
YUKI is a new upbeat mix of bullet-hell and roguelike game in VR! Enter a kid’s wild imagination and fly through an anime universe controlling Yuki’s action figure.Endless Mode: Beat your Friends on Global Leaderboards for each Bladewing and intensity level!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

In need of an energetic, fast-paced, immersive space shooter in Mixed Reality? YUKI is here for you!
In YUKI, you embody a space ranger and venture through a fantastic cosmos, dodging obstacles and bullets and fighting hordes of space monsters.
With a highly strategic twist, you must build your best combination of power-ups to win each wave of foes. Body movement is key to mastering the game, as your room becomes this infinite battleground thanks to Mixed Reality.
Get ready to soar into an outstanding galactic vastness in not one but THREE unique modes:
MRcade Mode
In this new MIXED REALITY mode the world of YUKI comes to you wherever you are!
Master your body movement and tactical mobility to face new perils that now come in front of you, but also up, down, behind you… everywhere!
Shoot and punch your way into the level!
In this 360-action pack mode, baddies come as close to you as possible, so you have to punch, uppercut, and of course, blast the enemies to make the perfect combos.
The adventure now has fewer boundaries than ever!
Patrol Mode
Follow the game's storyline, flying through imaginative worlds as Yuki, the Space Ranger.
Collect power-ups to strengthen your character, facing increasingly challenging levels.
Endless Mode
Battle relentless waves of enemies, scoring points for the Global Leaderboard.
A challenge for skilled players—do you have what it takes?




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 92% | — | $19.3K |
| $9.99 | 26ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this is a very high quality game. I normally don't like these games where you use your arm as a controller but the enemy patterns and overall polish make this one pretty excellent. Unfortunately I was recommended this game as a fitness game and it's not much of a fitness game. While the game will have you twisting and contorting your body to dodge bullets and your right arm gets tired from holding it out the entire time, that's about it. So Yes if you just want a very good bullet hell game. No if you want a fitness game.
YUKI Space Ranger is a vibrant and physically engaging VR action game that fully embraces the strengths of virtual reality to deliver a fast, demanding, and imaginative bullet-hell experience. Developed by ARVORE and published by ARVORE Immersive Games Inc., the game places players inside the boundless imagination of a child, where a beloved space ranger action figure springs to life and battles waves of bizarre enemies across surreal, toy-like dimensions. Rather than presenting a traditional sci-fi narrative, the game frames its world through creativity and playfulness, turning each run into a chaotic and colorful adventure driven by reflexes, spatial awareness, and persistence. At its core, YUKI Space Ranger is built around constant motion and precision dodging. Unlike conventional shooters where movement is controlled by analog sticks alone, YUKI demands full physical participation. Players guide Yuki through dense curtains of projectiles by moving their hands and bodies, leaning, weaving, and reaching through space to survive. This design creates an intense sense of presence, making every close call feel personal and every mistake immediately tangible. The bullet-hell roots are unmistakable, but VR transforms the genre from a test of finger dexterity into a full-body challenge that keeps adrenaline high throughout each run. The game’s structure borrows heavily from roguelike design, ensuring that no two playthroughs feel exactly the same. In Patrol Mode, players progress through a sequence of handcrafted environments while unlocking temporary power-ups and abilities that dramatically alter playstyle. Some upgrades focus on offense, others on survivability or movement, encouraging experimentation and adaptation on the fly. Failure is frequent, but rarely discouraging, as each run contributes toward permanent progression systems that gradually expand your capabilities. This balance between challenge and growth gives the game a strong “just one more run” appeal. Endless Mode shifts the focus from exploration to endurance, throwing relentless waves of enemies at the player with increasing speed and complexity. This mode highlights YUKI’s arcade sensibilities, rewarding mastery of movement, pattern recognition, and efficient power-up combinations. Leaderboards add a competitive edge, pushing skilled players to refine their technique and chase higher scores. It’s here that