
As long as I have dreams in my heart, I can never escape. I can never awaken from my dreams. Maybe if I follow the dream just past this doorway, then someday I can wake up again...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very very naicoo~!!!!!!11!! i received it as a gift from a great friend and I really liked it /ᐠ˵- ⩊ -˵マ
Olá, bom dia, boa tarde e boa noite a todos os mais do que convidados e ávidos leitores deste Brasil varonil. Aqui fala alguém que, em muitas facetas, é quase um Scott The Woz brasileiro. Hoje chegamos à coesão absoluta dos sonhos e ao mais alto profissionalismo dos diários. E chegamos à marca de 20 análises feitas com pouquíssima dedicação [b]IRAAAAAA[/b] Trem bom de mais da conta (na verdade são 21 na minha Steam, mas não considero To The Moon dentro dos moldes atuais). Quero agradecer a cada um de vocês por lerem essas análises nada pretensiosas e de qualidade relativamente aceitável. Sem mais delongas, vamos à análise. [h2]Acorde[/h2] [i]Yume Nikki: Dream Diary é um jogo de plataforma e puzzle que mistura elementos 3D com 2.5D, desenvolvido pela Kadokawa e pela Active Gaming Media. Ele é um remake de Yume Nikki e contou com supervisão do criador original "Kikiyama"[/i]. No jogo, controlamos Madotsuki, que está saindo de uma loja de conveniência e voltando para casa. De repente, nos deparamos com uma mancha vermelha, alguém se espatifa no chão… e então acordamos. Somos apresentados às mecânicas de dormir, ver o diário e jogar videogame. Ao dormir, entramos no mundo dos sonhos, começando sempre pela varanda. Temos seis mundos principais para explorar, além de alguns submundos — o que é um downgrade considerável em relação ao jogo original, mas comentarei melhor sobre isso adiante. Com Madotsuki, precisamos explorar esses mundos, coletar efeitos e tentar entender o que se passa em sua mente. [h2]Foi tudo… um sonho?[/h2] Como já mencionei em minha análise do jogo original, compreender o que se passa na mente dela não é tarefa fácil. Muitas coisas são fragmentadas, presas a interpretações que carecem de contexto. Fica a questão: ela se distancia das pessoas por não se sentir digna de estar perto delas? É estranho pensar que algumas pessoas do nosso próprio ciclo social podem se sentir assim. O jogo tenta adotar uma estrutura mais linear, e isso certamente incomodou quem amava a subjetividade e o abstrato do original. O primeiro era mais artístico, claramente inspirado em LSD Dream Emulator. Já o remake corta boa parte desse aspecto de forma brusca, criando a sensação de estar tentando superar as expectativas do antecessor — mas acabando como algo diferente. Se analisarmos pela perspectiva de The Anatomy of Story, de John Truby, percebemos que Yume Nikki nunca foi apenas sobre exploração — foi sobre arquitetura psicológica. O mundo dos sonhos é um sintoma. A arquitetura é trauma. No original, essa estrutura é quase totalmente aberta, permitindo que o jogador projete significados. No remake, há uma organização narrativa mais direcionada, o que altera não apenas a forma de jogar, mas a forma de interpretar. A diferença não está necessariamente na qualidade, mas na intenção estrutural. Numa questão de gráficos, Yume Nikki: Dream Diary abandona a simplicidade crua do Yume Nikki em favor de uma abordagem tridimensional mais cinematográfica, me incomoda muito que muitos cenários ou áreas são muito mal polidas com aquele ar de 3D. Ignorando isso, ele se torna a experiência visualmente mais impactante e acessível, mas também reduz parte da ambiguidade. O que antes era simbólico passa a ter contornos definidos. No remake, a ambientação sonora é mais cinematográfica e direcionada. A música conduz. Há uma intenção emocional mais clara, o que dialoga diretamente com a linearidade estrutural do jogo. Assim como a narrativa ganha forma mais definida, a trilha também passa a guiar o sentimento do jogador.(Amamos a trilha de Snow World neste perfil) O jogo sempre soube abordar bem temas como bullying, abuso, dismorfia corporal e outros horrores enfrentados por mulheres há muito tempo, além do medo constante de julgamento e vigilância social. Vale lembrar que tanto o original quanto o remake carregam forte estética dos anos 80 do Japão, especialmente pela presença do Famicom. Esses temas já foram explorados por outros jogos de terror antigos, mas devido à natureza abstrata e enigmática de Yume Nikki, muitos projetaram seus próprios problemas na narrativa. Para alguns, foi uma afronta o remake não abordar sequer um quarto do que imaginavam existir no original. Outros ficaram felizes por ter um final levemente mais esperançoso. Outros, mesmo não gostando tanto, tentaram apoiar o criador. O próprio criador comentou que o conteúdo presente neste jogo está mais alinhado à sua visão original. Também mencionou que a história foi baseada na vida de alguém real, o que adiciona uma camada ainda mais perturbadora, considerando como o jogo termina. [h2]E o sonho continua[/h2] Yume Nikki: Dream Diary é uma experiência interessante e recebe minha recomendação como reinterpretação do clássico, especialmente para quem nunca jogou o original. Se quiser jogar o antigo, também recomendo, dificilmente você irá se arrepender. Ambos trabalham o abstrato, embora no Dream Diary muitas coisas tenham um sentido mais direcionado. Em resumo, é quase como uma adaptação da Netflix de Yume Nikki. Muito obrigado novamente por todo o apoio e por lerem estas análises nada interessantes ou convincentes. Obrigado por lerem esta análise. Comentários são mais do que bem-vindos. Comam água e bebam fruta. Se cuidem. E até a próxima análise.
