
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went in looking forward to the game, As I enjoy my extraction type of games and I loved the art style, So this game would've been perfect for me. Yet I wouldn't recommend the game unless it's under £5 For one you can't run and shoot, I have had times after changing weapon you can't shoot, For that reason I have died multiple times, I don't know whether this is intentional or not, It zaps the fun out of the game. I do understand switching weapons it would take time to shoot but certainly not as long as it is at the moment, And I'm also certain humans can run and shoot at the same time. I really hope they fix the bugs. The game certainly has potential.
an amazing topdown shooter that mixes starlker and (wont say tarkov) the extraction shooter genre perfectly into a fun 2D game.its a great game that offers customizability and modability of stalker
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ไม่มั่นใจว่าหญ้าใช้พรางตัวได้ไหม เหมือนสิ่งที่เป็นช่วยในการสู้คือระยะห่าง แสงไฟ และการหลบกับสิ่งกีดขวางเท่านั้น ที่เหลือเนื้อหาก็วนซ้ำๆอยู่แบบนั้น
if you can get past the very indie, "throw-you-to-the-fire" way the game goes about the tutorial aspects of understanding the world, there is a ton of fun to have here. guns feel strong and the gunplay is pretty decent, the only issue i [i] really [/i] have is with the melee npcs walking right through you, making it a death sentence early game to deal with multiple wolves or other melee enemies at once. base building feels rewarding and something to work towards. a lot of fun
很上头
10/10
Greatest extraction shooter ever
Very fun but punishing on highest difficulty when one mistake means losing all equipment. Starting game blind on highest difficulty was interesting experience, I ended up dying few times and didn't have enough money to buy any weapon so I had to go unarmed and avoid enemies. Overcoming that was fun but if that is not for you then don't worry, on lower difficulties you don't lose your equipment on death. Exploration is one of the best parts of this game, world is interesting and seems to draw inspiration from stalker. Equipment customization is also nice, you can choose different guns for different approaches and modify them to suit you better. One thing I would change is to make hunters (type of enemy) more visually distinct from green army (friendly faction). When noticing npc there is often only split second to react and sometimes they look too similar.
très bien
Dojebana Giera
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.6K | 128 | 80% | $12.74 | |
| $133.6K | 206 | 70% | $11.89 | |
| — | 0 | — | — | |
| $2.2K | 20 | 40% | $3.19 | |
| — | 0 | — | — | |
| $287.6K | 524 | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 66.9K | 91% | $7.49 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 14.4K | 90% | $19.99 |