
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game. I'd say I liked it more than Disco Elysium. It's a refinement to that formula. Great character moments, worldbuilding, choices, gameplay, writing... The Opera never tires.
剧情太差了,文案故弄玄虚。
Worth successor to Disco Elysium
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жалкая копия ДЭ. Графика на месте (хотя и более цветастая), механики на месте, но в-целом это все не работает. Персонажи пустые, диалоги тупорылые и неинтересные. Постоянное упоминания в диалогах половых органов. Ноль юмора и воук-намеки (цветастость, женские босс-персонажи). Кроме прочего, сюжет запутанные и банально сложно понять, что происходит, хотя ты вроде как отыгрываешь трезвую шпионку, а не человека с похмельем. Постоянно ловил себя на мысли, что вот-вот станет интересно, вот-вот. Но не стало. Дропнул после 10 часов. Лучше перепройдите ДЭ.
In the point and click RPG/Adventure genre, this is another top tier addition from ZA/UM. I can't help but feel that many of the themes and ideas within the game are somewhat of an allegory for the studio and development of the game. The backbone and foundation that Disco Elysium created is there, with pros and cons compared to DE. Updates to Zero Parades have brought a more streamlined system for optimizing skills with clothing and a still excellent thought and skill system. And the inclusion of the new status system with Fatigue, Anxiety and Delirium have brought about a really nice gameplay element. One that encourages the use of substances to manage and a more rewarding reason for sleep. Along with the removal of the day limit that Disco implemented. The game is familiar but different. Where Disco shines over Zero are in its soundtrack, and for me, the writing. Compared to Disco's soundtrack, Zero feels a bit hollow. While there are a number of great songs that pop up, they don't fill the game space as completely as Disco did. Disco decidedly had much much more time to flesh out and perfect the story. 10+ years of writing went into Disco and it's apparent. The depth that Disco's writing had I don't think has ever been matched in a game since, or before Disco. And, while Zero touches on some very critical ideas, it's apparent that the writing does not reach the same level that Disco achieved. But how could it? It's still a decidedly great game, with lots of replayability to explore different choices and results. It just does not have the same impact that Disco did for me. I spent a long time after playing Disco thinking about what Disco had to say, and feel that it had an impact on my own thinking. I don't think Zero will have that same level of impact. More likely, I'll just be thinking about some interesting characters and themes that have some unanswered questions. I'm not quite done with the game, but even here I can absolutely recommend picking up Zero Parades if you enjoyed DE or other games within the genre. Luck and skill, operant.
it only took 30 minutes for the narrator/main characters voice to get on my nerves. a heavy cockney accent with a california vocal fry sounding like a true crime youtuber trying to be spooky. I know these games are somewhat political and talk a lot about social economics and such but in the first 30 minutes they're throwing lesbians, communism, monotheism, anti-capitalism, and patriarchal misogyny at you left right and centre.
У игры явно есть то самое
This is not *it*
Your stats permanently decrease if you get too anxious, fatigued or delirious - and there's no way of telling which dialogue option increases said meters. It's a guessing game. The intro sequence makes this very clear. "Oh, you put points in your social skills? Well, here's a truckload unavoidable anxiety, say goodbye to your stats!" If you want the player to start with a disadvantage, why not just have a hard cap on your initial stats instead of this "Haha, gotcha!" crap? I suppose the idea is that failing is part of the fun, like in Disco Elysium, but here it just feels annoying; I don't want to take any dice rolls because I don't know if the game's going to ruin my character if the roll fails. "In our game, the protagonist is *flawed*, our game isn't a conventional role-playing game where stats matter! We're really clever and original!" Yeah, no. Just skip character creation and make an adventure game if you want to force a preset like this. Also, the narrator is *terrible*. She's a cringeworthy imitation of the reptilian brain voice from Disco Elysium. At least you can shut her up in the settings. It's like they took the general aesthetic from Disco Elysium without realizing what made it work. To top that off, the game mostly offers you chances to be mysterious in a wacky way, a bumbling moron or a sad sack.
Despite the controversies surrounding the developers at ZA/UM, this game is another brilliant gem. It is an absolute must-play for anyone who enjoyed Disco Elysium. Zero Parades definitely has "IT" — and not a single parade in sight.
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