what a horrible ♥♥♥♥♥♥♥ game holy ♥♥♥♥♥. WHO AT KADOKAWA APPROVED THIS?? It completely missed the point of the original Yume NIkki. It missed the WHOLE thing. Yume NIkki is supposed to be part of the weirdcore genre of getting lost in dreams that are different from reality. This 2018 game destroyed this by limiting your experience to only 6 doors, all with barely any other deeper worlds to explore. AND THE GAMEPLAY WAS EVEN MORE HORRIBLE! I still have no idea why I subjected myself to the blocks world. That is up there with the top 10 worst experiences of my life. I had to turn off the music that felt like I was getting ♥♥♥♥♥♥. Also, that entire world was bs because I KNOW HOW UNITY WORKS and ITS NOT HARD TO IMPLEMENT 3D perspective WHAT THE ♥♥♥♥. The same with the apartment run bit. This game is developed by a multi millionaire anime company. The fact that I spent 30 minutes for this Limbo/Little Nightmares knockoff was ♥♥♥♥♥♥♥♥ with so many ♥♥♥♥♥♥♥ bugs that almost made this unplayable. I hate this game. The snow world music was cool. Sometimes the game hits the vibe of the original game with 3D aesthetic. Overall, probably a 4/10 game.
OK, I'm finally droping the green thumb for this one. Even if I don't think most people will appreciate it as I do, and I do not want to promote games that are left unfinished and badly optimized, I love Yume Nikki and it's a good thing we were proposed a "remake" so that the license can go on in some way. But I must warn anyone still reading that I longly hesitated if I should recommend the game or not. First of all : if you haven't played the original Yume Nikki, and do not plan to play it, this game is not for you. You'll just get lost playing a meh game that seems awkward and not well designed, and that feeling would be totally normal. This game is purely purposed for a specific fanbase and you won't enjoy the game if you don't know anything about it. Consider playing the original 2004 Yume Nikki game (it's free on Steam and can easily be found anywhere else !), and at least enjoying the atmosphere before looking for trying this game. For the original Yume Nikky players, Dream Diary has some good things to offer, but they're not presented the way we can appreciate it. The game looks like a beta of something bigger (and in my memories the devs didn't achieve the last update so it might be unfinished for real), the content is small, the navigation isn't as labyrinthic as it was before, and controls are clumsy. In terms of pure gameplay I tend to see it as a mid if not bad platformer, which tastes okay because in terms of plot it's Yume Nikki and as a fan I liked the atmosphere. While playing the game I satisfied my curiosity, and I really had some fun with it, but once I get the 100% it's likely that I will almost enver touch it again because of the maneuverability. I would rate it 6/10 (and most of the points I give are just because Yume Nikki, you might want to rate it 4). If you buy and play the game without any expectation as I did, you might enjoy it but there's no guarantee over this. Finally don't buy the game if there's no discount on it, the game is obviously not worth 20 bucks (even for dev support). This game had received mixed reviews since its release, and people tend to ever love it or hate it. I guess in that case writing a complete review is mandatory since a lot of people won't be sure about buying the game or not. If you're not afraid about reading a little bit more, just continue below. Pros : - Yume Nikki is back, Kikiyama its original creator has been supervising the Dream Diary project so there will be a lot of references to the former game. This game is purely fan service based on nostalgia, have this in mind. - The platform format kinda works even with Yume Nikki. You still have most locations to explore without their platforming aspects ruining everything. But it's not every location, some from the original game are scrapped, some of them are new, some others are back but the platforming is meh. Furthermore we might have wished for another gamestyle, like a good old RPG. - 3D environments are okay. For a 2018 game it's not stunning, but will still be better than any recent Pokemon Game. For example the Pink Sea was beautiful. On the other hand we have wide environments with only a few portion that can be explored, and 2D sections with a 3D background are just frustrating unless you're playing Kirby. Also that means your computer will load a lot of pixels and the game will slow down in some areas, just for some unnecessary and inaccessible backgrounds. - Overall difficulty is fine. You might have some tricky puzzles to solve, but even a player unfamiliar with platform and fast-paced manipulations is able to get past them. - More arcade games and some of them are fun (but mentioning this I feel like I haven't enjoyed the other aspects of the game enough to talk about them...). Cons : - Controls are clanky, maneuverability is awful and sometimes commands are unresponsive. It's likely you'll die during chase sequences, because Madotsuki won't jump far enough or the umbrella won't open or any crap like this. Developers clearly have stomped their butt onto their keyboard to code the game. I know this was a small-sized project, with only 3 dev mentioned in the credits and probably short deadline before releasing the game, but to the player view, it's at some point greatly unpleasant and your experience might be spoiled. - Level design is too much linear, there are few connections between the different worlds. You might get a little lost but it'll never equal the dream maze from YN. Plus, some