
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One Disco Elysium After Another but also ♥♥♥♥ ZA/UM
结尾挺仓促的,其他我觉得挺好的,我也是玩过极乐迪斯科之后玩的这部作品。不该因为一些主观原因而否认这部作品。
Like their previous game, boring as f after a few hours of play. How can a game be more sanctimonious than a reddit thread ? Could have been good. Great graphics and spot on gameplay. Ayup devs, no wants to role play "das capital".
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good. Not as funny as disco, but same high quality.
I was a big fan of Disco Elysium, so of course I wanted to try out the studios next project. There are a lot of things to like but with an equal amount of things to dislike. The general gameplay, art style, and music were all reminiscent of DE, and all of this was good. While the gameplay wasn't much different, there were a few innovations I liked, like the action scene system. I didn't like the day/night system. Towards the end of the game, you run out of things to do that progress time so you end up having to take punishing side jobs to fill out your schedule. The story was a mixed bag for me. I found some of it incredibly compelling. The issue is that most of these storylines do not have a satisfying payoff, they just end. The ending of the game itself is the same. While I enjoyed the playable part of the ending, the actual resolution of the game is very abrupt. We get no feedback on how our choices impacted the narrative, our character's fates, etc. It just ends. I suspect the studio ran out of money and just needed to ship. It's the curse of all CRPGS. On the latter point, there are quite a few bugs. Most involved there not being flags on certain dialogue trees, so I would see dialogue that was no longer relevant on my playthrough. For example, my main character would have a 'revelation' about something that I have known about for a long time or progressed past because I missed the clickable earlier. There were a few bugs that caused me to be unable to complete minor quests (I assume these are scripting issues). I don't think they had any major effects on the playthrough, though, due to the lack of any real payoff in the ending. I don't regret my time with this game, but I definitely didn't connect to the character as much as I did Harry Du Bois. I think it's because of the spy theme of the game. It made it harder to relate to the characters, though I did grow fond of some of them towards the end. It looks like the remaining devs are hard at work fixing bugs and adding QOL features, but I don't think I would play the game again unless they expand and flesh out some of the story.
It´s so boooooooooooooring *Intuition* In fact, it is > "What bored you more, main story line or characters?" > "Didn't you enjoy all the RPG stuff with +1 -1 items and +2 -3 consumables, or XX% test, try again after the rest" > "In communism you would love this game, because you would not have other one" > Lick your monitor to check if this comment real > Grey Matter check(67%). "But you didn't even finish the game!" (+1 checked his played hours) > Personalism check(2%). "This type of games is not for you". (-4 he is a fan of Disco Elysium) > Let it be.[leave]
superbloc,baby!
Мне очень понравилась игра. это было захватывающее приключение которое не опишешь одним словом. Сложно выделить что-то одно. Даже Диско Элизиум не вызывал у меня желание несколько раз перепрозодить, ради разных развилок в игре, а Зеро Парадайс - с удовольствием. Да, местами забагованная, но это не помешало ею наслаждаться.
Лучше, чем Диско Элизиум. Интереснее проработана метафизика, гораздо большая вариативность
A few steps back and a few steps forward. It probably isn't as *good* as Disco, but I enjoyed it at *least* as much, but then I also am an easy sell for a good spy drama, and it is exactly that, and quite a few things more than that. Go in clean. Judge it on its own merit, not as a spokesperson for your own personal politics (though I do think it has plenty of insights and imaginations in its own rights, just probably not the ones a lot of people are more interested in) or as a rival/successor to Disco, and I think it largely does speak for itself. It has its own voice and can compare and contrast interestingly to its predecessor. Whatever is going on with management, the people who really made it really cared and have their own voices. It's worth hearing out. Welcome to the end of history. Whatever happens has already happened.
Active players
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