
🌋⚔ Terraforming + Into The Breach! An experimental puzzle strategy where you are not commanding your troops - now, you are shaping the battlefield itself! Nothing is random*, everything is predictable*, and the battlefield is changing. Every turn. By you.
Modeled estimate, not a reported figure. How we estimate →
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About

Changing terrain is your main weapon now
Changing units, is your sidearm very helpful too
Forget traditional commands - here, your divine influence controls the tide of battle.
100% Predictable Combat - No RNG. Plan everything in advance.
Indirect Unit Control - Units move on their own, following fixed pathfinding rules.
Terraform the Battlefield - Your powers let you reshape terrain and even alter unit classes.
Roguelite Replayability - Build a unique deck of spells and units on every run. Unlock new heroes with different starting styles


(*) 0% random actually means 0% output randomness in the core game. You may still experience input randomness in the core game, as well as various types of randomness between battles. Consult your numerologist before using this product.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Simplified Chinese, Turkish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
번역이 부자연스럽고 튜토리얼은 난잡해서 게임 이해가 난해했습니다 튜토리얼 분위기를 일부러 난잡하게 했는 것 같고, 실제로 이런 분위기의 웹툰, 게임을 본 적이 있어서 정신 사나운건 이해할 만 했습니다. 다만 그 상태에서 번역까지 이상해버리니까 게임에 대한 이해 이전에 그냥 읽기가 싫어지는 상태가 됐네요. 게임은 재미있었습니다. 다만 다회차 플레이를 하다보면 몹이랑 마법은 쓰던것만 쓰게되는... 정답이 정해져 있다는 느낌을 좀 받았어서 자유도가 막 높지는 않다는 생각은 했습니다. 그런데 이건 제가 활용을 못한 걸수도 있고요. 기동성 높은 몹을 많이(3마리 정도) 기용하면 게임이 확 쉬워지니 진행에 막히시는 분은 참조하면 좋겠네요. 3페이즈 보스는... 1 2페이즈 보스에 비해 난이도가 괴랄하게 올라가서 좀 당황스럽긴 했습니다. 전조도 없이 갑자기? 하는 느낌이에요. 그래도 깨려고 고민하는 과정에서 게임 이해도가 확확 올라가서 억지 분량늘리기라는 느낌은 안 들었어요. 너무 갑자기 난이도가 올라가서 당황스럽긴 했지만요. 아 그리고 몹을 그 자체로 강화하는 시스템이 없는게 좀 특이했어요. 기마병 강화해서 기마병 +1 같은게 없고, 특정 상점몹 만나면 하트 하나랑 기마병 2개를 상위몹으로 교환시켜줄게! 하는 시스템인데요. 저는 이런 시스템이 게임을 덜 단조롭게 해줘서 좋았어요. 개인적으로 게임이 만원을 넘어가면 선택의 자유도, 게임의 분량, 번역 퀄리티 같은 것도 따지게 되더라고요. 게임 분량 자체는 많은 편인 것 같아요. 선택할 수 있는 캐릭터가 많기도 하고, 당장 저도 40시간을 땡겼으니까요. 하지만 게임 플레이 중(그러니까 캐릭터를 선택 한 뒤 인게임에서) 선택의 폭이 좁다는 생각이 들었고, 번역 퀄리티가 아쉬워서 추천을 하긴 어렵다는 느낌입니다.
Cool tactical puzzles.
人类,骑兵有BUG首选地形必须骑兵和敌人都是平地才能攻击。正常是骑兵是平地就能攻击
A great game with almost perfect information..
Too ♥♥♥♥♥♥♥♥ hard, I want an easy mode.
Actually, it's quite a interesting game that can be hit on mobile devices. I personaly adore art style. It's a lot of type of level, a lot of different goals. I like a big variety of enemies. But it's a lot of work to do with ui, vfx and ux. Lack of tutorial ((
Je suis ravis d'avoir découvert ce "petit" jeu lors du TurnBasedThursdayFest. Avec un mécanisme originale de control indirecte. Et les héros semblent s'appuyer sur des gameplay différents, ce qui apporte de la richesse. Je n'en ai testé que 2, mais le 1er Alfred est basé sur l'éminitation des adversaires avec du combat et un peu de magie pour l'appuyer, tandis que Brevnio, la druidesse, repose sur la déviation des unités adverses. Comme tout bon roguelite, en jouant, on débloque des contenus qui augmentent la complexité et de la richesse du jeu. Super. Mais il y a cependant un mécanisme "Grind to Win" sur la metaprogression que je trouve dommage : en accumulant les run, les heros gagnent des levels, qui donnent des bonus : plus on joue, plus le jeu baisse sa difficulté. Ca devrait être l'inverse, à la manière d'un Slay the Spire qui propose des ascensions avec des Malus lorsque le joueur gagne en compétence et débloque de nouveaux contenus..
Fun and creative game! I really like the base concept of not directly commanding your units but instead getting them to do what you want through placing terrain or swapping them out with other units that behave differently. It makes each turn feel like a little puzzle that you have to solve while also doing your best to set yourself up for the next turns. My biggest grievance with the game is the bosses that always feel like a sudden difficulty spike. I tend to breeze through the levels of each act until the boss where it often feels like there's nothing I can do to avoid losing at least a handful of the civilians.
パズルとしては面白い。 値段以上には遊べます。 コンセプトは面白い、新しいプレイフィールでした。 ただItBに比べて爽快感があるのかはどうだろうか。
Очень, ОЧЕНЬ похоже чем-то на Into the Breach. Если вам не хватило той игры и вам ок визуальные решения из Zero Orders Tactics, то рекомендую.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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