
Mind Unleashed is a first person Sci Fi shooter game specifically designed for Virtual Reality. You are a robot that is trying hard to survive in a secret military base, inside a rocky mountain. Rocks and futuristic stuff will surround you in this epic challenge where you'll need to survive as long as possible, fighting hordes of robotic...
Modeled estimate, not a reported figure. How we estimate →
Media
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would not recommend this game. But that's because I get really fast motion sick while playing this game just for minutes. The game itself is fast pacing and looks nice. People which aren't much affected by motion sickness will this game. A Teleport function would be great for VR.
"Mind Unleashed" ist ein First-Person Arena Shooter. Irgendwann in der Zukunft in irgendeiner Militärbasis sind wir irgendein Roboter, der sich gegen andere Roboter zur Wehr zu setzen hat. Und das wars dann auch. Mehr Story gibts nicht und auch mehr Abwechslung gibt es nicht. Man schießt gegen die immergleichen intelligenzbefreiten Gegner, sammelt Munition und Gesundheitsboosts ein, läuft und springt mit nem Jetpack durch generisch wirkende Gänge und stirbt irgendwann, wenn die immergleichen Wellen einen überrannt haben. Auch wenn das Ganze technisch ganz gut funktioniert, wenn auch etwas träge, wird es doch nach recht kurzer Zeit dank fehlender Abwechslung stinklangweilig. [h1]Wertung:[/h1] 4/10 Atmosphäre 2/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 3/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Gähn. [h1][b]5/10 Gesamtwertung
played this game for 10 minutes and my face started drooping on one side
[h1] Experienced on the Oculus Rift with Xbox One gamepad [/h1] This game is proof that if you have a bad game, adding VR will not make it a good game. This is a wave based shooter where you can control a ship and either move on the ground or fly in the air. There is no tutorial so you'll have to figure things out on your own. You basically have 5 waves to survive in an area with 15 enemies in each wave that get progressively harder. If you get to the end, you unlock a new area where you'll do the same thing. There's 3 total areas. There's ammo and health pickups to scrounge around for. You can fight or run away from battle. There's a boss at the end of the 5th wave, although I did not get there. The reason was because I just wanted to die on the 3d wave as I was bored to tears. I just didn't see the point. Graphics are just okay passable. Sounds are annoying, especially the alarm. I never figured out how to use the shield. I'm glad I only paid $.49 cents. I'm going to uninstall and spend my time on better things. Rate 4/10. You might enjoy it more than I did. It's not the worse game in VR. I think mixed reviews is appropriate for this game, I just can't recommend this when i didn't have any fun at all.
[h1]A First Person Shooter Action Arena VR Game[/h1] https://youtu.be/VXLuuGMfzuk + The game has a nice cyberpunk vibe, with sort of a futuristic looking environments with bright neon colored lights + Some nice upbeat electronic / cyberpunk style background music that fit with the action + 3 different classes to choose with unique abilities + A jetpack that allows you to fly around the map to get to high areas - You can't play with a controller unless you have a VR headset, which is a shame as I feel like this game could be easily modified a bit to let players without VR headsets enjoy the game. - I did not understand the ability cooldowns, for some reason I could not use them after a short while. I'm not sure if you are limited on how many times you can place turrets or if it was a glitch, or if the game was just lacking on-screen information. - There needs to be more variety in weapon pickups, and enemy types - It seemed like movement was limited to an extent. It was hard to dodge enemy fire, and I felt like the game was a tad too challenging early on, mainly because I was constantly running out of ammo. Overall, it's up to you to determine if this would be a good VR experience or not.
This game is really fun, and for the price it's even better! It's not some 600 hour adventure game, but this is the best I've seen non-vehicle based shooting action handled in VR. -Shooting feels great aiming with your eyes in combination with the controller--in the same way that streamlined motion controls can feel great on many console shooters, HMD+Stick feels great here. -Having 3 classes to pick from with two unique skills is fun because it makes the same content play so differently (it just makes me want more!) -The music is pretty good, though the rest of sound design is mostly generic feeling--not bad at all, but about what you'd expect. I'd love to see more modes/classes/skills added, and hope that this studio makes more action-focused stuff like this!
This game gets dull in about 10 minutes. Being able to fly is a lot of fun but the game very quickly just becomes about backpeddling endlessly while shooting a variety of weapons that all feel underwhelming. Added to this is the fact that enemies can spawn anywhere you're not looking, meaning most of your enemies are always behind you. The music matches the theme, but it's too grating to take for very long. It suffers like most vr games from being a single idea quickly thrown together to cash in on the novelty.
If you're thinking of playing this because you have a Vive, just don't. Only mouse and keyboard support, poor interface, no headphones support and some of the quickest motion sickness I've experienced to date. Just, don't. Edit: Turns out you have to play it for more than 5 minutes and I only have 3. That's how quick it gets to you.
Vr motion sickness. Fitst person views in vr are no good to me.
Kill-the-waves based gamplay. Gaze based aiming. Motion sickness.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Puzzle Ball | $3.5K | 68 | 44% | $2.99 |
| Inescapable | $3.5K | 51 | 39% | $2.99 |
| Timber Tennis: Versus | $3.5K | 90 | 67% | $1.99 |
| SoulCraft | $3.5K | 154 | 46% | $0.99 |
| Paradise Lofts | $3.5K | 55 | 82% | $4.99 |
| Crimson Hotel | $3.5K | 50 | 34% | $4.99 |