
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一部和第二部都特别好,整体来说更喜欢第一部,第一部的节奏更轻快,解谜也更简单,剧情则是第二部更好,但是第二部前面太慢热了,很多谜语人,虽然后面结局时候一口气回收伏笔很好,但是前面真的好慢热,而且换地图时候还不能跳过动画!!还有3d也好丑,,,谜题也相较于第一部难多了,不过真相揭露时候还是蛮震撼的,最喜欢露娜线TT,露娜TT
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"so they couldn't afford a damn VA for the protagonist in the remastered version of the game? this company is cheap istg" The humble Last Reward of the Virtue: hiiiiii Jokes aside very solid game, puzzles are fire and solving them makes you feel the tiniest bit smarter, the use of meta narrative to tie into the story is also something that caught me off guard that you just have to experience it by yourself. As standalone, good As a sequel, fire Overral, very fun 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚玩完999逃脱 本来想说这个解密挺简单的,大多数时候都是过小说 结果最后打了个刀结局,直接吓哭了
Very fun and ez to get all of the achievements
剧情、解密都算得上比较不错,但是没有中文。。。。
Juegazos, es del estudio de tangarota así que ya sabrán como funcionan estos juegos, la historia es muy interesante pero es fácil perder el hilo.
극한탈출 999만 하고 후속편은 초반만 하다가 탈주함 퍼즐 자체는 다 재밌고 할 만한데 스토리랑 엔딩은 그냥저냥... 방탈출 좋아하면 추천하고 아니면 걍 다른 추리게임 하는 것을 추천 약 스포) 999기준 특정 이론이 스토리의 핵심이 되는데 이 이론이 너무 많이 언급되고 뇌절이 너무 심해서 나중에는 그뭔씹처럼 느껴졌음 그러나 설정이나 배경 자체는 흥미로웠고 나름 재밌게 플레이 함
El juego es una locura, tanto en historia, personajes, misterio, puzzles, etc. Las conexiones entre los distintos sucesos y los giros de guion en los que estos desembocan hacen que te caigas de culo. Lo único que no me gusto fue el estilo artístico que le dieron a la secuela que a mi parecer decae respecto al primer juego, igualmente te acostumbras rápido y se te olvida. En resumen trilogía 11/10 GOTY.
推荐给喜欢给喜欢解谜游戏与密室逃脱的玩家,因为是打包捆绑,所以我下面也分为两部分谈下: 999: 最早接触这游戏还是通过电视上的游戏风云频道,四叶的形象很是戳我,以至于这么多年来我一直对999念念不忘,今年也算是朝花夕拾了,在这些年里我早已被剧透得差不多了,当初看游戏风云对结尾出现的爱丽丝感到懵圈,今番补票通关后面对结尾拦车的爱丽丝依旧蒙圈哈,事实上作为三部曲的开山之作。999交代的已经差不多了,除开结尾突然冒出的爱丽丝,我也就对结尾没能见到淳平和茜的重逢感到遗憾而已。999的解密中安排了许多相关数字根的谜题,难度尚可,最难的其实是推箱子,可惜的是本作最惊艳的地方steam上的本作并没有复刻当初ns上借助双屏展现出来的效果。 善人之死: 因为我不是解密游戏的爱好者,所以我对本作的评价是不如前作的,不过从各方面来看本作可谓野心满满的诚意之作,画面规格从2D升为了3D,可惜呈现出来的效果还不如前作(值得一提的是在这系列的众多密室中,生态园的风格堪称独树一帜,因此我对其印象最深)......本作的解密难度不仅比前作要高还很繁琐,但趣味小游戏要比数字根有意思,我还专门为治疗室开门那的数字游戏存了档,一开始我打算用豆包偷懒,结果豆包智商堪忧,只能亲自上阵了。文本量也要比前作大,这点光看本作的路线图便能看出来了,世界观也拓展得更大了,但是文本里频频出现的废话让我挺不耐烦的。 本作激起我情绪的地方有三处[spoiler] 露娜、天明寺和K身份的揭露,话说因为暗示有机器人存在,一开始法伊能跳那么高, 我还把她当成机器人呢,还有四叶的存在让我不敢确认天明寺和K的身份[/spoiler],因为把许多的交代留到了下一作。所以通关后的我要比999时更加蒙圈,也谈不上存在通关999时的那种些许怅然了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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