
Your Computer Might Be At Risk is a first-person narrative puzzle game. Locked up in a room after a mysterious car accident, you must figure out how to escape while surviving dangerous trials.
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I enjoyed the game but most probably wouldn't have gotten it if I knew it was mostly number and "logic" puzzles. Some of the puzzles made leaps in logic, forcing me to bruteforce them (The Painting puzzle and fibonacci sequence). There were some grammatical errors in the english version but you'll still be able to understand everything well enough. Storywise I enjoyed it as more of an artsy experience instead. I was able to get 2 out of 3 endings and after trying to 'puzzle' them together I still don't know if I really understood them. Can't find the last part to the third ending so I just gave up at that point. Should you buy it? If you enjoy little number puzzles? Yes. The story itself is short and a nice artsy experience. Would I go out of my way to tell people about it and that it is a must play? No, while the game was an enjoyable experience for me personally, I can see people complain about the price and the content it delivers. edit: I went back to it to find the third ending. Might be spoilerish: I was disappointed by the third ending. I thought it would clear up more details, but it is the most lackluster of the endings.
[quote]If you liked this review (or even if you didn't), consider [url=https://steamcommunity.com/groups/NT2G]joining the NT2G Group[/url] for more reviews and recommendations, including discussions where we try to share our experiences on game performance on the Steam Deck. Maybe follow our curator reviews? Maybe not? You do you is all I'm saying. Disclosure: We reviewed this game as part of the Curator Connect program.[/quote] A well-designed, tricky and intriguing puzzle point-and-click game. The aesthetic is simple, yet pleasing to the eye and the story is a vague affair of penance for your past and living with the consequences. Unfortunately, because of this, the story suffers in the way that so much is left unanswered you don't really come out the end of the game any wiser than when you started. This does not negatively impact the gameplay though, with the actual puzzles being some terribly-tricky brain teasers that give you a wonderful sense of accomplishment when you finally figure them out - and there's a great range in the type of puzzles too including logic, deduction and mathematics. The sound design is also stellar, with an unsettling atmospheric synth soundtrack to accompany the mind-bending puzzles. When asked to review the game I gave it a quick pick up after install for 10 minutes, then returned back to it at the weekend and couldn't put it down until I'd finished it, it was addicting to the point I was disappointed that it ended where it did, though there are 3 distinct endings for you to achieve which primarily seem to be based on how you choose to escape right at the very end. You could probably achieve these via multiple playthroughs, however I was able to achieve all three endings by just reloading the final save. There are odd choices to make through the game though (such as picking between two different cards in chapter intermissions) that could influence the rest of the playthrough, however these are often just pictures with no context so it's unclear what these choices mean at the time, or if they do indeed have an impact on the following chapters, without committing to a subsequent playthrough, which I will probably return to complete at a later date. While the puzzles can be difficult to understand without context, there is the option of a hint system in the games settings which will give you an idea of what the puzzles are asking you to do that you can enable (which I unfortunately had to lean on after chapter 2) - but be warned, there's an achievement for completing a playthrough without enabling these hints, so use at your own risk. There are the odd couple of grammatical errors in the writing particularly in the text chat on EVALINE, but for the most part it's well written enough that these instances are few and far between. I had issues with screen tearing and the odd bug where if I reloaded a save some events wouldn't trigger, such as reloading a checkpoint after inserting the USB drive in to the computer, I would not get the EVALINE message telling me to reboot, no emails would come through and trying to sleep would just tell me I couldn't sleep while there was work to be done. The only resolution that worked was completely shutting the game down and relaunching, which then prompted a work email to be delivered so I could continue. Chapters are short and save points, while automatic, are generously spaced out enough so you're not really losing much by loading your last checkpoint though, so this wasn't a huge deal. Since I finished the game, however, there was a release-day update that appears to have resolved the issue with screen tearing, so maybe they've stamped this bug out too. However, I have thoroughly enjoyed my time with this game, for what little of it I have played during my initial completion. If you like puzzles and the thought of what amounts to essentially a digital escape room with a psycho-thriller flair, then pick this up. Now I can see how much the game actually costs, I can happily say it's worth it if you like stylistic and clever puzzle games, though by nature, replayability suffers when you know the answers.
Tras una hora y media, aproximadamente, puedo decir que este juego es más que recomendable. Interesantes puzles, mecánicas sencillas y que funcionan como un reloj, una historia que te atrapa y mantiene con ganas de saber más. Gráficamente funciona muy bien, los desarrolladores han utilizado sus recursos francamente bien. El sonido, un poco estridente en algún punto pero cumple. Con muchas ganas de seguir jugando este Your computer might be at risk.
Great Indie game in which you are part of a strange and certainly dark story that progresses as you perform tasks based on puzzles. The feeling I experienced is that of being in there living with the protagonist the plot, so I can only praise the atmosphere and the immersive ability of the game, it is in my opinion its great strength. Its price is really good, it guarantees a very satisfying afternoon for any lover of games of the genre. ------------------------------------------------------------------------------------------------------------------------------ Gran juego Indie en el que formas parte de una extraña y ciertamente oscura historia que avanza conforme realizas tareas basadas en puzzles. La sensación que experimenté es la de estar ahí dentro viviendo con el protagonista la trama, por lo que no puedo otra cosa que alabar la ambientación y la capacidad de inmersión del juego, es en mi opinión su gran punto fuerte. Su precio es verdaderamente bueno, garantiza una tarde muy satisfactoria para todo amante de juegos del género.
