
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good, lighter introduction to extraction shooters. I typically don't play those games because I don't want to lose all my gear from some ♥♥♥♥♥♥♥♥ death, and by default this game won't take anything away on death. If you want, that can be changed in the options to make for a far more frustrating gameplay experience than I'm willing to deal with. The gameplay loop is very addictive, and the moment to moment gameplay is engaging enough for the game to stay interesting even after a few hours. My main gripe with it (and the main reason I'll never turn on permadeath) is that you will die often, and many of those deaths will be completely unavoidable and often for ♥♥♥♥♥♥♥♥ reasons. Expect to get ganked often by monsters and NPCs with AP ammo that chew through your armor like it's paper, possibly from beyond the screen edges and out of your viewing range. Or to get through a full clear of a map, low on ammo, armor, and medikits, and get murked at the very end by a boar that was hidden in the brush. The game has some plot, but don't expect anything particularly developed. Also, the writing is quite bad in general. Not really anything that breaks the moment to moment experience, but still worth noting. Overall, the game is good and I keep on coming back to it from time to time. I still ragequit after the more ♥♥♥♥♥♥♥♥ deaths, but even then the loop of dropping in, scavenging new toys to play with and extracting is too addicting to stop for long. Also, the ♥♥♥♥♥♥♥♥ deaths have the advantage of always keeping me on the edge even if I have the best possible armor and weapons.
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| $11.7K | 19 | 42% | $15.99 | |
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| $287.6K | 524 | 90% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все круто, но если вы берете ее для игры надеке, очень сомителное упраление плане стрельбы. Ну либо же я такой рукожоп не смог настроить. Совсем плохо получается стрелять. Уверен что игра на ПК остались бы только поожительные эмоции. угарная отсылка к таркову. Прошу заметить что обзорписался после 20минут геймплея, поэтом видимо лайк)
Игра вдохновлена такими проектами, как Escape from Tarkov и S.T.A.L.K.E.R. Как фанату пиксельной графики, игра очень хорошо передаёт атмосферу. В ней есть хорошее подобие «gun-onrop» любителям цеплять на своё оружие обвесы понравится (а если ещё зайти в мастерскую... уфф). Как и в любом PvPvE самое главное здесь — ощущение риска особенной если ты хардкорный ГЕЙмер❤️. Каждый рейд заставляет думать: идти к выходу или попытаться вынести ещё что-нибудь ценное для постройки в своём убежище или квесте или просто для продажи. У самого не раз были моменты когда не хватает чего-то одного, а после тебя с ПЕРЕВЕСОМ, НОЧЬЮ, пускают по кругу стая волков (а ты хотел по квадрату). Именно этот азарт и напряжение делают игру особенно увлекательной. Игра на одного по этому имеет большое количество гибких настроек для прохождения; поэтому тебе решать, лудоман ты или нормис :). Но это не важно, ведь когда после тяжёлого рейда наконец выбираешься с действительно ценной добычей, ты чувствуешь настоящее удовлетворение. В итоге получается приятное сочетание атмосферы S.T.A.L.K.E.R. с его аномалиями и монстрами и напряжения, как в Escape from Tarkov, где ты либо сбежал, либо [ГОЛОВА, ГЛАЗА]. Если вам нравится жанр шутер с эвакуацией и вы любите ощущение риска ради хорошего лута, игре определённо стоит дать шанс. В моём случае игру мне порекомендовал ИИ и волею судеб среди похожих десяти проектов я выбрал именно ZERO Sievert The game is inspired by projects like Escape from Tarkov and S.T.A.L.K.E.R. As a fan of pixel art, I really appreciate how well the game conveys the atmosphere. It has a good approximation of “gun-onrop” — fans of attaching attachments to their weapons will like it (and if you also go to the workshop... uff). As with any PvPvE, the most important thing here is the sense of risk — especially if you’re a hardcore gaɏmer❤️. Each raid forces you to think: should you head for the exit or try to take something else valuable to build in your shelter or quest, or simply for sale. I’ve had moments when I lacked just one thing, and after you, with a weight imbalance, at NIGHT, you’re sent in a circle by a pack of wolves (and you wanted to go in a square). It’s precisely this excitement and tension that make the game especially engaging. The single‑player mode has a large number of flexible settings for progression; so it’s up to you to decide whether you’re a gambler or a normal person :). But that’s not important, because when you finally emerge from a tough raid with truly valuable loot, you feel a real sense of satisfaction. The result is a pleasant combination of the atmosphere of S.T.A.L.K.E.R. with its anomalies and monsters, and the tension of Escape from Tarkov, where you either escape or [HEAD, EYES]. If you like the shooter genre with evacuation mechanics and you enjoy the feeling of risk for the sake of good loot, the game is definitely worth giving a chance. In my case, the game was recommended to me by an AI, and by a twist of fate, among ten similar projects, I chose ZERO Sievert. P.S. Translated by Googletranslate.
Extremely fun game. Is constantly being worked on and feels like a love letter to S.T.A.L.K.E.R. Fun solo extraction. Would be even better with Coop. There is a coop multiplayer mod made by someone on Nexus called Archer ZS Mod. Maybe the devs could work together with that person to make it a vanilla mod / feature.
ไม่มั่นใจว่าหญ้าใช้พรางตัวได้ไหม เหมือนสิ่งที่เป็นช่วยในการสู้คือระยะห่าง แสงไฟ และการหลบกับสิ่งกีดขวางเท่านั้น ที่เหลือเนื้อหาก็วนซ้ำๆอยู่แบบนั้น
_/-|-\_ \_/
Прикольная игруха, подобие сталкера с выбросами в зонах с видом с вверху. Однозначно рекомендую)
I am so glad I found this game. Every run is thrilling and there's so much replayability.
Just a great game, Weapons sound great, they can be moded according to your game style and the loot goblin experience is also amazing. I have so much loot in my stash i'l never use, i love it.
我真的很想喜歡這款遊戲 但我剛進遊戲就看到人的瞬間暴斃10次 好不容易有裝備 因為分不出來BOSS又暴斃10次 有了一套好裝備後還能被野豬還有強化小怪瞬間來回撞死 拿著狙擊槍跟NPC對槍 對方拿著爛槍爛配件視野比我遠 當你的準心還在跟著NPC上下飄的時候 他瞄頭外掛直接給你三發 我的步槍散布在連射下一定三發歪掉 BOSS拿著步槍用狙擊槍的距離連射還能有完全不散布的準度 中期甲還能直接融化 用轉角逃出視野還可以出轉角馬上開槍暴頭 等到你試著組一個有辦法狙人的槍 主線又直接用小怪人海逼你換回撒彈槍 或直接一隻暴君用數值撞死你 要不是我沒開裝備損失這裝備損失的莫名其妙 我根本看不懂這遊戲到底怎樣才有辦法玩欸
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