
Zelle is a occult adventure game. You can explore the inside and outside of the castle using adventure game mechanics and battle demons with strategic mouse clicks. Your goal in this game is to bring the protagonist home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game told me something i really, really needed to hear when i needed it badly. the gameplay is enjoyable, and the game is short enough that it never drags, and continues to surprise you. obviously, the artstyle is beautiful. suitably scary for a horror game, meaningful enough for me to actually remember it once the scares are over. your second chances are for you, nobody else.
Enjoyable for the first half of the game with fun kill animations and other quirky meta stuff, but really drags in the second half. I'm giving it a positive rating because I don't want to hurt an indie dev, but it's more "mixed" for me. If you like edgy anime ♥♥♥♥, you'll probably like this. But it's a lot more visual novel/cutscene viewing sim than the RPG it seems at the start.
i want to eat this game
I love you Zelle... This game changed my life. The visuals, the gameplay, the environment, the SOUNDTRACK. It's all phenomenal. I listen to the OST all the time, I have the Zogzo shirt. I want to see more people appreciate this game, because I feel it is very underrated.
JESUS SAVES. Sometimes a work comes along that feels like it was made for you. I’d like someone to break into the dev's office to confirm whether or not they’ve got satellite images of my house. I’m not certain what I was prepared for, going into this — all I really had to go off of was the ridiculously good box art — but the initial point-and-click exploration blobber gameplay hooked me. It’s a unique method of exploring this castle; most point-and-click games would take you directly to the next screen, while a game that gave you direct movement controls would be even more granular. This is more in the vein of something like Shin Megami Tensei, and it’s a really neat way to handle walking through these dark corridors. While this isn’t an especially frightening title, this is still a good method for building some tension while you explore. Of course, this only lasts for about as long as it takes you to enter your first combat encounter. You meet a goddess who gives you a rosary to protect yourself, and you’re immediately pitted again a demon with the sole instruction to click the bead color that matches its eyes. A cross engraved with JESUS SAVES slams into its face, the demon’s head cracks open with a little hand-drawn animation, and you get a triumphant jingle on the following results screen which gives you an exorcism ranking. It’s a dramatic tonal shift, and it ♥♥♥♥♥♥♥ rules. It marked the exact moment that I knew I was going to fall in love with this game. I’m a sucker for the mixed-media approach that’s already here — a lot of the enemies look like drawings clipped out of demonology books, contrasting the overworld sprites and the dithered castle graphics — and the back-and-forth swinging between goofy minigames and tense exploration works in a way that seldom does anywhere else. There’s even a massive genre shift near the halfway point, where the game turns into a top-down RPG Maker game where you walk around solving puzzles and exploring dream-like areas beyond the castle walls. There’s so much going on here, and it would be so easy for all of this to feel sloppy and unfocused, and it doesn’t. I don’t know how Odencat and Fuming managed. I’m just stunned at how perfectly this aligns with my tastes. It desperately needs to be experienced, because discussion without that baseline of having played it is near-meaningless. This is a dense work with a lot of little branches, and there’s going to be a lot that I missed on my playthrough that someone else picked up on right away. I'm surprised at how little I'm managing to come up with. Normally I'm incapable of shutting the ♥♥♥♥ up. I've obviously written enough that I can't claim to have been left speechless, but there are only so many ways that I can say "I love everything here". This is my hole. It was made for me. Oh, the power of friendship saves the day? Splendid.
Best game I have ever played, underrated gem
first half of the game have very cool esthetic, other half... exists
really cool
I can’t say I found the story’s progression exciting, but since this is short, the combat and visuality is unique, worth playing.
Pretty creepy and atmospheric in parts. It has lots of innovative one-shot moments that are pretty funny and creative. It’s unfortunately a bit slow and janky due to its engine. I don’t mind the low res grunge of it all but some of the walking sections, unstoppable cutscenes and padded out final act made it a bit of a chore to finish.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mai: Child of Ages | $106.8K | 281 | 93% | $14.99 |
| Solstice Chronicles: MIA | $106.7K | 317 | 74% | $14.99 |
| Apocryph: an old-school shooter | $106.7K | 317 | 52% | $14.99 |
| AER Memories of Old | $106.7K | 5K | 87% | $1.49 |
| Takelings House Party | $106.8K | 368 | 79% | $19.99 |
| Strange Seed | $106.7K | 428 | 87% | $10.49 |