
YUKI is a new upbeat mix of bullet-hell and roguelike game in VR! Enter a kid’s wild imagination and fly through an anime universe controlling Yuki’s action figure.Endless Mode: Beat your Friends on Global Leaderboards for each Bladewing and intensity level!
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About

In need of an energetic, fast-paced, immersive space shooter in Mixed Reality? YUKI is here for you!
In YUKI, you embody a space ranger and venture through a fantastic cosmos, dodging obstacles and bullets and fighting hordes of space monsters.
With a highly strategic twist, you must build your best combination of power-ups to win each wave of foes. Body movement is key to mastering the game, as your room becomes this infinite battleground thanks to Mixed Reality.
Get ready to soar into an outstanding galactic vastness in not one but THREE unique modes:
MRcade Mode
In this new MIXED REALITY mode the world of YUKI comes to you wherever you are!
Master your body movement and tactical mobility to face new perils that now come in front of you, but also up, down, behind you… everywhere!
Shoot and punch your way into the level!
In this 360-action pack mode, baddies come as close to you as possible, so you have to punch, uppercut, and of course, blast the enemies to make the perfect combos.
The adventure now has fewer boundaries than ever!
Patrol Mode
Follow the game's storyline, flying through imaginative worlds as Yuki, the Space Ranger.
Collect power-ups to strengthen your character, facing increasingly challenging levels.
Endless Mode
Battle relentless waves of enemies, scoring points for the Global Leaderboard.
A challenge for skilled players—do you have what it takes?




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]妖怪でエイリアンなYokaliensと戦う、VRローグライク主観視点弾幕シュー。[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2706087672 [h1]■ローグライト成分[/h1] 敵を倒す、アイテムを拾う、敵弾にカスると経験値が入り、レベルアップで通常攻撃が強化される。また一定区間ごとに出現するアイテムコンテナからは多種多様なパワーアップが出現し、ひとつだけ選んで獲得できる。 レベルとパワーアップは死ぬたびにリセットされるが、通貨(として利用できる宇宙資源)だけは持ち帰れるので、支払うことでコンテナから出現するアイテムの種類を増やしたり最大HPを+1したりといった永続強化ができる。 ただし永続強化アイテムもランダムなのか一度に三~四個しか提示されず、通貨が許せばまとめて二個三個と買うことはできるが、欲しい能力が埋まっているツリーだけを一点特化で掘れるわけではない。 [h1]■戦闘システム[/h1] 右手に持った美少女(?)フィギュアにだけ喰らい判定があり、こちらの攻撃もそこから発射するため、感覚としては右手の拳銃さえ壊されなければ本人は無敵なVR-FPSという表現が近い。 フィギアが動き回れる範囲は2m前後の立方体サイズに限定されており、それより大きく動こうとするとVR壁に阻まれて現実の手の位置に追いつけなくなる。なお下限はプレイヤーの膝くらいで、床スレスレを這う必要はない。 プレイヤーの頭部に喰らい判定がないこともあり、地形で視界を遮られて状況把握ができないといった場面でしか屈んだり体を傾けたりする必要が生まれないので運動量は低め。プレイ時間の大半は棒立ちのままで遊べる。 ただしホーミング以外の装備の場合は攻撃はすべて狙って当てる必要があり、あまり体の正面から離してしまうと手首だけクイッと返してエイムするのは相当慣れとかコツとか、プレイヤーの人間性能が求められる。 [h1]■感想[/h1] 素直に面白い。ゆっくりではあるが大量に敵弾が飛んでくる弾幕ゲーとVRにおける立体視の相性が抜群に良い。またいわゆる自機狙い弾がプレイヤーの頭部を狙ってないのもすごく良い。 他のVRゲーで感じたことだが、カメラに向かってまっすぐ飛んでくる弾って視界の中での動きが少なく、ただ点が少し膨らんだかなくらいの変化しかないので全然危機感を煽らない。飛んで来ていると分かった上で見ても、二発同時に来ているとどっちが先に到達するのかなんて区別できない。 結局立体視があったところで、もう避け終わっていて当たらない弾ほど横から見るため長い軌跡を描いていて派手に主張し、避けなければいけない致命弾ほど地味で目立たないという、システムの破綻を感じた。 ところが本作では大体の弾はゆっくり飛来する。いくらでも頭を横にズラして観察する猶予があるし、そもそも敵はたかがメインカメラであるプレイヤー頭部を狙っていない。回避だって大げさに体をひねる必要もなく、電流イライラ棒のノリで隙間をくぐらせてやるだけ。 VRであることを活かしまくってる、その手があったかと膝を叩きたくなる秀逸なシステム設計には、素直に賛辞を贈りたい。 なお、ザコ敵の見た目の変化が少なく、基本的に狐面・猫面・鬼(犬?)面の三種しかいないため、撃たれるまでどういう弾を撃ってくる敵なのか全然区別がつかないのは欠点かもしれん。敵配置もランダムなので、どっちにしろアドリブ避けになるんだけど。
