
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
starting to grow into it :) Has a good progression fo far :) Died so many times in the beginning, haven't played a game like this before haha
This game has been fun and I have been loving it. There are some frustrating parts. Like the attack patterns of the Blinks, Boars, and the Gouls. They get right on top of you and its hard to either hit them or get them off, especially if you like using rifles and DMRs. I kinda wish we had a melee option for those cases, but overall this has been a great game. I hope they get ironing out some of the bugs and keep making this a great game for the pixel art and 2D lovers out there. Happy Hunting
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前感觉原版引导性真的不行,好多任务材料几乎不标记只能靠别人的教程找,AI和玩家的枪械平衡真的不是一般的烂,一把玩家点射准星都能蹦三尺高的改枪,放AI手里和激光枪一样秒人,如果没MOD真的想直接喷,在最后的观察者营地任务就把AI的穿墙透给取消了,全员透视根本没法玩,散弹和狙击枪在玩家手里射速这么慢,还散射,AI手里狙击当射手用,喷子鹿弹独头当狙打,它们还没后座,改了更好,没大的内容和重大BUG问题最好别更新,给其他MOD的兼容性给干沉默了。
Cool little 2D STALKER-like. The atmosphere is immaculate, guns are punchy and varied, progression is good.
Don't let this game's cutesy visual art style deceive you... This game can and will kick your backside the first chance it gets, but it will never feel unfair, and that's why this is now one of my all-time favorite games. I don't know how they managed to balance the difficulty and enjoyment as well as they did, but they somehow managed it, and massive kudos for doing something so many games fail miserably at. A bit of a detour, but something I find very annoying with a lot of extraction shooters is how they feel unfairly difficult at the start, but then later when you get a good rifle and some decent armor, the game becomes so easy that it's just boring. Tarkov is a prime example, and anyone who has been in the extraction shooter sphere for even a bit probably saw those clips of people soaking up mags upon mags of bullets with some high-end armor. Either that, or they randomly get one-tapped from who knows where. In this game, no matter if you just started your run or have the best armor in the game, you can still die extremely easily if you're not careful. And the exact same thing applies to enemies. Most enemies, even some bosses, can die in just a few shots if you're using the proper weapon build and ammo. Additionally, the number of attachments and modules that are present is genuinely stupefying. It's not Ground Branch or Tarkov levels of gun customization, but it's still a significant bit more than most games. Something that I particularly like about the maps is that they're procedurally generated. While the differences between different versions of the same map aren't that big, they're still noticeable enough to diversify each run. And there are also 6 unique maps to explore as well. Although, there is an issue with the procedural generation that I will touch on in a bit. I also like how there is no raid timer. I absolutely hate raid timers. I'm the type of person who likes to go and check out every bit and bob on the map, so you can see how having a constant timer over my head for how long I have before instant loss occurs can be very annoying. And we can't forget the looting itself. A criticism I had about another similar type of PvE extraction shooter game (Escape from Duckov) was that a lot of the container contents were the same 3 things recycled and reused constantly, which made looting feel unrewarding. The sheer amount of different items you can find in this game is amazing. And I didn't really notice any items being too rare or too common to where they would either trivialize item fetch quests or make them nigh impossible (*cough* Sanitary Standards *cough* Tarkov *cough* *cough*). And, finally, I also love how quests and tracked recipes highlight items and give you a list of things for what that item is required for, as well as how much of that item is required, alongside how much of that item you already have. Makes making the decision of whether to take something or not much easier. Now, a bit about the things that I didn't quite enjoy. 1. Visual clutter. Unfortunately, the pixel art style can cause a lot of the foliage (and anything that hides within it) to blend together. While it serves as a great feature to hide enemies, it does get a little annoying to constantly be ambushed by a bush. They did improve upon this with a recent update that makes the entire area of foliage around your mouse become translucent upon hover, but the issue still persists. 