
Young Souls is a gorgeous 2D brawler meets story-rich action RPG. Fight hordes of belligerent goblins, level up with hundreds of weapons and accessories, explore, and journey between worlds, as rebellious twins battle their way to save their foster father.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
aun no complete el juego pero ya estoy en el capitulo 8, el juego si merece jugarlo tiene distintos jefes, historia entretenida y diferentes dificultades por si eres masoquista (ese es mi caso) o si solo quieres disfrutar del juego sin estres. muy aparte de eso su apartado grafico es muy atractivo y no pide mucho para correr el juego, yo juego en una tostadora y me va bien, si lo recomiendo (edito) ya me pase el juego con todos sus logros y si se los recomiendo
Le jeu est excellent même en 2026 ! La synergie entre BTA et RPG est vraiment réussi, la progression nous amène à explorer les différents gameplays et on peut trouver notre style ; armes à une main, armes à deux mains (lourdes ou dagues). avec en plus des attaques spéciales, des attributs uniques et un gameplay sur le switch des personnages. Côté histoire on est sur du classique, et faut préciser que le jeu est orienté Ado sur ce point. Un côté "rebelles qui dit des gros mots et pêtent plus haut que leur cul" qui est supportable mais pas très agréable personnellement (je suis un vieux trentenaire aigri surement ahah) Au niveau des succès, je n'ai pas fait le 100% à cause d'un succès qui peut s'activer qu'avec l'exploitation d'un "achat / revente" en boucle, beaucoup trop longtemps, pour atteindre les 100k d'or.. on ne l'atteint pas de manière simple en finissant le jeu & revendant TOUT son équipement, dommage ! Pour conclure, très bonne expérience de jeu que je recommande ! PS: en plus c'est français :)
Uma gostosura! Bonito, frenético e bem variado.
Young Souls foi um jogo que me surpreendeu! Seu combate é claramente seu ponto alto. Enquanto jogava, pude me divertir bastante, isso até mesmo nos momentos em que levava uma surrados inimigos. Aqui temos um sistema de combos que é bem simples, comparados a outros títulos com mecânicas semelhantes, mas que possui certo grau de profundidade, possibilitando combos complexos que possibilitam utilizar feitiços, ataques especiais e elementos do cenário, tornando a experiência bastante recompensadora. Aqui, temos alguns elementos de RPG como variedade e upgrade de armas, armaduras e acessórios que contribuem de forma significativa na gameplay. O jogo também conta com quatro tipos de armas, sendo elas: espadas, espadas longas, porretes e adagas, cada uma tendo animações distintas e variação no dano, velocidade de ataque e efeitos secundários como vampirismo, impacto, dano crítico etc. A história em si é bem básica, traz algumas reflexões interessantes, mas, no geral, é só uma justificativa pra você sentar a porrada nos inimigos. Não espere um enredo complexo. O jogo, em alguns momentos, possuí alguns bug visuais, mas nada que tenha comprometido a jogabilidade. No geral Young Souls funciona com um arcade, tendo duração, em média se 10 h de gameplay solo (importante destacar), podendo ser menor, quando cortamos as custcenes. A única coisa que me decepcionou foi a falta de um pós game, senti muita falta disso, pois quando você consegue recursos e tem pra si um grande arsenal para desfrutar, o jogo acaba, não havendo nada mais a ser feito pra além de um "new game". Por fim, eu realmente recomendo o jogo, ele representa muito bem o gênero hack' n 'slash. Recomendo pega-lo em uma promoção, o preço fica bem acessível.
Pontos positivos: - Grande variedade de armas e equipamentos. - Bom sistema de combate. Tem uma certa profundidade e não se torna cansativo. - História divertida. Os gêmeos são bem carismáticos - Modificadores: o jogo tem 4 dificuldades e diversas opções de acessibilidade para que vc configure o jogo ao seu gosto. Originalmente, o combate é feito pra ser bem cadenciado, onde sair macetando botão vai ser punitivo. Mas se quiser tornar a gameplay um pouco mais estilo Hack n’ Slash, vc pode! - Dificuldade na medida. Passei perrengue em algumas partes! Só me senti realmente forte mais para o final do jogo. E jogar multiplayer o jogo fica consideravelmente mais difícil! (joguei no modo Desafiador). Defeitos: - Falta de polimento em algumas cenas (cortes secos); - Alguns bugs que podem incomodar/prejudicar a gameplay. Como os que aconteceram comigo: inimigo congelando/ficando presos atrás da parece, jogo crashando, drop que não da pra pegar, menu de equipamentos com glitch visual, etc. - Animações de transição de cenário que se repetem varias vezes e não podem ser puladas, apenas aceleradas. No geral é um bom Beat 'n Up (briga de rua). Me surpreendeu positivamente! Alguns jogos desse gênero se tornam repetitivos e cansativos fácil, nesse não senti isso. Os pontos negativos me incomodaram um pouco, mas os positivos se sobressaem. Recomendo!