puzzles are a pain in the butt to achieve (most of them because of the controls described above), and missing any collectible at the middle or the end of a level means you'll have to replay all the area from the nexus door. - Very few effects (only the ones that are useful to solve puzzles) compared to the original one. There's almost no cosmetics for Madotsuki. Instead you collect items that allow you to solve puzzles and can be used only once. It's okay in a way but it's not an improvement at all. - To my point of view, the horror aspect of the game is a miss. It's frightening, at most. I think this is because the overall ambience of the game isn't there, even if we can "die" and some elements are actually scary, most of them are just general fears and not "Yume Nikki" style, it's sometimes disappointing. Even if it was raw pixels, the Face Carpet Plaza and the Guillotine World in the OG YN were far more ominous (and unfortunately these areas are not in Dream Diary). - SPOILER ALERT : The endings too were disappointing. The normal one could have been great in a sense, but the idea was miserably executed. The chase sequence is awful because of the poor level design, been left enraging because of glitches and controls during an "emotional" ending moment is the worst thing that can happen for immersion. The ending also differs from the original one, which was heavy and full of sense, and had a real message to deliver. Here, we don't know what to think, we're running away from our fears, then leaving our flat as if everything was solved this way. From my point of view of a player that has beaten and loves OMORI, this is pure nonsense. Finally the secret ending is obtainable after an ultimate puzzle which is everything but intuitive, then we fall asleep, then... credits ! Fan service that was poorly executed, that's a real pity.
This game is maybe worth playing if you're a Yume Nikki fan, but there are probably better options The soundtrack and atmosphere are really great at times, but there's an unshakable feeling that the game is unfinished The puzzles are simple and there isn't any real challenge or depth, it's all very surface level There's little to no additions in the vein of the 2004 game, just poorly recycled iterations of the most popular events and character designs I don't think it's a bad game, just something somewhat disappointing 5.5/10 Listen to the soundtrack, or buy during a steep discount
As far as the 19 minutes I spent im not having fun. Bro why am I parkouring in Yume Nikki??????????????????? I thought it was going to be Yume Nikki but 3D but this is a whole remake.
Was it THAT hard to make moving possible with WSAD and not with arrow keys? All other keys seemed to be mapped around WSAD control scheme ,but you forcing me to use arrow keys for movement, making controls extremely uncomforatble.
not great, just play the original
Cuando recién salió estaba super corto y super bugeado, con las actualizaciones de hoy en dia es un juego decente, no logra lo que transmitía el yume nikki original pues cambia completamente la experiencia para parecerse más a otros juegos indie como Limbo, sin embargo, cualquier cosa de yume nikki se aprecia y tampoco es que esté tan mal, tiene buena musica, algunos mundos e ideas destacan, una lastima que la mayoría de niveles manejen un entorno de vista lateral, pues aquellos donde puedes moverte libremente y explorar (que debería ser la idea principal de la experiencia) destacan, por ejemplo el mar rosa de Poniko es un mundo muy bello. Conclusión, es un juego aceptable con altibajos pero vale la pena para los verdaderos fans.
I had originally bought this on release, but got around to playing it recently. I had initial problems launching the game, but those issues have not passed. I'd say that the make thing to note, is this game is true to it's word as a re imagining and not a remake. It feels more like an inspired love letter than a 3D remake. Yume Nikki as is, is more of a cult classic RPG Maker style surreal, non-linear exploration game with a story that is mostly up to interpretation. YUMENIKKI -Dream Diary- is still an exploration game, but focuses more on the uncanny nature of the game, and dips into the darker, more horror related motifs, focusing on platforming and puzzles. Despite the exploration aspect, it is a much more linear game with a story that's more plainly laid out. Despite being a bit of a clunky platformer, I still enjoyed this game. I think people primarily don't like it because Yume Nikki had a very niche, but thriving fanbase with abundant fan theories and lore analysis. This game goes against some of the more popular fan theories, and is also quite different from the original. Despite that, the game is still clearly created with love, and it feels unfair to have it so harshly ridiculed. One thing I did despise, is the very end sequence of the true ending with the flute. I am not good with musical notes or tones, but the game wants you to play four notes to complete the song that plays. Because this game is rather niche, it took a very long time to find a video of which notes I needed to play (Thank you ManlyBadassHero). The worst part was that this was clearly meant to be an emotional way to end the game, but I was so frustrated I was just happy to be done with the segment. Whether you've played the original Yume Nikki and want a new experience and a bit of nostalgia, or have never played and want a whimsical platformer with light horror elements, this is a fun short game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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