2. The economy is a little inconsistent. Early on, the economy will kick your backside and fold you in half. But later when you start pulling raids that yield 40-80k each time, it kind of becomes a joke. A good solution to this would be a lore justification where early on the price is low because the supply is plentiful, but as the supplies get used up more and more, the price could increase. It would fix this issue and would make sense canonically speaking. 3. Base building. I actually do enjoy base building, but I can see how someone might find it annoying, because first you have to go into your little PDA thingy, select where to install a Module, then you have to craft that Module, and then, after all that, you have to physically install it. 4. The game's story and setting aren't so much inspired by S.T.A.L.K.E.R. and Tarkov as much as they're just a direct mash-up. You do have some unique aspects, but big portions of the game, most visibly the story, are just the classic homework trick of changing a few details so that it doesn't appear copy-pasted. 5. The factions. The Green Army? Who tf calls themselves that? Or the Crimson Corporation? It practically screams "we are a super-duper, comically evil corporation." And the reputation system as well is a little barebones, as there simply aren't enough factions for it to matter. 6. Regarding the procedural generations, I had a few instances where an extraction point or lootable container got generated outside of my accessible area, which meant I couldn't reach it. Not a big deal, but still could be worked upon a little bit. 7. Finally, the quests themselves. Most of them are either "Go kill this guy (or bunch of guys/animals)," "Go interact with this thing," or "Go fetch this item." Constantly doing the same thing over and over again can get a little tedious. Honorable mentions that I forgot to include initially: 1. Why are there only 3 save slots? I really don't see a logical reason for such a limitation, and it's kind of a bummer that I have to delete some of my saves if I want to start new ones. 2. I find the rain/storms kind of annoying. Sure, they help the atmosphere by a great deal, but when 60% of your raids are rain, it just becomes annoying. Even more so, considering the rain effect not only darkens the world, but it also adds additional visual clutter that can obscure the finer details. And that just about wraps this review up. Despite listing off a bunch of short-comings, it's obvious the developers care about this game and are constantly adding new stuff to it, at least for now. It's one of the rare games that I think are actually worth their full price.
I don't get the hype. Feels like a cheap version of mini-dayZ. Nul à chier, as we say in french
tarkov if it wasnt slop
It's a good game.
아무리 2D도트 그래픽이어도 그렇지 60fps 고정은 뭐지........ 리뷰에 그런 말이 없어서 몰랐네 달릴 때 화질 깨지는게 상당히 거슬림 구수한 똥맛 게임이구나 개발자가 아직도 업데이트하고 있길래 살만하구나 싶어 정가에 구매했는데........... 덕코프를 예전에 해서 그런지 현타가 더 오네........ ㅡ수정해야 할 점ㅡ 도트 및 자막 크기 조절 ㅡ 너무 커서 오히려 시야를 가리고 글자도 못알아 먹겠음 프레임고정 ㅡ 강제고정 해제하세요 굉장히 불편합니다 사운드 ㅡ 환경음 및 효과음이 따로 없이 마스터볼륨으로 조정함(음악, pda오픈소리 같은 쓸데없는것만 나눠져있음) 시야 ㅡ 전체적인 모습은 잘보이는데 시야각에 따른 라이트밝기가 애매해서 이게 비춰지고 있는지 헷갈릴때가 있음 인게임 내 창 ㅡ 글씨는 작은데 대화창, 거래창 빈공간 같은 부분은 커서 휑하고 마우스질하기 귀찮고 허접함
I waited until ZERO Sievert was out of Early Access before buying it, and I’m glad I did. It has a great atmosphere, satisfying exploration, and an enjoyable gameplay loop. Scavenging for gear, completing quests, and gradually improving your equipment makes it very easy to lose track of time. I really like the tactical side of the game. Weapon jams, limited resources, and having to heal while under pressure make every dangerous encounter feel tense and exciting. Even a simple trip can quickly turn into a desperate fight to survive. I especially enjoy the feeling that there are still secrets and stories waiting to be discovered throughout the Zone. I would love to see even more hidden locations, lore, and clearer quest tracking in future updates. I would also be happy to see fishing added one day as a relaxing activity between expeditions. I paid full price because I felt the game deserved it, and I’m really looking forward to ZERO Sievert 2 when it releases soon. A great game with a lot of character. Thanks
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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