
Pilot a nimble combat drone in zero gravity with six degrees of freedom. Blast your way through tons of robots and break apart huge bosses on your way to the station mainframe. Experiment with the dual loadout system to find the weapon combinations that suit your playstyle best!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING game! I love it! Just over 1/2 done with the campaign and have loved every moment of it so far. 100% recommended!
Shorter but sweet game. It's not particularly hard but I found it fun and the unique ideas for the bosses were cool. Worth the money.
To summarize my feelings, this 6DoF game was shorter than expected but great while it lasted. Many games made by just one person will do one thing pretty well but lack the width and depth which a team of creators can accomplish. In the best of such cases, as this game demonstrates, doing one thing well can be amazing if that one thing is fun. At the start, you'll have basic lasers and rockets, then you level up with points from defeating foes and found as secrets. Each level unlocks new stuff or adds a small cumulative benefit ranging from more health and ammo to selectable upgrades that help form a build. There's very little penalty for dying and you can even die but then level up, becoming stronger for the next attempt. Primary weapons function as good shotguns, small-area bursts, a short-range chainsaw and other weak but interesting stuff. Secondary weapons include homing missiles, zappy orbs, a deadly rifle, large area spreads and the powerful auto turret. Ammo management is nicely simplified; primary weapons have unlimited energy only held back by firing speed, while secondaries are fed by a shared ammo pool balanced by having different costs to use. Before entering a level, you choose a loadout from two sets of one primary and one secondary, along with up to two upgrades such as increased fire rate, more ammo or shields, and eventually regeneration from dealing damage or causing destroyed foes to explode. You also freely set difficulty (I was always on Normal except for a particularly rough level) or customize everything: damage taken, enemy strength and aggression, pickups and even slowing game speed to 60%. The main game consists of a couple dozen maze levels with light escalating combat difficulty. Enemy ships are varied and fun to fight and eventually get interesting powers such as bolts that explode into shards or tripwire beams. Four boss levels provide tough and unique fights with the ability to temporarily break their weapons. There's also a testing area where tanky enemies don't shoot back but continue to respawn and you're provided all the data you could want to compare weapons and builds. On the other hand, the very minimal plot seems to have borrowed all of its ideas, combining the super agent fighting an AI invader like in Retrovirus and waking up a frozen pilot in a crisis like in Overload, then giving quick progress updates before each level to explain the surroundings. Levels tend to be short and easy to navigate, though semi-sneaky shortcuts and secrets are everywhere. Unlike a lot of 6DoF games, there's no option to save within a level, which was fine because so few of them are tough enough where that would be a problem. Two “Extra Levels” provide 40 wave survival challenges; the Factory is a basic multi-zone area that feels good to conquer, while the Train area has hazards to avoid as well and was less fun. I wish there were more of these with better variety, like a cage match with deadly walls. My biggest complaint for this game was being reminded of the ugly dungeons of NeonXSZ, where every wall is a flat surface with the bare minimum of texturing. At least this game has some color variation; the game description calls them biomes but the only real difference between areas is when they add hazards like trains to avoid, or a moving wall of death. Overall though, this is a great game with engaging and tense combat. Just … buy it cheap.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For what it is it's fun, an arcade-y 6DOF shooter. Def worth a spin.
Честно говоря так себе.совсем не доставляет этот клон десцента на юнити/ Ни атмосфкрой,ни геимплеем Такое только на Итч надо бесплатно раздавать!!! Не говоря про сам десцент который просто ложит поделие на лопатки. Ps Трейлер как всегда все преувеличивает
As a Descent-like, this title has plenty to offer. Unique weapons and interesting attacks and attack patterns make this a must-buy for anyone who likes Descent (or overload) games. I'm sure I'm gonna put many hours into this one!Negative: Not allowing access to all my weapons, only two at a time. I'd much rather be able to select the right weapon for the right job.
Yeah so it's a 6DOF game. But... - movement feels jerky and janky, there's little weight and inertia to your movement and aiming, resulting in an unpleasant experience - the environment is montonous, and samey, and repetitive, and... The most change you'll see is tinting color changing from, say, blue to purple, sometimes mid-texture - weapons are drip fed to the extreme, and you can only carry two sets of primary+secondary
A solid 6DOF shooter with fun weapons and short, but punchy and popcorn-like levels, including fun weapons that may not have the best feedback, but are mechanically fun to use. Got 5 hours out of the main campaign playing on the 2nd hardest difficulty. It also has a wave-based mode and a custom difficulty option comparable to Goldeneye. Will definitely come back to play on Insane mode sometime!
Excellent game, the mechanics and visual design are on point. The weapons are some of the most satisfying that I've used in shooters, they look and sound awesome, The design of the particles and lights in this game is amazing, and really makes it a treat for the eyes. At times, when battling numerous enemies who are all firing various lasers and plasma orbs at you, it feels like you're flying through the middle of a beautiful and deadly fireworks display. The environments are very stylish, they have a surreal structure and appearance, very neon, nice colors. The level design is good, levels are never cramped or too big, and the feel of the space is vary satisfying. Great psychedelic vibes. The game runs well and the developer has included many options in the settings that I'm very grateful for, such as the ability to put FOV up to 140, which looks awesome. Also there is a custom difficulty setting where the player can fine tune health, enemies aggro behaviour, weapons behaviour and more, this greatly adds to the replayablity of the game. Control customisation is also very well designed. Another clever design choice is to have physical power lines in the levels that link the doors and the cards that player needs in order to open them. This avoids that wondering around looking for keys that FPS's are sometimes prone to and keeps the action flowing. You just follow the blue line and it will either take you to the blue key on one end or the blue door on the other. Lastly, the enemy design is very good, there is a good variety and each one will challenge your evasion and reaction skills in a different way. 10/10
inkook
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Players by region
Where this game's players are, estimated from review languages.
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