
🌋⚔ Terraforming + Into The Breach! An experimental puzzle strategy where you are not commanding your troops - now, you are shaping the battlefield itself! Nothing is random*, everything is predictable*, and the battlefield is changing. Every turn. By you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Changing terrain is your main weapon now
Changing units, is your sidearm very helpful too
Forget traditional commands - here, your divine influence controls the tide of battle.
100% Predictable Combat - No RNG. Plan everything in advance.
Indirect Unit Control - Units move on their own, following fixed pathfinding rules.
Terraform the Battlefield - Your powers let you reshape terrain and even alter unit classes.
Roguelite Replayability - Build a unique deck of spells and units on every run. Unlock new heroes with different starting styles


(*) 0% random actually means 0% output randomness in the core game. You may still experience input randomness in the core game, as well as various types of randomness between battles. Consult your numerologist before using this product.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Actually, it's quite a interesting game that can be hit on mobile devices. I personaly adore art style. It's a lot of type of level, a lot of different goals. I like a big variety of enemies. But it's a lot of work to do with ui, vfx and ux. Lack of tutorial ((
人类,骑兵有BUG首选地形必须骑兵和敌人都是平地才能攻击。正常是骑兵是平地就能攻击
Too ♥♥♥♥♥♥♥♥ hard, I want an easy mode.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Simplified Chinese, Turkish +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and creative game! I really like the base concept of not directly commanding your units but instead getting them to do what you want through placing terrain or swapping them out with other units that behave differently. It makes each turn feel like a little puzzle that you have to solve while also doing your best to set yourself up for the next turns. My biggest grievance with the game is the bosses that always feel like a sudden difficulty spike. I tend to breeze through the levels of each act until the boss where it often feels like there's nothing I can do to avoid losing at least a handful of the civilians.
A great game with almost perfect information..
Очень, ОЧЕНЬ похоже чем-то на Into the Breach. Если вам не хватило той игры и вам ок визуальные решения из Zero Orders Tactics, то рекомендую.
普通評價。覺得魔王關卡太難了。清怪不夠快就是NPC過去送死也阻止不了
玩法挺新颖的,就是内容少了点,不过考虑到价格还算不错
¡Un juego divertido y creativo! Me encanta el concepto básico de no comandar directamente a las unidades, sino de hacer que hagan lo que quieres colocando terreno o intercambiándolas con otras unidades que se comportan de forma diferente. Esto hace que cada turno se sienta como un pequeño rompecabezas que tienes que resolver mientras intentas prepararte para los siguientes turnos. Mi mayor queja sobre el juego son los jefes, que siempre suponen un aumento repentino de dificultad. Suelo superar los niveles de cada acto sin problemas hasta llegar al jefe, donde a menudo siento que no hay nada que pueda hacer para evitar perder al menos a un puñado de civiles. Aun lo sigo jugando, a pesar del poco tiempo que se puede observar.
Fergetegesen nehéz stratégia játék lett annak ellenére hogy eddig amit láttam nem sok benne a változó, na jó minden karakternek másabb a mozgás hossza meg ugye a terepek változtatásával is lehet variálni az útvonalat a katonáinknak és az ellenfeleknek is egyaránt, maga a pixel grafika ami eltántoríthatja a játékosokat tőle, de szerintem megér egy próbát mindenképp :) Csak ajánlani tudom, a kulcsot pedig köszönöm a fejlesztőnek :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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