Young Souls ran flawlessly on Steam Deck — no stutters, no slowdown, just smooth play from start to finish. I played on the hardest difficulty, and the game definitely expects you to earn every win. The art style is the standout. I wasn’t expecting such a striking 2D brawler: bright pastels, bold colours, and even in the darker areas the maroons and deep blues give everything a strong visual identity. It’s one of those games where every frame looks deliberate. Combat is tight — almost too tight. The tuning is sharp, but that means you can get stun-locked and spammed down quickly if you slip. It’s fair, but unforgiving. The pacing holds up well, though the “go to sleep to level up” mechanic feels clunky and breaks the natural flow. Fast travel, on the other hand, is excellent. Instant jumps to where you need to be, with contextual animations instead of bland loading screens. The world-building and story are genuinely strong for a 2D action brawler. More thoughtful than expected, with enough lore to keep you invested between fights. Verdict: Stylish, challenging, and tightly crafted. Combat can be brutal and the leveling system is awkward, but the visuals, world-building, and overall execution make it easy to recommend.
Fantastic coop
好玩
playing this is 2025 is crazy since I never finished until now. played the game with my friend over parsec, even though he had to play through lag we ended up beating this game when the "big moment" for the twins happen with their dad it feels weird where it is in the story - some of the bosses/ mid bosses feel just scattered where ever (we "cheesed" yarlanda level 20 when we were only level 14 and got her BIG AXE) - when going back to clear things out nothing really beats Yarlanda weapons - the ghost weapon section is dumb, I do not like the weapons they make you use during that section (after farming all over cool armor, getting all the keys to go back and open all the chests, we then put EVERYTHING away to only use the ghost weapons.... hated that) - some of the bosses feel like the fight would be SO MUCH easier with just one player on the screen (I dont know if that was intentional to make co op "harder" because the bosses will switch between attacking both players CONSTANTLY) - there are limited upgrade materials like the diamonds and yellow spikey rocks that dont drop from enemies all in all: - loved the world building - loved that the twins kinda are "free" and "accepted" by the town that hated them in the first place - loved the art style - loved the story of the game - the bones and meat of a good game is here but I can only imagine, just like a lot of other games, this indie team was affected by covid in some way and maybe that's why the game wasn't updated with balances later we had a good time with this game, we 100% it by accidently really (when got the achievement at the end and were like.. "oh? I guess we got everything") we're probably not coming back for a second play through but I think this game only needs one playthrough to get everything you need
Very nice beat em up, with some RPG elements and an amusing storyline. There are many difficulty levels for different audiences. I played it once with a roughly 12 years old with little gaming experience and another time with another 12 years old with more experience and it was both times a fun game. I also finished it twice alone. There are quite a few rare item drops so you discover new things on replay. Also there are quite a few different fighting styles and accessories, so I look forward to replay it and try some stuff out. I finished it on all difficulty levels. High difficulties may be frustrating (you die very quickly), although that's kind of expected in a roguelike game. My feeling is that the beginning of the game is more difficult than the end. But since you can tweak the difficulty as you go (or, for patient players, play until you are a couple of levels above the difficulty of the zone), this is not an issue. Cons: - Minor bugs are present (found maybe 3 in 4 play-throughs), but as a linux player this is not an uncommon phenomenon. - While playing 2P, the camera is (as in many indie local Co-op 2P games) mostly following one player (unfortunately, the male twin). This can be annoying. - The game (both story and balance between the different items and styles) feels more finely tune at the beginning (see above for the difficulty) - You won't be able to try everything in one play-through since some resources to improve items are limited (for me it's rather a pro, because I like to try out other stuff) - some people are bothered by light flashes, there is no way to turn them off - some people are annoyed that there is a part of the game where everybody kills you in one shot (I found this part of the game pretty refreshing and easy, even on the highest difficulty, but apparently, that's not the case for everyone, so be warned!) - some people seem to think it is repetitive (but they obviously did not play other beat'em ups). Personally I just tried something else every time it got too repetitive (and there are lots of things to try). Plus I found that there are lots of rooms which bring new elements (traps, lighting problems, etc.) Pros: - it's a blast to play - adjustable difficulty level: you can not only change the difficulty but also tweak all sorts of parameters (speed of enemies/allies, damage dealt by enemies/allies) - lots of variety in the fighting style and choice of weapons/armors/accessories. You don't have to try all the weapons and armors (like that sword which freezes enemies) to finish the game, but you sure can. - the story is surprisingly good for a beat'em up (but don't expect an absolutely great story). Good enough to be appreciated by my co-players. - the graphics are really nice, give a nice ambiance and work well. Even enemies are nicely "reskined". - although it's a side-scrolling beat'em up, it really does not always feel like one. The rooms are different in shape and size, some sections are "S"-shaped, etc.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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