
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #89, worst CA #97 · 2 markets collected
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just fantastic
I wish we lived in the reality were I can wholeheartedly praise the game for what it is, but sadly the reality situation is such that it will be forever muddied by its relationship to its predecessor and the baggage/drama that comes with it. I will chalk all that up to "capitalism ruins everything, as always" and move on. The pros: -the world is well fleshed out and never fails to make you yearn to learn more about it -the art style is beautiful, plenty of eye candy on display -the story is captivating enough for the spy genera -many mechanics that felt gamey in Disco, fit logically into this world (like clothing based modifiers and thought conditioning) You are expected to change your clothes and act in certain ways, and they offer you many QoL features to do that. The cons: -dialogue falls short on many occasions, either because its boring or the delivery is not very good. I found the main characters voice to be quite grating at the beginning but it eventually grew on me, I can't imagine her with any other voice at this point -while politics exists in the game and is a central element to the story, I cant help but feel that nothing is really being "said" about any of it, don't expect the kind of political exploration that Disco offers -few annoying bugs (including an entire side quest being unfinishable, but I believe these have been fixed since) All in all, I enjoyed my time with it. The opera never tires.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有极乐迪斯科的味道,作为一个间谍很有代入感,特别是当你终于一步一步搞清楚自己来这里的目标并汇报时,紧接着组织上安排了新的任务的那一刻,我整个人为之一颤,随后招募前队友回归以及最后为了任务逼迫自己重新选择,整体的体验很棒,最后感谢制作组真的提供了爆炸线的结局,作为特工的生涯已经无憾,防止剧透就不多说了,强烈推荐喜欢前作风格的朋友尝试。
115拿下了,我看大小还是9GB,体量也许和迪斯科差不多,不要辜负我了,ZAUM! 一周目通了 总体还是很有意思的 比迪斯科体量更大 选择更多 机制更好 炸弹、光碟、枪战三结局都体验了。游戏性上来说是变强了很多很多 但是文学性来说 确实没有迪斯科的灵性和超脱 只能说谍战和侦探两个题材不能一起比较吧。 可惜热度没有迪斯科60分之一(评价数量仅大约2000,迪斯科有12万左右),本质还是很优秀的一款游戏,推荐。
награв 5 годин у демку це все ще хороша гра, але не очікуйте наслідника диско елізіум, це інша гра від інших розробників є багато моментів, котрі є просто повторенням тих самих ситуацій з першої гри, і вони крінжові гра проявляє себе з найкращих боків коли розвививає власні ідеї та не паразитує на старому гра класна, але майте на увазі що керуючі za/um - дегенерати
[h1]A good RPG. An unworthy successor to Disco Elysium[/h1] "ZERO PARADES: For Dead Spies" is a good RPG on its own. I am aware of the ZA/UM controversy, so the store introduction as '[i]From the creators of Disco Elysium comes ZERO PARADES[/i]' is a half-truth. The core writers are absent, so this is a shameless marketing ploy. The first hours were slow and dull. The city was hard to navigate, the path was unclear and the checks were difficult. Some indoor locations are easy to miss, unless you resort to pixel-hunting on each screen. Then comes the killer combo: An early LOREDUMP worthy of Esoteric Ebb, delivered by a very questionable choice of narrator —a sheep on antidepressants with the most monotone voice you can fathom. Resistance is futile, you'll want turn that voice off sooner or later. After certain events ([i]which may[/i] take a few in-game days), the pace of the game improves. Skill checks become manageable, the plot gains substance, and the feeling of paranoia and danger stays until the end. The game excels when the spy tone is serious: Betrayal, unrewarding sacrifices, addictions and despair. But it is far from the emotion and intellectual depth that made Disco Elysium a once-in-a-lifetime-title. [hr][/hr] [b]Good[/b] 💚 -Immersive. Harsh moral choices, dangerous situations and dire consequences for your failures. -Improved skill tree and health system. Each substance helps one of the three health stats while lowering another. -Great secondary characters. HOLOCENE, Gonzalo Gonza, PSEUDOPOP... -The 'Conditioning' (Thought cabinet in DE) section features superb art. -Thrilling development of the story after the early game. [b]Bad[/b]💔 -Slow, dull and difficult early game. Loredump. -The city is too difficult to navigate. -The protagonist feels flat/incongruent due to the dialogue choices offered. -Shallow thoughts about politics. Where Disco Elysium set the bar high, this is [i]bar talk[/i] at best. -That narrator sounds like [strike]the heat death of the universe[/strike] a regrettable artistic choice.
Звук с неба чем-то напоминал старый хит канувшего в забвение Лу попа. Волк поднял голову.
У Disco Elysium было «то самое». У Zero Parades, к сожалению, этого нет и в помине. Финал окончательно меня добил. Столько потраченного времени и усилий, ради чего? Ради ничего. Пустая трата времени.
我是一名间谍。准确地说,是一名睡眠不足、神经过敏、囊中羞涩、连买条裤子都要先琢磨怎么骗裁缝打折的间谍。 我奉命拯救世界秩序,却连自己的脑子都管不好;我潜入秘密监狱、监听国际阴谋、和资本主义讨价还价,也会在街角为了几十块钱翻垃圾、蹭长椅、给自己灌些来路不明的东西。我认识革命者、银行家、法西斯、疯子、死人和一些暂时还没死的人,他们每个人都确信历史站在自己这一边,可历史显然谁也不认识。 波托菲洛则像一具被三个帝国轮流翻过口袋的尸体:旧殖民者留下纪念碑,新资本家留下账单,流行歌手留下海报,而我们这些间谍负责在废墟之间鬼鬼祟祟地维护所谓世界和平。最后我才明白,间谍这份工作的最大秘密不是隐藏身份,而是努力假装自己知道正在发生什么。你以为自己在执行任务,其实任务在执行你;你以为自己回来是为了赎罪,结果只是又把老朋友拖进一辆开往地狱的电车。 《归零巡礼》没有给我第一次走进马丁内斯时那种近乎眩晕的惊艳,它的文字没有那么锋利,音乐也没有那么像一场多年以后仍会在耳边返潮的梦。但当我终于离开波托菲洛,看着这个欠了一屁股债、听着敌国流行歌、随时可能再次被炮火接管的城市慢慢沉到身后时,我还是有一点舍不得。大概间谍就是这样:知道一切都是骗局,还是会在骗局结束的时候感到忧伤;知道历史从未终结,还是会整理好领口,检查弹匣,然后一本正经地向下一场灾难报到。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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