
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first I was enjoying the game. But then came the BOAR! For me they ruined my gaming experience because those creature with super intelligent brain know from where they are getting snipe better than the bandits and other humans. Also, the melee system in this game is pretty bad. First of all you can't melee. Secondly, the enemies that can melee you will kill you in 2 seconds and there is nothing you can do. One can be hidden behind cover or simply around the corner and boom, you are dead. Or you could be walking in the forest and suddenly, behind a rock, a boar jump on you and you are dead. Even if you shot hit many times with a gun,AR or SMG. Fun times! The game could be very fun but some major flaws are ruining my experience. I still think most people would enjoy the game anyway
Utterly charming and brutally difficult pixel STALKER/Tarkov looter shooter. Don't let the looks deceive Zero Sievert is vicious and you will die. Great gun customisation, plenty of learning and factions to juggle reputation with. Lots of gameplay customisation for extra challenge for those that wish with permadeath or lose loot on death available. Plus with ZS2 on its way the devs continue to add content and show the game some love. Highly recommended.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Огонь
THIS GAME IS SO GOOD. I will do a more in depth review once I am done with the game but off the bat I have no complaints!!
tip top nix zu meckern
es decente el juego esta bien pero considero que le faltan cosas para aumentar el ritmo y la dificultad del juego ,aparte de que los boss no son tan dificiles y tampoco imponentes/abrumadores
Stalker de pixel art e tarkov
It's fun but it suffers from that issue a lot of games like this experience where you play it but find a fair bit of the game mechanics almost pointless. The balancing is all off with the trading and crafting to the point where there's almost zero point in crafting anything. You can find components to make whatever you need but at the same time even just a casual play through of a map will get you most of what you need. You can upgrade your base to get more components but do you really need to craft your own ammo when you can loot corpses or even just buy it? And you'll never be short of money because most guns you loot off enemies will sell for thousands so without even grinding you can end up with hundred of thousands of credits. So without the crafting it becomes just a run and gunner. There are different weapons to suit playthroughs and the line of sight mechanic is very good and is probably what saves this came from being forgettable but it just feels like with a little balancing the game could have been good. Why spend hours scavanging for a particular component to upgrade a part of your base when you can just find it on the map Why upgrade to get the kitchen so you can make food when you can refill your hunger at the bar Why buy the bedroom when you can sleep in the barracks? Every point it offers up has an easier, cheaper alternative so it's mainly pointless. The fact the maps refresh each time and change make it interesting, the lack of need to craft makes it a bit boring the longer you play.
Expected to get bored within first 2-5 hours, but somehow its way better than i thought, started on hard difficulty and the beginning was pretty challenging, i hope the last 2 maps keep me busy for another 20h.
bu oyunu şimdiye kadar keşfetmemiş olmam şaşırtıcı oyun size grafik değil eğlence vaad ediyor sadece baktığın açıları görmek oyunu biraz daha tatlı sert yapıyor. ikincisi yayınlanacak çıkana kadar bitirebilirim umarım ilkini. tavsiye ederim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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