenn schnell genug eingesetzt) sogar Schüsse reflektieren kann. Abgerundet wird das mit einer Handkanone, die ebenfalls durch seine Energiereserven gespeist wird und hauptsächlich dazu eingesetzt werden sollte, große Gegnerzahlen fix zu schwächen. Wenn entweder Gesundheit, und/oder die Energie zum Rand des Bildschirmes zurückgedrängt sind, ist es möglich sie durch, mal mehr, mal weniger großzügig im Spielfeld platzierte Container wieder aufzufüllen. In Kombination mit zahlreichen kleineren Gegnern zu Beginn, macht das Spiel hier sehr viel Spaß und motiviert am Schluss eines Levels durch ein plumpes Levelsystem, welches wie folgt funktioniert: Im Levelverlauf sammelt man aus zerschlagenen Gegnern und besiegten orangenen Kisten goldene und blaue Tokens. Diese werden am Schluss zusammengezählt. Je nachdem wie viele man schließlich gesammelt hat, erhält man zwischen 0 und 2 Fähigkeitspunkte, die entweder dazu benutzt werden können, um Energiekosten von Schild oder Waffe zu verringern oder hingegen neue Kombos freizuschalten… Ist aber nicht die Welt, aber hey, hört sich auf der Shopseite besser an, als es ist. Überhaupt ist die Shopseite des Spiels wenig vertrauenswürdig, wenn man das ganze jetzt noch einmal betrachtet… Nehmen wir die Geschichte mal als Beispiel. Sie wird außerhalb des Spieles in drei Sätzen besser erklärt, als sie tatsächlich im Spiel wiedergegeben wird. Da sind keine Dialoge, Erzählpassagen, oder sonst etwas, womit ich mich in irgendeiner Weise verbunden fühlen müsste. Es gibt zwei Cutscenes (Anfang und Ende) und unsere zwei Charaktere, die nur wegen dem Koop existieren. Sie haben kaum Charakter und spielen sich exakt gleich, nur dass sich die Animationen unterscheiden. Das Spiel endet mit dem Antagonisten, wie er durch einen Fluchttunnel entkommt und unsere Helden genervt zurücklässt. Also, müsste ich eine x von y Punktebewertung vergeben wäre das 1 von 10 -> mangelhaftes Erzählwesen. Ja, wenigstens wurde sich auf das Gameplay fokussiert, weil Spaß das wichtigste an einem Spiel ist, nicht wahr?… Darf ich hier nochmals darauf hinweisen, dass ich das Spiel abgebrochen hatte, weil es zu frustrierend wurde? Unabhängig des Schwierigkeitsgrades ist nämlich ein sehr markantes Problem vorhanden, was so niemandem gefallen wird: Im Laufe der „Handlung“ reichert sich die Gegnervielfalt immer weiter an, alle dieser Gegner haben eines gemeinsam: ihre Angriffe halten den Spieler davon ab, ein Kombo weiterzuführen. Das ist nichts Außergewöhnliches und es ist garantiert auch nichts Neues, ich weiß. Aber dafür gibt es keinen Schutz davor, dass man gleich wieder unterbricht wird. Es passiert einfach gern, dass man in einem Kreis verdrescht wird, aus dem man nicht mehr entkommen kann und darauf elendig verreckt, oder gar nicht dazu kommt, einen Gegner überhaupt zu treffen. 6 Minuten zurück, am Speicherpunkt dasselbe nervtötende Spiel bis zu der Stelle, um dann noch einmal so auseinandergenommen zu werden. Da hilft es auch nicht wirklich, das Spiel dann auf Einfach zu stellen. Man überlebt den Kampf dann eher, es ändert aber nichts daran, dass der Kampf (das einzig gute Spielelement!) keinen Spaß mehr macht und sich immer und immer wieder wiederholt. Abwechslung entsteht nur durch gelegentliche (vom Spiel bestimmte) Mechpassagen und dem Leveldesign (nicht wirklich die Map, sondern eigentlich nur die Hintergründe) und da habe ich endlich einen Punkt gefunden, an dem ich das Spiel loben kann! Es sieht einfach fantastisch aus! Dutzende Details im Hintergrund, verschiedene Lichteffekte und Reflektionen, die die Theme des Levels wiederspiegelt, zusammen mit den Animationen und dem eigentlichen Stil das einzig Gute, was ich hier vermerken kann. [h1]Fazit[/h1] [i][b]Wichtig:[/b] Diese Rezension wurde durch Zusendung eines Spielekeys zu Reviewzwecken verfasst.[/i] [u]Preis- /Leistungsverhältnis:[/u] [b]Ausgeglichen[/b] -> Ich würde nicht dagegen stimmen, dass der Kaufpreis nicht annehmbar wäre, aber aus oben aufgeführten Gründen würde ich nicht auf den Vollpreis eingehen. [u]Bewertung:[/u] [b]Unterdurchschnittlich[/b] -> Den Titel teilt mehr Frust als Lust. Allein ist es nicht zu empfehlen, kauft es euch wirklich nur, wenn ihr jemanden habt, der es mit euch zusammen im lokalen Koop spielt, andernfalls ist es nicht genießbar. [u]Anmerkung zum DLC: Original Soundtrack[/u]: Vom Kauf des Soundtracks rate ich ebenfalls ab, da er sich nie wirklich durchsetzt und im Hintergrund bleibt. [u]Anhang[/u] Wenn ihr diese Review hilfreich fandet, besucht doch bitte die [url=http://steamcommunity.com/groups/-German_Gamer_Community-]German_Gamer_Community[/url] und folgt unserem [url=http://steamcommunity.com/groups/-German_Gamer_Community-#curation]Kurator[/url] für mehr. Oder unterstützt einen der kleineren Kuratoren bei [url=http://steamcommunity.com/groups/germanicusreviewius]German Reviews[/url], denn wir sind alle Reviewer aus Leidenschaft zum Schreiben.
