
Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o jogo é bom, meio doido, mas os ambientes são legais, passam uma vibe meio assustadora e lovecraftiana, te incentivando a explorar o desconhecido, porém com um pé atrás. nota 6/10
Not as charming as the first game. The change of engine from Source to Unreal and the change of the game's structure from from linear brawler to hub-based open world co-op adventure was not for the best. The combat is a bit more in-depth, but half of the game is spent backtracking through areas you've been to before, and it makes the world feel a lot smaller and less interesting than it should. The focus on collectables runs counter to the game, you don't even need to engage with the majority of the enemies it throws at you. The story is more in-depth, but I think it explains too much instead of the leaving things vague and mysterious like the first. Also, personally, I enjoyed everyone talking with heavy South American accents in the first game.
really enjoying my playthrough
注意,3DM和游侠的汉化现在已不适用,会闪退。打了汉化后建议卸载游戏重新下才能解决闪退。win10系统。 玩过世纪之石的玩家都知道该开发商是神经欢乐多,本座的人物和地貌保持在丑和抽象的微妙平衡。以现在的眼光来看打击感很差,第一人称格斗虽然新颖,带来的弊端是无法掌控好和敌人的距离,甚至混战常常被背刺而不自知。对我我这样的复古爱好者这点手感不怎么重要的,现在被卡关了,等以后能学好外语再继续吧
Just didn't click with me in comparison to the first game. I like the ambition here with making a sequel, but I don't think many, if any of the additions are any good. Most of the problems here stem from attempting to expand on being able to chain combos and make the combat flow better, which leads to a bigger problem of introducing the most damaging, versatile and simple combo from the tutorial. They talk about a variety of defensive options, but really it's a block/parry and a dodge which you shouldn't ever really have to use either due to the quantity of enemies, or just being able to walk around any single enemy and avoid them very easily. I felt while the first one was repetitive with the combat, it still had a flow and a pick and choose mentality to how you'd approach fights prioritizing specific attacks since you can't fit in the heavier ones, maybe using special weapons on alternate enemies. Here you can kinda just walk away, hope one is closer to you after training them like it's cod zombies, then use your one combo to knock them to the ground and kick them until everyone else shows up, maybe being able to toss them into everyone by grabbing. It ultimately makes the game feel much more repetitive much quicker than the first game even if it has better designed encounters initially that mix up the positioning and enemy types and weapons to force you to engage with how dynamic the combat system can be. Just this also falls apart because pretty early on the game introduces how it now has an open world to the game formula which does nothing but to serve wasting your time. Any random enemy can be ignored, it asks you to walk from point to point and at best you might find a random dropped consumable somewhere. I appreciate trying to have sidequests, but I never was hooked into the game enough to want to go out of my way to actually engage with them. Finally this story is just nothing. I really enjoyed the bizarreness of the first game and how it led to lots of assumptions and interesting settings. Eventual explanations would lead to more questions that you'd have to answer for yourself. It was like the equivalent of Blame! in video game form. With this follow up it has a really defined start from the ending of the first game, that then tries as hard as it can to establish multiple characters as characters with background and dialogue. Every encounter isn't giving you answers it expects you to know that you have to interpret on your own, instead it defines every answer and expects you to find that on its own interesting when that wasn't what made the first special. It isn't helped that almost everything is following the same path as the first game, it's all centered around leading to a fight around father/mother, the golem encounter will be after that, and you retrace every single location from the first game and fight the same enemies for essentially the same reason which is none. I was hoping there'd be more questions and strangeness around how the golem introduced laws and rules to what wasn't there, but that only extends to "oh wow he invented jail and a court system" which just feels like a nothing thing to do with what has a lot of potential to introduce more interesting concepts. all in all I just felt the first game fit a more zelda sort of story and formula that this game just doesn't do. It feels more of a dmc2 than an attempted dmc3. Genuinely I don't feel anything besides disappointment for this game.
Rather fascinating story. The voice acting is as indie as it can get, but the game looks great.
I love this world. Its unique, its beautiful, and its interesting. Though both games have left questions the lack of answers doesn't make the game feel incomplete. It just makes the world bigger without having to show it all to you. I enjoy the story enough to forgive the problems with the gameplay but find it fun enough to keep the bosses somewhat exciting. On its own though the gameplay wouldn't hold up as part of the excitement comes from the reasons behind the fight.
Лучшая атмосфера, как будто детство или лсд приход
норм
good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Goblin Stone | $566.7K | 734 | 52% | $24.99 |
| Iron Brigade | $566.4K | 1.2K | 86% | $14.99 |
| Noun Town Language Learning | $566.8K | 736 | 85% | $19.99 |
| God Of Weapons | $566.3K | 5.2K | 84% | $5.99 |
| Slasher's Keep | $566.2K | 2.3K | 83% | $13.99 |
| Golden Treasure: The Great Green | $567K | 977 | 96% | $19.99 |