
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я тоже был предвзят Со всей этой историей, когда у творца отжимают его детище, которое еще и сумело так громко выстрелить. Вполне понятна реакция людей на подобную «политику» студии ZA/UM. Но… Игра то хорошая получилась. Да, это уже не то Диско с Амброзиусом Кусто, который пахнет осенью, спиртом и абрикосовой жвачкой. Тут нет таких запоминающихся квестов и персонажей. Нет такой драмы и вовлечения игрока в вполне понятные эмоции человека, опустившегося на самое дно в компании собственных демонов. Но, как уже было сказано, Zero Parade – отличная игра. Мне она чем-то напомнила Slow Horses с Олдманом, где все классические элементы шпиономании замешали на основу игры прародителя. Каскад хороша. Вот только открывается она этак часу на 10+, когда ты начинаешь понимать основной квест и то, как он с ней взаимосвязан. Сюжет (и его структура) – на любителя. Он неплохой, но местами сквозь него нужно продираться. Как, впрочем, и сквозь намеренно возвышенный слог. Курвиц куда лучше буковками жонглировал. Музыка и визуал – отвал жопы. Что не понравилось. Основной рассказчик-женщина – посредственна, местами ужасна. Больше никаких песен о маленькой церкви. Навыки скучные. Ну и сам геймплей, когда на протяжении всей игры создается впечатление, что ты не успеваешь по дедлайнам, из-за чего часть контента намеренно пропускаешь. Проверки с кубиками теперь практически не создают запоминающихся ситуаций. Если сможете абстрагироваться от ситуации со студией, то, конечно же, рекомендую к прохождению.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 11.3K | 98% | $14.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $2.9M | 12.3K | 90% | $12.99 | |
| $2.9M | 5.3K | 50% | $14.99 | |
| $2.9M | 4.3K | 90% | $19.99 | |
| $2.9M | 2.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.1K | 186 | 40% | $2.99 | |
| $10K | 24 | 79% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень жаль со всей ситуацией по Disco Elysium,но Zero Parades выдалась вполне хорошей игрой,не смотря на плохой фон, используя концепции диско, авторы сделали самое близкое творение из всех disco-like проектов(оно и не удивительно),возможно игра не даст максимальных эмоций(тому кто знаком с диско),но написана игра хорошо, и арт дирекшн,не побоюсь сказать, на уровне работ Ростова,возможно кого-то оттолкнет сеттинг или настрой игры,но это все ещё штучный продукт и надеюсь последующие проекты от оригинальных авторов не подведут, и желаю ZA\UM процветания, ведь больше хороших игр никогда не помешает
我说句离经叛道的,我觉得比极乐迪斯科好玩。 更顶级美术,更平庸无记忆点的音乐,但是更对我胃口,懒得谈场外因素了,我一直只把晦涩政治讨论当场氛围背景板的,所以该作在政治讨论上再故作玄虚我都无所谓,是的,我是来看故事玩游戏的。 流程中后期伏笔和故事性都很棒,我很喜欢。 CASCADE,BE BRAVE
story and the voiceovers are engaging, and makes some really cool mechanical improvements over Disco
It's really good. Don't expect the story to hit nearly as close and personal as Disco Elysium, since the game is not about that. The soundtrack is also pretty mediocre, while Disco had probably one of the best soundtracks in gaming (I'd say soundtrack carried that the game in many respects). Other than that ZP is an improvement over Disco in every way imaginable. Firstly, Hershel doesn't come off nearly as solipsistic as Harry. A lot more attention is given to things that exist outside of Hershel's head compared to Disco and Harry: namely the world and other characters within it. Secondly, the story is good. It's both more interesting and much more focused than Disco. Most quests you do and most characters you interact with tie into the main plot somehow, there is almost no pointless filler and it also makes the story feel a lot less contrived. Characters and their relationships tie into the events and their consequences, which is not easy to do well with a large cast, but ZP is good at it. Thirdly, the game is humorous, but it can take itself seriously and it doesn't force you into being a lunatic unless that's what you want. You can play Hershel as a consummate professional, but you can also have fun, and make jokes that don't come off as you being mentally ill or attention-seeking. You can also play Hershel like a maniac manic if that's more up your alley. The fact that the game actually allows you to act normal and doesn't make fun of you for it is extremely welcome. When it comes to politics, even if you do not have the slightest interest in politics, have no interest in what some artsy commies have to say about them or hold views that are diametrically opposed to communism, you can still easily enjoy this game. The politics don't insist upon themselves and don't disrupt the pacing on the game (which is crazy because this is a game about spies and international shadowy plots that heavily alludes to the Cold War and the post-Soviet life in Eastern Europe immediately after the fall of USSR manages to come off less politics obsessed than something like Esoteric Ebb). Anyway, great game. I liked it more than Disco in almost every way (except the soundtrack). There are some rough edges for the devs to patch, but I suggest you buy it and play it, you will have fun.