ZHEROS is a side-scrolling brawler type game with a twist as it has a more 3D perspective to it. Right off the bat as I watched the opening cut scenes it gave off a Saturday morning cartoon serial quality which I loved as I reminisced about all those shows I used to watch. The developers of ZHEROS have a great sense of humour as some of the cut scenes are hilarious and priceless. :) You battle your way through the sci-fi setting using brute force or some occiasonal weapons. You want to to try and maximize your combo moves to boost your score. I really liked the way the controller layout in the settings illustrates with pictures exactly what each button will do for you so you can pick it up almost instantly and be an efficient brawler right away. As you make your way through you can continue to develop your characters skills and improve their abilities. I have played with Mike only so far and I'm quite happy with his current skill set. You will also unlock some weapons and gear as you work your way through the levels. While the combat is challenging I would have liked to see more from the computer AI as I find the bulk of your battles is just facing ever increasingly larger mobs of minions that come at you in waves and this can get to be a bit repetitive after awhile. Visuals are very impressive and again I liken it to a saturday morning sci-fi cartoon which I love. Music and effects are upbeat and well suited for this type of game. There is no online multiplayer but there is a local co-op which I'm sure this would make it even more fun but unfortunately I haven't had anyone here to play with yet but I will get my son to try it out with me when he comes home this weekend. Overall I have enjoyed this game to date and it has served as a trip down memory lane for me as well. Even if beat'em up games are not your thing I encourage you to try this one as the story, humour and visuals might be enough to change your opinion of the genre. Two thumbs up!!
It looks good but there's no online play and the combat is a bit clunky. Don't buy unless you have local co-op players.
[h1]VIDEO REVIEW[/h1] https://www.youtube.com/watch?v=5YFeUp9Zkrc&feature=youtu.be [h1]No Nonsense Review[/h1] Zheros is a generically beautiful Sci-fi brawler that is only really exciting when there are two players on the sticks. If you play it solo it’ll feel more like a tech demo than an actual game. [h1]Basic Game Review[/h1] [h1]OVERVIEW[/h1] Zheros is a game starring a Macho Man and a lithe and flexible Female as they beat-up the robots of an evil genius. The story is told through small cutscenes that completely lack voiceover. There isn’t much to the story besides these two people that want to beat the crap out of a villain… so no worries there. [h1]VISUALS[/h1] Zheros contains some fantastic graphics with a Science Fiction backdrop. What you can expect is a beautiful brawler with fast and responsive combat. The combat is all about punching and kicking various robots in the face with a variety of combo strings and air juggles. Increasing talents will unlock more elaborate combos to perform on the various enemy types in the game. The backgrounds are dominated by constant moving parts like a rich Sci-fi skyline. The combat in the foreground tends to be a bit too moderate in comparison. When playing alone the characters tend to face off against a small amount of opponents in short waves. The robots take a lot longer to dispatch and the combat becomes tiresome even after only an hour of play. [h1]GAMEPLAY[/h1] When playing solo, the enemies lack the aggression we’re used to in older more rambunctious 2D brawlers. Once another player has stepped up to bat, the game changes to a hectic brawl of life and death. Players will be on their toes constantly as they face endless waves of enemies. The combat bumps up significantly with two-players and it’s usually a battle of attrition to try and survive. It’s much more thrilling to play cooperatively as the enemies tend to keep the players on their toes. I have two things I don’t like about cooperative play. First, it’s only local-coop and since this is the best way to play the game… it’s a strange omission. Secondly, the only way to obtain talent points is to pit the players against each other. The player with the highest score earns the most RP and the player with the lowest score earns none. This stops the second player from earning skills to increase their combos and damage, which in turn makes that player weaker in the long term. This is counterintuitive to a cooperative style of play and is damaging to them team dynamic. [h1]CONCLUSION[/h1] In conclusion. The solo game is all about short bursts of combat in rather boring environments that don’t look much different from the last. However, once two players are involved in the brawl the background disappears among the waves of enemies trying to destroy you. To be honest, Zheros is a game that can only truly be played cooperatively. Playing this game solo is a bore, but with two players you’re in for a slightly interesting experience. Since the game is local play only though, I’d wait for a sale unless you have a friend that’s always on hand. *This game was provided to us by the developer*
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