
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中文翻译不全
[list] [h1]The Good[/h1] [*]Gun sounds are impactful. [h1]The Bad[/h1] [*]Masochistically hard. Min-maxing and meta-gaming (e.g. memorizing enemies) are a must. [*]Tries to be Tarkov-like, but I prefer Anomaly instead. [*]Only ground-level immersion. [*]I hate top-down perspective. [*]Restrictive camera, especially for long and maximum ranges. You'll find yourself fighting the camera often enough for it to be frustrating. [*]UI could be better. Splitting item stacks is a tremendous pain and why can't you attach/ remove scopes to equipped weapons? [*]No soundtrack. A miss opportunity for good ambience music. [*]Examining enemy sprites are crucial here (what armor they're wearing and what weapon), but the pixelated sprites here are minimal and show not enough detail—especially for the armor. By the time you realize what they're holding, they'll instagib you in just under a second. [*]Aim-botting and bullet-spongy enemies. [*]Tutorial is incomplete. I needed to find out for myself that you can scrap items for materials (you NEED this for the base-building and make yourself self-sufficient. [/list]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game runs like crap. Its weird that its made to look like an old school game, but its only playable on newer gaming rigs. I have a decent PC, went thru all the online trouble shooting i could find for the game, but it runs like crap. i can easily play games like balders gate 3 with no issue on highest settings, but this game chugs along at an unplayable pace at lowest settings. i had it to long and my chance for refund has expired, so just a heads up...dont get it unless you got a very modern and decent PC. go with escape from tarkov instead. That is also a game my PC runs just fine too....so no idea why it struggles on this one.
Awful game design. The combat consists of walking around until you spot an enemy. The enemy hitscans you as soon as they get line of sight, far outnumber you, and kill you just as fast as you kill them. It's absolutely impossible to win an encounter if you dont cheese it by backpeddaling for an hour. The quests suck and offer absolutely zero explanation. "place the analyzer near a fire anomaly" and I've not been able to place it anywhere at all. The "anomalys" also suck because its a tiny red circle that if you stand on it you lose half your hp instantly. The healing is also awful, since you lose a third of your hp from any bullet and you need 5 bandages or 2 medkits to get your hp back, which costs way too much and cant be crafted until you successfully extract. The looting on enemies are fine, but the environment is basically just go into this house and loot the 2 cupboards, rinse repeat forever. 4/10 Would maybe have been fun if it was possible to have a fair fight. I'm not spending an hour cheesing the first encounter in the game.
The simple, punishing-yet-rewarding loop of an exraction shooter. It has a good rhythm and doesn't waste your time like a lot of extraction games do. Very enjoyable.
중후반까지는 재미있는데 마지막쯤 오니 뇌절이 개심해져서 게임이 너무 불쾌해짐
О вреде гордыни и чувства нескромного превосходства. Половина сюжета пройдена. Внимательно, осторожно, с умеренными рисками тщательным контролем всего и вся. Гг почти развит до максимума, он силён, сыт, но не ссыт, красив и умён. Дотошен, прозорлив, уделяет время Брюкве и не чужд прекрасному. Хорошо владеет тремя видами оружия и неплохо ещё двумя. А в планах стать гуру всего стреляющего и взрывающего. Обзавёлся прекрасными умениями для выживания в этом нелёгком мире и отращивания стальных бубенцов. А также отлично экипирован самыми современными видами орудия убийства себе подобных. При себе и в сундуке "великой жадности" у него половина склада печенек и тортов. Он готов ко всему. Даже попытаться проткнуть в спину Злого Санту трёхзубой вилкой, если таковая попадётся ему в его странствиях. Но находятся только четырёхзубые, что явная дискриминация по отношению к трёхзубым вилкам. Но гг не готов к необузданному коварству внезапных моментов. Внезапно может случиться понос, выброс, когда гг находится в чистом поле с тяжёлым рюкзаком всякой подобранной Брюквы. Внезапно ослепнуть от вспышки. Внезапно наступить на собственную мину, благополучно позабытую. Внезапно нанизаным на бивни кобанчика, увлечённо роящегося в останках очередного неудачника за камнем. И самое коварное, внезапно встретить главнюка в считанных сантиметрах от своей многострадальной жжжжж.... в тот момент, когда гг ставит мину, бухает водку, пьёт кока-колу или предаётся разврату... 😵
Stalker + EFT + Hotline Miami = Zero Sievert Unfortunately the combat is so rng based that I can't recommend it. I've tested this out. Some random low level bandits will literally laser beam you with ♥♥♥♥♥♥ ammo whilst you're wearing at least level 4 armor and using BP against their tier 2-3 armor. Other bandits will repeatedly mag dump you and miss like 90% of their shots as you stand in front of them and let them shoot you. Better yet, you're on your way to the extract and out of absolutely nowhere 3 boars spawn like 2ft away from you and sprint at you at mach ♥♥♥♥ and somehow one of the boars manages to kill you in about 1-2 hits while you're at full health with level 4 armor that has 30% melee damage reduction... This is terrible game design. I was excited for Zero Sievert 2 but the AI make this "game" feel more like a gambling sim than an actual skill-based shooter. Then there's the issue where the AI can literally spawn on top of you or aggro you from out of their LOS that manages to make the game just that much more frustrating and time consuming than it already is. Overall the gameplay and mechanics are inconsistent and it just isn't fun after like 2-3hours. Game crashed and completely froze my pc twice.
Great game love the fun graphics, modding weapons the customizable game modes. After getting burnt out on Arc raiders this is a fun relaxing experience. A few things that would make sense. When AI enemies are fighting and yelling we should at least here some little gibberish talk. Doesn't make too much sense we can read the text but can't hear their vocalizations. A option in the lose everything (not permadeath) gamemode to lose 5-25% of money per death so it never goes to 0 but if your a multi millionaire and get careless then that happens. A option to be able to bribe like 1 relation point per 100,000 credits spent. (I have 25M and nothing to spend it on) A option to turn on bounty hunters a hunter thats actively looking for you and can home on on your location rather quickly. Spoiler: There is a mission in the main quest where you have to team up with 4 AI green soldiers to survive a onslaught. It would be cool if there was a repeatable mission type. Hired by X to defend point A for at least 3 waves or something. It was cool seeing the amount of ghouls try to overwhelm you.
sad negative review for me this game is great fun for the first maybe 10-15 hours depending on how fast you are then you get the zakov the final map and the final quest and boy do these suck, just long grind kill boss 5 times kill other boss 15 times kill 80 army guys etc and don't get me started on end quests where you get ganked by 15 high level watchers in a bunker with tight corners and every one of them can melt your hp bar in an instance and that when you can even get to the dang objective half the time you turn a corner and run into a mob who bursts you down faster than you can even jump to react
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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