Zero Parades is another one of those games I can say is "unfortunately really good"; though unlike any other game I've used that phrase for, it is a unique case of the reason not being immediately apparent as the game on it's own would likely be easy to declare a masterpiece in the CRPG genre had it existed under drastically different circumstances. It is ultimately bittersweet that the writers and devs pulled off creating something so damn great despite living in the shadow of Disco Elysium and the horrible business practices of their higher ups, because no matter how great it is, it is doomed to never be judged on its own merits and forced to exist under the thumb of a company that cannot be trusted to keep the souls of it's IPs alive. I didn't go into Zero Parades expecting to like it all that much, I felt it was sure to be a very poor attempt to create Disco without any of the charm, but while certain reused and referencial aspects can certainly make it feel that way, I feel that the team behind the game (sadly whatever is left of them now) proved that they could create something compelling enough that it honestly stopped being all that distracting the more I lived in the world and got to know the people in it. I did not expect this game to exceed my expectations in any way, I went in thinking that, given a miracle, it could end up being a pretty solid game marred by the company's reputation and then when it ended I felt like it was a phenomenal game marred by the company's reputation. There are elements unique to this game that I even slightly enjoy more than how Disco handled them. The Fatigue, Anxiety, Delusion system makes the protagonist feel all the more human, and Hershel as a whole feels a little more freeing to truly roleplay as. I also feel like the world building and character writing almost reaches something near the heights I felt when I first played Disco, though maybe taking a bit longer to really wrap my head around and live with. Of course it's too bad I cannot trust Za/Um to properly allow this setting to expand and live up to it's true potential. Many of the aspects I'd consider flaws here I feel boil down to it presumably being rushed out. It seems they wanted to ship the game fully voiced like Disco's rerelease, so the text to dialogue mismatches and vocal deliveries with incorrect tones and misreads feel a lot more numerous than they did in Disco. There's also just a lot of random unvoiced lines and sentences that cut off too short. In a similar vein is how buggy it can be. My only real complaint is that the game feels like it only really needed a stupidly short time left to cook and they just threw it out there for a quick buck. Really wracking my brain for anything else to complain about, I guess I don't really love the map screen, it could have been a bit more clear and interactive. Maybe the inventory system could have been more sortable but neither of these really felt like a big deal. Zero Parades compelled me in ways I never thought a game with Za/Um in front of it would ever be capable of doing again, I fell deeply in love with it's characters and the twists and turns of their mission, I deeply resonated with many of its themes that manage to feel familiar while standing on their own, and ultimately it left me wanting to play it again and do everything I screwed up as "correctly" as possible. It's only sad that I have to keep reminding myself that not even something I love as much as this game could ever make me trust the company that made it. In the end, I got another fantastic game, but it'd be nice to have something to look forward to
Do not expect this game to be as strong as Disco Elysium within the first 5 hours. I expected the music to be a great focus within the first hour, just as DE was, only to find almost no music to be present beside ambience. The big focus moments I have seen are great and do have nice music which was a pleasant surprise.
Да, это ощутимо хуже Disco Elysium. В первую очередь хуже самое главное - текст. Он хороший, но не гениальный (хотя проблески есть). Во вторую - почти нет музыки. И это в игре, основной темой сюжета которой является музыкальная культура. И это после прекрасных Sea Power в Диско. Но игра хорошая. Disco Elysium - штучный шедевр, где идеально сошлось почти все. Zero Parades - классная сюжетная ролевая игра. Поиграйте в нее, получите удовольствие. P.S. А если хотите увидеть, насколько может быть хуже - поиграйте в Rue Valley (хотя и ей можно дать шанс).
To put it simply, compared to Disco Elysium: it’s less absurd (though still a little weird) and less funny, but more focused and better written. I actually preferred it to Disco Elysium, which I already loved, because I felt much more invested in the story. My only issue was the whole “one unique dice roll per day and limited rests” system. It took me a while to realize that you could simply pass the time (by sitting on the bench near the tree), and the system ended up pushing me to tackle every quest simultaneously: you hit a roadblock in one, switch to another, get stuck there, move on to the next… and so on. I understand the game design idea behind it, but it clashes a little with my very “logical” and “organized” way of approaching quests in an RPG. But aside from that, it was absolutely fantastic. The atmosphere, the soundtrack… I still listen to it regularly.
Очень интересная игра. В разы более проработана чем нудный диско. Диско не плохая игра, просто эта часть закрывает её слабые аспекты. Жаль что комьюнити засрало
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.