
Pilot a nimble combat drone in zero gravity with six degrees of freedom. Blast your way through tons of robots and break apart huge bosses on your way to the station mainframe. Experiment with the dual loadout system to find the weapon combinations that suit your playstyle best!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I believe this is probably the best indie 6DOF game out there as this review is being written. The levels may have a bit of cubist design that you might not expect from a modern game, but it makes up for it in spades with great gameplay and imaginative mechanics, enemies and bosses. And the cubist level design does fit the theme. Might need some tweaking in the settings to get your joystick to work just right. But in the end the important point is that this game is really fun to play, from start to finish!
I've only played about two hours of v0.2.5, and I am loving it so far. Movement and weapons are decent, and the player direction is well thought out. Might be a bit on the easy side for veterans of the genre, but it's still an overall fun experience, and I eagerly await future updates!
Remarkably underrated 6DoF shooter. Popcorn action arena shooting with customizable loadouts, light progression, and consistently challenging enemy placements/ configurations. My biggest complaint (and a probable casualty of budget) is the interchangeable environments. The shooting is superb and remains twitchy throughout, but y'all had better be content with neon causeways to fly through or this will fall short. Great value for 8 bucks.
Excellent game and easily my favorite in the 6-DOF genre since Descent. Yes, even above Overload. The game handles well, controls fantastically, and has a wonderful variety of weapons that handle differently and invite a variety of play styles. The level geometry is boxier than its peers, but I'm a fan of the clean aesthetic, and levels remain very navigable and a good amount of challenge. If you like 6-DOF shooters, get it. This is the good stuff here.
To summarize my feelings, this 6DoF game was shorter than expected but great while it lasted. Many games made by just one person will do one thing pretty well but lack the width and depth which a team of creators can accomplish. In the best of such cases, as this game demonstrates, doing one thing well can be amazing if that one thing is fun. At the start, you'll have basic lasers and rockets, then you level up with points from defeating foes and found as secrets. Each level unlocks new stuff or adds a small cumulative benefit ranging from more health and ammo to selectable upgrades that help form a build. There's very little penalty for dying and you can even die but then level up, becoming stronger for the next attempt. Primary weapons function as good shotguns, small-area bursts, a short-range chainsaw and other weak but interesting stuff. Secondary weapons include homing missiles, zappy orbs, a deadly rifle, large area spreads and the powerful auto turret. Ammo management is nicely simplified; primary weapons have unlimited energy only held back by firing speed, while secondaries are fed by a shared ammo pool balanced by having different costs to use. Before entering a level, you choose a loadout from two sets of one primary and one secondary, along with up to two upgrades such as increased fire rate, more ammo or shields, and eventually regeneration from dealing damage or causing destroyed foes to explode. You also freely set difficulty (I was always on Normal except for a particularly rough level) or customize everything: damage taken, enemy strength and aggression, pickups and even slowing game speed to 60%. The main game consists of a couple dozen maze levels with light escalating combat difficulty. Enemy ships are varied and fun to fight and eventually get interesting powers such as bolts that explode into shards or tripwire beams. Four boss levels provide tough and unique fights with the ability to temporarily break their weapons. There's also a testing area where tanky enemies don't shoot back but continue to respawn and you're provided all the data you could want to compare weapons and builds. On the other hand, the very minimal plot seems to have borrowed all of its ideas, combining the super agent fighting an AI invader like in Retrovirus and waking up a frozen pilot in a crisis like in Overload, then giving quick progress updates before each level to explain the surroundings. Levels tend to be short and easy to navigate, though semi-sneaky shortcuts and secrets are everywhere. Unlike a lot of 6DoF games, there's no option to save within a level, which was fine because so few of them are tough enough where that would be a problem. Two “Extra Levels” provide 40 wave survival challenges; the Factory is a basic multi-zone area that feels good to conquer, while the Train area has hazards to avoid as well and was less fun. I wish there were more of these with better variety, like a cage match with deadly walls. My biggest complaint for this game was being reminded of the ugly dungeons of NeonXSZ, where every wall is a flat surface with the bare minimum of texturing. At least this game has some color variation; the game description calls them biomes but the only real difference between areas is when they add hazards like trains to avoid, or a moving wall of death. Overall though, this is a great game with engaging and tense combat. Just … buy it cheap.
AMAZING game! I love it! Just over 1/2 done with the campaign and have loved every moment of it so far. 100% recommended!
6.5/10 While this doesn't hold a candle to descent, or overload for that matter, its not bad for the price. Main issues are the extremely samey looking levels and the very unhelpful map make it more difficult to navigate than it should be. Pew pew sound effects are serviceable for the games theme it does get repetitive as does the dull music. But since there are so few 6dof games and even fewer that are actually good, I can recommend this because it is enjoyable at the end of the day.
wtf is wrong with everyone, this game is amazing
Descentシリーズへのオマージュとしての基本部分はよくできており操作に違和感はありません 進行は昔ながらのカラーキー集めと雑魚ラッシュがメインで、ボス戦はどれもギミックなしの真っ向勝負 閉じた空間内を360度飛び回って敵の攻撃を避けながら撃つ楽しさ、という一番重要な部分はクリアできていると思います 理不尽な初見殺しや難解なルート探しもなく程よいバランスで入門用としてはピッタリです 問題があるとすれば全体的に無難すぎることでしょうか 武装はレベルに応じて増えていきますが、レーザーだけで4種類もあったりして使い分ける意味があまり感じられません レベルデザインもやや単調で、多少の変化はあっても似たようなマップに見えてしまいます Descent、Forsaken、Overloadなどをプレイ済みの人には少し物足りなく感じるかもしれません もっと独自性を追求して作り込まれた続編を期待したい、そんなゲームです
finally, someone with the friggin' balls to put a gosh-darned GREEN KEY in one of these boomer shooters support your local 6dofs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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