
Machinicide is a boomer shooter with imm sim and bullet hell elements. Reduce all evil robots to scraps with a huge arsenal of futuristic weapons and abilities, such as telekinesis, changing of gravity and many more.
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Machinicide is a boomer shooter with imm sim and bullet hell elements. Reduce all evil robots to scraps with a huge arsenal of futuristic weapons and abilities, such as telekinesis, changing of gravity and many more.

Shock the hell out of evil bots. Use telekinesis to throw robots at other robots. Change gravity. And lots more.
Running out of weapons to shoot? Just point your hand at enemies to turn them into more weapons while enjoying a shower of confetti.
Obliterate bosses that try to overwhelm you with large amounts of projectiles.
Who needs to reload when you have a near-endless supply of guns at your disposal? Just throw away your used weapons right in the face of your enemies
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Russian, German
Reviews
A very fun boomer shooter! Does feel unfair at certain points but I feel that can be easily fixed with some QOL updates. Really liking all the different weapons and enviormental puzzles. I feel like this game is gonna be fun to replay and speedrun!
No loot hoarding, power comes from upgrades and as a true boomer shooter, it delivers punishing yet rewarding gameplay with unique weapon mechanics
Fun shooter with really cool original ideas. Though it's a bit janky in some places.
I would definitely highlight the music, which perfectly complements the game's environment, and the promised combat style certainly didn't disappoint. In fact, it exceeded my already high expectations. Levels can be mindlessly shot through, but the game also has side rooms for finding codes to locked doors and skill points for improving combat skills. So, I definitely recommend the game.
It has its strengths and potential. Just feels like an unfinished demo. Cannot recommend it yet, but I would rather give it a positive in support of what has been done right thus far. The gameplay surrounds finding guns to shoot robots, but not in the boomer shooter way of "You have this gun. Find ammo". One gun = one clip, and then you just throw the gun away. That COULD of course work, if the physics and movement worked better. The physics are quite wild all the time, and sometimes you just don't even know how things exploded. I do believe that going more in the way of Borderlands/Gunfire Reborn could do great things for this game, and potentially even make it a lot more fun without that much change into it. Truly does feel like it needed more playtests, and to analyse what people like/don't like as they did. Just a bit more time in the oven, since the assets are already there. I got really tired from like a 20 minutes run that quickly made me really lost as in "what I'm doing" and "where I progress to", specially with the amount of locked doors everywhere. Not saying the first level represents the entirety of the game, but your first level should be the most polished. That alongside with many other game design choices that are important to be learned in order to make a more enjoyable game. That and, of course, something to make it more "memorable". Not saying this as a heavy criticism towards the developer, just take my words for it, you can make this a lot more enjoyable with just a little bit more game design in mind. Some of the other things that feel wrong: - Shock enemies are hard to spot and can easily just make you slow and confused without even knowing what happened. They do the same effect as the "light beams", so it can be very confusing. - Physics are quite wild. You collide with something, and it feels as if that something does not collide back with you. It feels like the player is a ton heavy. - Guns are quickly recyclable, and feel like you're just constantly looking for scrap to survive. - It needs a calmer introduction, rather than "just busting into action". Highly recommend playing Quake and Doom (1993) and study the way they progress - Not just the full-of-combat moments. - It's weird to have to choose between 3 mechanics, only the gravity one feel like it does anything. It feels like it could be more worked towards replayability if the other tools were done right. - The shooting overall just feels like the default "feel" of Unity store FPS assets (In specific FPS Engine) Just take my words for it and you'll have a hit. I'm not even kidding. You already have the game done anyway. Note: Played on Normal difficulty. Played with the gravity gloves.
it needs more time in the oven, driver timeouts (only happened once i launched the game, i had 4 or 5 in a row) and the camera jolts around like crazy. from the little i played its fun, but i can't actually play due to the issues. 7900 XTX, 7800X3D and 32 GB DDR5 are my specs
I can't hate this, but it feels half-baked. There are some great ideas, like the augment arm and the gunplay element. But the game is short and unpolished. But it is a great example of great ideas, poor execution, so thumbs up as a cautionary tale. I hope the devs' next game will be polished, because they have a really unique perspective.
Machinicide – A Fast-Paced FPS Gem If you love old-school shooters with a modern twist, Machinicide is a must-play. This game combines the best elements of classic boomer shooters with innovative mechanics that make it stand out in the genre. From the moment you jump into the action, Machinicide delivers non-stop adrenaline. The movement is smooth and fluid, allowing for dynamic combat that keeps you on your toes. The arsenal of weapons feels powerful and satisfying, and the addition of unique abilities like telekinesis and gravity manipulation adds a fresh layer of strategy. Visually, the game embraces a stylish and distinct aesthetic, blending retro-futuristic designs with vibrant effects. The soundtrack is another highlight—energetic and immersive, perfectly complementing the chaotic yet thrilling gameplay. What truly makes Machinicide special is its balance between challenge and fun. Enemies are relentless, and the bullet-hell-inspired combat keeps you constantly engaged. Yet, the game never feels unfair—it rewards skill, creativity, and quick reflexes. Overall, Machinicide is a hidden gem for FPS fans. It offers fast, engaging gameplay, a fantastic atmosphere, and an exciting arsenal to experiment with. If you’re looking for a fresh, action-packed shooter, this game is well worth your time!
The game turned out to be cool, but there are many nuances, for example, that there are no first-aid kits at the beginning of the level, you enter the location with 10 hp and you need to survive, as well as a bug with the possibility that you will spawn right in the midst of robots, and so the game
So I just played through this great indie game. I really like the styling, the gameplay, the skills and features. I do know about this game thanks to Vortex #348, the interview with the author there was really fun, so that's why I decided to give this game a chance. I know that making games solo is really hard, but this was reeeeeeally buggy game xD Crashed multiple times, lots of graphical glitches, some physics glitches and so on. For example I cannot use the sniper rifle, because when I hold it I instantly have like 2 FPS xD Overall I am glad that this game was released, it has great ideas and I hope the author will make another fun game in the future.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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