the game’s bullet-hell DNA truly shines, offering a pure test of skill that feels especially satisfying when played at a high level. One of the game’s more experimental features is its mixed-reality inspired approach to spatial combat, where enemies and projectiles appear to invade the player’s real-world surroundings. This concept reinforces the idea that the battlefield extends beyond the virtual screen, blurring the boundary between game space and physical space. When functioning smoothly, this mode is thrilling and uniquely suited to VR, demanding constant awareness of all directions. However, it can also be the most technically demanding aspect of the game, with performance and comfort varying depending on hardware and available play space. Visually, YUKI Space Ranger is immediately striking. The art style leans heavily into anime influences and toy-box aesthetics, using bold colors and exaggerated designs that remain readable even when the screen is filled with projectiles. This clarity is essential for a bullet-hell game, especially in VR, and ARVORE does an admirable job balancing spectacle with functionality. The soundtrack complements the action with energetic, futuristic music that enhances the sense of momentum and keeps tension elevated throughout each encounter. The difficulty curve is unapologetically steep. YUKI does not shy away from overwhelming the player, especially in later stages where enemy patterns become complex and unforgiving. This intensity is part of the appeal, but it also means the game may be demanding for newcomers to VR or players sensitive to motion-heavy experiences. Comfort settings and gradual progression help mitigate this, but the game clearly targets players who enjoy challenge and physical engagement rather than relaxed play. Overall, YUKI Space Ranger stands out as a confident and creative VR title that uses its medium to reimagine bullet-hell gameplay in a way that feels fresh and exhilarating. Its blend of roguelike progression, physical movement, and expressive visual design creates an experience that is both playful and punishing. While its VR exclusivity and intensity limit its audience, those willing to meet it on its terms will find a deeply satisfying and memorable action game that showcases how imaginative and demanding virtual reality experiences can be. Rating: 8/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У этой игры преступно мало отзывов! Наконец-то кто-то хорошо сделал ту самую аркаду из the lab с самолетиком (говорю наконец-то, а сам только через год после релиза наткнулся). При этом вместо самолетика меха-вайфу, что делает игру только лучше! А ещё игра выглядит очень качественно, арт на 5+.
Let me put it this way...I had no idea I'd put in almost an hour into my first session until I sat down to write this review. This game is GOOD. There's just so much charm and polish put into it, and it's one of those "easy to pick up, hard to master" games that's genuinely fun to play. I originally saw this game being played on Youtube (A Wolf in VR), and I knew that I had to get it for myself...and I'm so glad I did. Everything I've seen about this game so far is just pure serotonin.
This VR shooting game is so fun for me, i always like the play 2D shooting game like Darius, Gradius, R-type....etc. so this game is must play if you like shooting game or want to try something different type of VR game, not only VR FPS.
Can't play. Just display ”To recenter press both thumbsticks”, I try to press two thumbsticks but nothing to run.
arcade vr, best vr
Truly underrated VR gem. Basically a fun way to have a vr bullet hell game, with hints of nostalgia and childlike play with good music and solid art style and color palletes. I enjoy this game and have loved what the developers have put out over the years and this one especially thanks yuki
Excellent shoot em up Rogue Like VR. Environnements magnifiques et musiques entrainantes. Les bonus accumulés à chaque partie sont intéressants et motivent à recommencer pour aller plus loin à chaque fois. De plus les stages sont générés de façon procédurales et ne sont jamais identiques dans leur déroulé. Une très belle surprise VR.
Im surprised, this is a wave shooter done right. Its a hard and intense game but that is what makes it shine. Pros Graphics, just beautiful and I love the artistic style. Music is good and has a great flow. Gameplay, bullet hell galore. With all the bullets and environments thrown at you it feels like your brain is on drugs. Cons Roguelike, I never been a fan of roguelike elements in VR games but thankfully the stages have some dynamic changes each run to keep you entertained.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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