
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
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Languages: English
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为了那份对世界的爱,你愿意做到何种地步?假如世界会在乎,那就穿过平流层。到达世界的无限去说我爱你吧,到了那时,不会再有任何事,比爱更重要了。回到游戏本身,不建议玩家一口气玩完,因为一口气玩完之后,我觉得这是我遇见过的后劲最大的游戏,它值得让你慢慢咀嚼
对不上电波的话可能会玩不懂,或许是想要描述的意象过于庞大,不可解
even though it left me a little confused this game really felt like a warm hug
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
объективно эт ряльно круто. Но честно, мне кульминация и последющая развязка не понравились. дальше будут спойлеры есчооо короче всё до кульминации было максимально приближённым и эт ряльно круто. Но добавление кода и т.д. честно мне не особо нравится. Но всё таки это имеет место быть и также обосновано. А ещё это не создаёт дыры. Ставлю лосяру
看了好几天。 每天一打开看了几句就觉得这些对话和事件看上去如此该死的熟悉,像是另一个自己会说的一样。或者我的某个朋友,在十几岁的时候,我们可能会像这样聊天,做这样相似的事情。看过的这些文字留下的情绪就留在我的身体中了,就算关掉以后也要再思索再回味好一会儿。 是这样的,就是这样的。像是在一处梦境中,大家体验过了同样的事情,留下了同样强烈的感情。 我会记得我做过这样的梦
在宏大叙事的背景下,我们日常生活中的曲折其实只是微不足道的震荡。 从头开始画一条直线,就连训练有素的画家都终会画歪,但一条横跨整个宇宙的直线,经过地球的那段不论多么扭曲,放远看都激不起什么涟漪。但万一这种弯折超乎想象,甚至近似于一个圆呢?很简单,继续画下去,不断将线条延伸下去,那么整体上看这些弯折就会变得比像素点更加渺小。 这么看,这世界是如此的温柔,谢谢你的爱,ASYA
心中视觉小说永远的NO.1 ! 旧苏联时期的冰天雪地和建筑、诸多的内省思维文案、充斥整个游戏的斯拉夫式哲学思辨、自我本源的探索和剖析、浓郁苦寒的红色毛子的科幻文学、时不时穿插的略微有点恐惧窒息的侧描手法、每个角色的塑造、美术和配乐以及最后电波女主如“站在世界中心呼唤爱的野兽”般站在老旧发电塔的最高处对整个宇宙发出名为爱的告白 每个都精准的踩在我的喜好的正中心位置🥵 神~↓神~↑这就是神作口牙~!😍
Huh. I just finished the game a moment ago. Should I have thought things through? Considered the subtle cues and how they tied into events not directly explained, using that framework to make sure I judged this game fairly? Probably. But I'm worried I'll lose the feelings of intrigue, sorrow, longing, and a fourth emotion that probably sounds pretentious. Which this game is not, mostly. I love slow deliberate starts. I like exploring the psychology of the characters, and feeling alongside them based on experiences I myself can relate to, rather than am told about. And I liked every character, yes all of them. Which this game, despite its short length compared to a "proper" visual novel, does well. Each stood out in different ways and complemented each other. (Though i wish the NPCs got proper names to differentiate, hearing classmate 1 be both a guy and a girl at different points was jarring.) Story progressed in a natural way, though I have mixed feelings about the ending, which kept a regular pace and allowed breathing room. Each moment was potent and purposeful, to the point that I wanted more. As the story came to the conclusion I expected around the midway point, I wanted more story. Desperate emotions against the inevitable. Which is admittedly a nitpick at best, and a complement to the story tightness at better. The artstyle fit the story very well. Emotions, even at the point where they were hollow due to plot reasons, were portrayed very viscerally, with Omori or Coffin of Andy and Leyley being easy comparisons. CGs were timed well, though the characters sometimes not having sprites was a bit jarring. Also Vadim's Pacman ear. But looking at the artbook and how much care Ferry had for every detail, these are also a nitpick at best. Soundtrack was timed well as story beats expected. It's all royalty free music except the intro and credits, so I can't say more than "done well". Lastly, I appreciate how unapologetic the setting is to its russian background. I had to look up tidbits related to location, historic event and even clothing and dessert. And I wouldn't have it any other way. With how translations of many games can tend to change aspects to make sense to the audience, I'm glad this story can't be separated from its Russian background. Also its free. Try for an hour if I haven't sold you, and return if you get bored.
A short visual novel with a beautiful style and a lovely plot. Confusing at times but it all makes sense in the end, mostly, probably.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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