
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 176 reviews with recorded playtime.
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ZA/UM una sicurezza
I'll start strong and with info everyone is probably searching for. This is not Disco Elysium and its not a sequal. Disco was what i would call 'sad' and 'deep'. It was a dive into entrails of psyche of extremly damaged individual with murder investigation on the side and political theory on top. Zero parades is a search of forgivness, its a story of regret for past failures with spy stuff on the side and less politics but culture theory on top. Story wise, these are different games, with different perspective and style. As to the Zero parades. - Voice acting is great - Dialogs are great - Characters are interesting - Story is engaging Graphics and mechanics are same as in Disco, but theres some new stuff. The only thing that seems lacking are animations. Alot of times during dialogs charcters are frozen stiff while narrator explains what are the doing. I wont drag this on so... I thing Zero parades is a great game on its own. If I would have to compare it to Disco, which everyone will... yeah story is not that deep and main charcter is not as 'complex'. If Disco was 10/10 for you, Parades is gonna be 8/10. No matter if you played or did not play Disco, i thing you should buy the game. For those who dissagree... well you should just SPY HARDER.
Estos tipos vuelven a sacar una maravilla escrita al milímetro, con una historia interesantísima, apartado artístico impecable, diálogos espectaculares y un doblaje igual de espectacular (un gran saludo a la cantinera argentina). La mecánica de fatiga, ansiedad y delirio es realmente relevante y aporta un granito de dificultad que se agradece. El mapa vomita personalidad y es un laberinto hermoso que te terminas aprendiendo hasta el último detalle si no le das rosca al viaje rápido. Como puntos negativos: vi 2 veces un bug en el que podía hablar con personajes a través de las paredes con los que claramente no debería poder en ese momento de la historia, el tema de cambiar la ropa para las tiradas termina cansando y el mapa marcando algunas tiradas en puntos muy random a los que no se puede acceder. Obvia comparación con disco elysium: el final de este juego me gustó más. No hay tantos personajes con el carisma arrollador de este otro pero hay bastantes más npcs memorables. No me encontré con secundarias tan tremendas como la de la iglesia. En general el humor es más escaso y sutil 9/10 JUGALO
It's not the original, but it's still quite good
It's no Disco Elysium. Nothing is. Still, it's a good game worthy of your time.
the mechanics are cool and all, but the characters feel like you know them personally. riddled with surprising and inevitable twists
Primero, Entiendo el boicot a la compañía pero este juego es una maravilla, me parece mejor que Disco Elisyum y ciertamente merece la pena, tiene una historia, contexto y personajes muy atrapantes. no es tan irreverente como Disco y tiene algo que lo hace aún más único.
Absolute reddit dialogue. "I'm going to pick you, you sl**ty lock" "Maybe he self-loved himself to coma" (after finding your collegue braindead)
I can appreciate this game. It's a good game that sadly fails to capture the qualia and world-building of Disco. However the game also makes an effort to differentiate itself from its predecesor by focusing heavily on the spy plot. You also start the game alone (no Kim Kitsuragi this time) and it feels like more of an isolating experience. I can appreciate that a lot looking back at it. In short, it retains some of the Disco familiarity while beings its own thing. Very much recommended :)
Un jeu qui se fout de ses joueurs, aucune action ou décision prise pendant le jeu n'a d'importance; le dernier acte est écrit d'avance et se déroule sur des rails. 40 heures de jeu a se débattre avec le lore et a faire de son mieux, a s'investir dans un jeu pour se faire cracher au visage. De la m**de!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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