A gorgeous, joy-filled love letter to classic Japanese bullet hell shoot-em-ups. Pick up your favorite childhood hero action figure - Space Ranger Yuki - and zoom between the imaginary bullets with her fully animated self in your hand, as together you dodge, weave, and shoot down all the baddies who are creating chaos and destroying the child's creativity. It's a perfect way to unwind with a quick gaming session, while experiencing what it's like to actually be [i]inside[/i] of a shmup - as well as inside the mind of a child again. Endless replayability and score-chasing, with a ton of persistently upgradable "rogue-like" elements. Each stage has randomly generated waves, while still leaving you with the ability to memorize patterns and hone your skills - essential to the classic shmups of old. There are no words to adequately describe this developer's projects. Literally everything she and her team have touched has been spun into absolute gold. I now know that if you see the name "Ana Ribeiro" listed anywhere, just buy it. It's going to be amazing. ([b]DEFINITELY[/b] pick up the "Pixel Ripped" series! They're nothing short of works of art!)
Game no longer launches. You just get stuck looking at stars or the recenter prompt appears. Can't actually do anything. The only activity over in steam discussions are people saying the same thing, with no follow up. Looks like and feels like abandoned software to me, doesn't feel like anyone should purchase it.
As others have said, it's like Xortex in The Lab, but a full game. It's the traditional linear path instead of a stationary room like Xortex, which is better for those who are cable tethered. Feels challenging from the get-go, and the items and progression seem well balanced for the roguelike part.
This game has its ups and downs. The music and visuals are really nice. I enjoy the techno soundtrack on top of the flashy yet easily readable visuals. I saw zero bugs in my time playing, so the devs have clearly taken the time to polish things despite being a small studio. I am not a fun of how the roguelite mechanics work in this game however. While some roguelites ie Slay the Spire make unlocks highly optional for beating the game, Yuki makes enemies extremely builet spongey later on forcing you to have several useless runs until you are allowed to use overpowered upgrades like powered drones to steamroll through the game. After that all runs play the same, get powered drones, get drones, steamroll everything with your main shot type being ignored in favor of said drones you grinded for. It's not a proper arcade style game like let's say Touhou where you only bring your own skill into the game. If there was a proper arcade mode in the game with enemies and upgrades rebalanced appropriately I'd probably give this a thumbs up. Right now I'd say that a sideways thumb would be the most appropriate choice, however Steam doesn't let me do that so it's getting a thumbs down from me.
i am absolutely in love with this game. And i love Yuki. The game design is so so cuuute, simple, beautiful and warm. I love it. Every time i play it it's just a feast for the eyes. I love the replayability rogue-like element of the game. It preassures you to run after the gems so that you get that upgrade you wish for Yuki, She feels alive and you start to care for her. Felt like a kid playing this game. Can't recommend it enough ! For the devs, thank you for a great game ! Please keep it as warmhearted as it is, and don't overdo it, please ! Thanks again for the enjoyement and cute overload ! 5/5 on all accounts :)
I've been really enjoying this! It reminds me vaguely of Space Harrier, one my my favorite classic arcade games. The bullets are slower but far more numerous, and the gameplay is more varied due to the randomized powerup choices (and somewhat randomized levels.) This is my favorite VR game so far.
Fantastic VR bullet hell game !! Graphics, art design, sound fx, musics, all is beautiful, with a solid gameplay, simple but efficient ! If you like the roguelite bullet hell genre, you will love it for sure !!
