
Zenohell is a 90s inspired shoot-em'up (shmup) that is all about simple gameplay, just dodge, shoot, score, with vibrant pixel visuals and a kicking 28 track soundtrack, with lots of content to boot.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My universe will never be the same
The combination of very fast scroll speed of the background, fast overall game speed, and the fact that its almost impossible dodge things on screen gave me eyestrain induced headache after like 5 minutes of playtime. The attack patterns are kinda unfair and not fun - basically entire screen fills with bullet and you have 0.1s to find that one spot where you don't die immediately or its GG.
NICE
I am enjoying this game quite a bit. It's a standard space shooter with lots of action that never lets up. The ship selection is good, it has really cool looking spaceship bosses, the controls are simple, and I am very greatful to the developers for providing the option of an unlimited continue, arcade mode for people like me that are unspeakably terrible at shoot-em-up games. The game is definitely a lot of fun for some arcade action.
nice game
Its a very basic game tho it has a pretty nice soundtrack
nice and good :)
I can't select anything on the main menu.
What can I say, the game is a nice arcade shooter. One in the retro style, sometimes my eyes were hurt because of the flashing bullets and the game was challenging for me. I'd say it's medium-hard difficulty. Though I wouldn't pay 36PLN for this game. 6$ is small price but with changing currencies it depends.
这种玩意也会在Sbeam上卖,,, 操作也奇怪,这些FC游戏操作全是z确定- - 而且好像除了Z这个键有用其他键都没用,,,
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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