A mi particularmente me ha gusta mucho. El apartado gráfico se nutre de muchas fuentes que quedan bien integradas y hacen que el juego sea bastante disfrutable y agradable a la vista. La historia es interesante, quizá podría ser un poco más concreta en el final, pero yo solo hice 2 de todos los finales posibles. El argumento sin ser nada super innovador creo que es lo necesario para permitirte tener curiosidad y mantener la motivación que te lleve a resolver los puzles. Porque los puzles son lo importante en un juego de puzles, y la verdad es que, a excepción dos en los que me atasqué un poco, todos estaban muy pulidos y eran bastante divertidos. La dificultad es difícil medirla. Para mí creo que avanza bastante a lo largo del juego, pero depende del puzle y de lo habituados que estéis a según qué cosas. Son retadores sin ser imposibles, creo que es como mejor los definiría. Tengo entendido que en breve habrá ciertas opciones de accesibilidad no muy habituales en juegos indie que le darán un plus. Por lo general un muy buen juego.
Your Computer Might Be At Risk, developed and published by Tenebris Studio, is a narrative-driven puzzle experience that blends escape-room mechanics with psychological horror and surreal storytelling. Despite its somewhat misleading title, the game is less about technology and more about memory, guilt, and unraveling a layered mystery that unfolds across different points in time. It positions itself as an experimental project, one that prioritizes atmosphere and concept over mechanical consistency, resulting in an experience that can feel both intriguing and uneven. The premise begins with a disorienting setup: the player awakens after a car accident, trapped in a series of unfamiliar environments that function as interconnected trials. These spaces are not simply physical locations but seem to reflect fragments of memory and subconscious fear, giving the game a dreamlike quality. Running parallel to this is a second narrative thread set years later, where the protagonist’s son investigates the disappearance, gradually piecing together what happened. This dual perspective adds a layer of narrative depth, creating a sense of tension between past and present while encouraging players to interpret the connections between them. Gameplay revolves primarily around puzzle-solving, but it avoids sticking to a single structure. Some sections resemble traditional escape rooms, requiring players to search for clues, combine items, and unlock paths forward. Others shift into more abstract territory, presenting challenges that rely on interpretation rather than clear logic. The game also alternates between first-person exploration and more fixed, point-and-click perspectives, which helps introduce variety but can sometimes disrupt the overall flow. These transitions give the experience a fragmented feel, reinforcing its themes, though not always in a way that feels cohesive. The puzzles themselves are central to the experience, and their quality varies. At their best, they are satisfying and closely tied to the environment, encouraging careful observation and creative thinking. Solving them can feel rewarding, particularly when the solution aligns with the game’s internal logic. However, there are moments where the design becomes obscure, with unclear objectives or solutions that rely on leaps in reasoning. In these instances, the challenge shifts from problem-solving to guesswork, which can interrupt the sense of immersion and slow the pacing. Visually, the game stands out through its stylized and often surreal presentation. Drawing influence from vintage horror aesthetics, it combines bold color palettes, distorted environments, and occasional live-action elements to create a distinctive atmosphere. The world feels unstable and unpredictable, which complements the narrative themes effectively. While the graphical fidelity is modest, the art direction carries much of the experience, giving it a unique identity that sets it apart from more conventional puzzle games. The audio design is subtle but effective, relying on ambient sounds and minimalistic cues to build tension. Silence is used deliberately, creating moments of unease that enhance the psychological tone. The pacing is similarly deliberate, encouraging players to take their time exploring and interpreting the environment. However, this slower pace can also amplify the frustration of unclear puzzles, as progress may stall for extended periods without clear guidance. Additional content, including extra chapters and side scenarios, expands on the game’s world and provides further context for its story. These additions offer more opportunities to engage with its mechanics and themes, though they largely follow the same structure as the main experience. They add volume rather than fundamentally changing the gameplay, reinforcing the game’s overall design rather than evolving it. Ultimately, Your Computer Might Be At Risk is a concept-driven experience that succeeds in creating a strong atmosphere and an intriguing narrative framework, but struggles with consistency in its execution. It is best suited for players who enjoy experimental puzzle games and are willing to navigate moments of ambiguity in exchange for a unique and thought-provoking journey. While it does not fully realize all of its ideas, it leaves a lasting impression through its distinctive style and willingness to take risks. Rating: 6/10
Es un juego que reta tu intuición y la capacidad de encontrar patrones en cada reto. Además cada reto es diferente a los otros permitiendo que no se vuelva para el jugador un juego monótono y repetitivo que puedan aburrir. El juego prioriza tu agilidad mental sobre tu experticia con un teclado o mouse, siendo así muy agradable para jugadores que no suelen tener experiencia en el mundo de los videojuegos.
