
Based on the Oscar short-listed Participant Media documentary Zero Days, Scatter's Emmy Award-winning, immersive documentary Zero Days VR visualizes the story of Stuxnet in a new way: placing you inside the invisible world of computer viruses, experiencing the high stakes of cyber warfare at a human scale.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
It's an interesting story , esp if you have any interest in IT tech. As a VR experience fell completely flat I'm afraid. Paid £5.50 but felt lik eit's a £1.50 product (if you have that tech interest). All of what;s covered and more you can gleam from wikipedia if its the story you want. If it's the VR experience that's drawing you in there are soo many more that will wow you for the same or less money.
Wow! This is a great documentary on the STUXNET virus. Must of the content is done with audio interviews, but there are some great abstract visualizations to help support what's being discussed. It's a pretty heavy subject, but explained in a very entertaining way. It's a little less than 30 minutes long.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 27 reviews with recorded playtime.
Не поддерживается русский язык
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
I didn't feel the VR was utilized properly to enhance the narriative except maybe in the beginning to help visualize the centrifuges. Everything else was really just stylized "cyber" visuals... something you'd expect in a VR music video maybe, but not in a serious documentary. I guess I was hoping to be placed in real locations using photogrammetry capture... places like server rooms, or factories full of automation equipment, closeups of PLC hardware, etc. Documentaries for the most part are meant to show you an interesting point of view... well, the VR should compliment that and ehance that point you view by fully immersing you in it. Just stick with watching the full documentary as it's visuals are way more engaging than what's presented here.
Video documentary about the STUXNET virus, used to disrupt real life energy plants. The video lasts ~20min and its quite interesting, i also felt some Bias, which to be honest is pretty justified. The experience consist of audio interviews with some graphics that show somewhat abstractly what they are talking about. I really liked the way the whole thing is presented, it was easy to follow and kept me intrested for the whole ride. Recommended just to experience an interesting documentary in VR, or if you are at least slightly interested in knowing how a Computer Virus can cause real life problems to a LOT of people and how scary they can be.
Zero Days VR is a free to play VR documentary on rails about the story on Stuxnet. It worked on my HTC Vive system, looked ok, sounded ok, played ok. Has gaze control only. Moves you on rails through a cyberspace environ in all directions while a documentary is playing about Stuxnet malware attack on Iran and rest of the world. Take around 22 minutes to complete. I guess it was a paid product at one time, now it is free to play. There is some small parts of the audio that is buggy. Maybe try this, if you are interested in cyber security issues.
Oscar'da kısa listede yer alan Participant Media belgeseli Zero Days'e dayanan Scatter'ın Emmy ödüllü, sürükleyici belgeseli Zero Days VR, Stuxnet'in hikayesini yeni bir şekilde görselleştiriyor: sizi bilgisayar virüslerinin görünmez dünyasına yerleştiriyor, siber saldırıların yüksek risklerini deneyimliyor. İnsan ölçeğinde savaş.
Interesting documentary type experience. Nice visualizations and simple explanations of stuxnet. It included more sliding movement than expected but it didn't induce any sickness. Would've been interesting to see even more about the deployment and early stages of development.
An amazing documentary experience in VR. The visuals and sounds are perfectly crafted to make the user understand and feel the environment while enticing a conversation about such a dense topic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.