У этой игры преступно мало отзывов! Наконец-то кто-то хорошо сделал ту самую аркаду из the lab с самолетиком (говорю наконец-то, а сам только через год после релиза наткнулся). При этом вместо самолетика меха-вайфу, что делает игру только лучше! А ещё игра выглядит очень качественно, арт на 5+.
YUKI Space Ranger is a vibrant and physically engaging VR action game that fully embraces the strengths of virtual reality to deliver a fast, demanding, and imaginative bullet-hell experience. Developed by ARVORE and published by ARVORE Immersive Games Inc., the game places players inside the boundless imagination of a child, where a beloved space ranger action figure springs to life and battles waves of bizarre enemies across surreal, toy-like dimensions. Rather than presenting a traditional sci-fi narrative, the game frames its world through creativity and playfulness, turning each run into a chaotic and colorful adventure driven by reflexes, spatial awareness, and persistence. At its core, YUKI Space Ranger is built around constant motion and precision dodging. Unlike conventional shooters where movement is controlled by analog sticks alone, YUKI demands full physical participation. Players guide Yuki through dense curtains of projectiles by moving their hands and bodies, leaning, weaving, and reaching through space to survive. This design creates an intense sense of presence, making every close call feel personal and every mistake immediately tangible. The bullet-hell roots are unmistakable, but VR transforms the genre from a test of finger dexterity into a full-body challenge that keeps adrenaline high throughout each run. The game’s structure borrows heavily from roguelike design, ensuring that no two playthroughs feel exactly the same. In Patrol Mode, players progress through a sequence of handcrafted environments while unlocking temporary power-ups and abilities that dramatically alter playstyle. Some upgrades focus on offense, others on survivability or movement, encouraging experimentation and adaptation on the fly. Failure is frequent, but rarely discouraging, as each run contributes toward permanent progression systems that gradually expand your capabilities. This balance between challenge and growth gives the game a strong “just one more run” appeal. Endless Mode shifts the focus from exploration to endurance, throwing relentless waves of enemies at the player with increasing speed and complexity. This mode highlights YUKI’s arcade sensibilities, rewarding mastery of movement, pattern recognition, and efficient power-up combinations. Leaderboards add a competitive edge, pushing skilled players to refine their technique and chase higher scores. It’s here that the game’s bullet-hell DNA truly shines, offering a pure test of skill that feels especially satisfying when played at a high level. One of the game’s more experimental features is its mixed-reality inspired approach to spatial combat, where enemies and projectiles appear to invade the player’s real-world surroundings. This concept reinforces the idea that the battlefield extends beyond the virtual screen, blurring the boundary between game space and physical space. When functioning smoothly, this mode is thrilling and uniquely suited to VR, demanding constant awareness of all directions. However, it can also be the most technically demanding aspect of the game, with performance and comfort varying depending on hardware and available play space. Visually, YUKI Space Ranger is immediately striking. The art style leans heavily into anime influences and toy-box aesthetics, using bold colors and exaggerated designs that remain readable even when the screen is filled with projectiles. This clarity is essential for a bullet-hell game, especially in VR, and ARVORE does an admirable job balancing spectacle with functionality. The soundtrack complements the action with energetic, futuristic music that enhances the sense of momentum and keeps tension elevated throughout each encounter. The difficulty curve is unapologetically steep. YUKI does not shy away from overwhelming the player, especially in later stages where enemy patterns become complex and unforgiving. This intensity is part of the appeal, but it also means the game may be demanding for newcomers to VR or players sensitive to motion-heavy experiences. Comfort settings and gradual progression help mitigate this, but the game clearly targets players who enjoy challenge and physical engagement rather than relaxed play. Overall, YUKI Space Ranger stands out as a confident and creative VR title that uses its medium to reimagine bullet-hell gameplay in a way that feels fresh and exhilarating. Its blend of roguelike progression, physical movement, and expressive visual design creates an experience that is both playful and punishing. While its VR exclusivity and intensity limit its audience, those willing to meet it on its terms will find a deeply satisfying and memorable action game that showcases how imaginative and demanding virtual reality experiences can be. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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