¡Es un juego que te hace volar la cabeza! Me gustó muchísimo. Tiene una historia llena de suspenso, con un toque de drama, y a medida que te vas adentrando en ella y avanzas, te encuentras con diferentes minijuegos de lógica, acertijos y razonamiento que debes resolver para continuar. La historia me hizo sentir muchas cosas: curiosidad, interés, asombro y hasta uno que otro susto inocente. También es un juego muy visual. El diseño y los colores no están puestos al azar, sino que muchas veces también forman parte de las pistas que necesitas para resolver los acertijos. Me gustó mucho que utiliza estilos diferentes dependiendo del momento y de la situación. Hay una gran variedad de colores, texturas, fondos, efectos de iluminación, profundidad y pequeños detalles. En general, la parte artística es muy interesante y diferente, y le da un toque mucho más original al juego a medida que avanzas. La forma de avanzar es bastante intuitiva. Jugué casi todo sin utilizar la opción de pistas y solo tuve que recurrir a ella para resolver un acertijo en particular (no diré cuál para no dar spoilers). Por lo demás, normalmente puedes deducir qué tienes que hacer sin necesidad de recibir demasiadas instrucciones. Aun así, hubo algunos acertijos a los que tuve que dedicarles bastante tiempo para pensar bien la solución, pero eso fue precisamente algo que me gustó. El juego te reta sin llegar a ser frustrante: no son demasiado fáciles, pero tampoco imposibles, y realmente te dan ganas de seguir intentando hasta resolverlos. Además, los minijuegos son muy variados y aparecen dentro de situaciones bastante inesperadas o incluso un poco random, pero siempre consiguen adaptarse bien al contexto de lo que está ocurriendo en ese momento. En general, me pareció un juego muy entretenido, de esos que se disfrutan especialmente cuando te concentras y te tomas el tiempo de vivir el proceso. Yo lo compré durante las rebajas de verano, pero después de jugarlo y ver cuál es su precio habitual, no me parece caro en absoluto. ¡Vale completamente lo que cuesta! -------------------------------------------------------- This game is honestly mind-blowing! I really enjoyed it. It has a suspenseful story with a touch of drama, and as you get further into it, you come across different logic-based minigames, puzzles and reasoning challenges that you need to solve in order to continue. The story made me feel a mix of curiosity, excitement, surprise and even gave me a few harmless little scares. It is also a very visual game. The design and colours are not chosen randomly, as they often become part of the clues you need to solve the puzzles. I really liked how the visual style changes depending on the moment and the situation. There is a huge variety of colours, textures, backgrounds, lighting effects, depth and small details. Overall, the art style is very interesting and different, and it makes the game feel more original as you progress. The game is also quite intuitive. I played almost all of it without using the hint option and only needed it for one specific puzzle —no spoilers—. Most of the time, you can work out what you are supposed to do without needing too many instructions. However, there were still a few puzzles that took me quite a while to figure out, and that was actually something I enjoyed. The game challenges you without becoming frustrating. The puzzles are not too easy, but they are not impossible either, and the game keeps motivating you to continue until you finally solve them. The minigames are also very varied and appear in some unexpected or slightly random situations, but they still manage to fit the context of what is happening at that moment. Overall, I found it to be a very entertaining game, especially if you enjoy taking your time, concentrating and appreciating the whole experience. I bought it during the summer sale, but after playing it and seeing its normal price, I do not think it is expensive at all. It is definitely worth the price!
[h1] Análisis de Your Computer Might Be At Risk, las consecuencias de la verdad [/h1] Ante una toma de decisiones, es normal que afloren miedos, inseguridades, bloqueos, sentimientos de responsabilidad y emociones que nos pueden sobrepasar. Y juegos como Your Computer Might Be At Risk se circunscriben a este ámbito por medio de una aventura en primera persona que se desarrolla entre la realidad, los sueños y lo imaginario. Supone una aventura en la que tendremos que descubrir cómo escapar dentro de una habitación en la que nos encontramos encerrados mientras resolvemos toda clase de rompecabezas. Para resolverlos necesitaremos ciertos conocimientos relacionados con el análisis, diseño, implementación y soporte de sistemas computacionales de información. Por si fuera poco, cada pieza de Your Computer Might Be At Risk emana elementos del giallo, un subgénero dentro de la cinematografía italiana caracterizado por una atmósfera demencial. Claro ejemplo de ello es la construcción de la escenografía, ya que posee una estructura oscura, alumbrada por tenues luces y una sensación de claustrofobia que transmite cierto sentimiento de vulnerabilidad y un tono enfermizo. En resumidas cuentas, la aventura desarrollada por la gente de Tenebris Studio vincula el devenir de la realidad con lo efímero de las imágenes de lo imaginario. Un babel de realidades que originan un caos primordial, obligando al jugador a especular sobre estas imágenes que anclan la realidad y su ubicación en lo onírico. [url=https://www.ningunaparte.com/analisis-your-computer-might-be-at-risk/] Análisis completo aquí [/url]
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Languages: English, French, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Catalan
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