
Young Souls is a gorgeous 2D brawler meets story-rich action RPG. Fight hordes of belligerent goblins, level up with hundreds of weapons and accessories, explore, and journey between worlds, as rebellious twins battle their way to save their foster father.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 613reviews | 85% | — | $274.8K |
| $24.99 | 211ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a irmã do cara é foda
很好玩的RPG,使我的金手指旋转。 就是中文翻译还需要优化,比如标题Young Souls,还有一堆装备的弱点写错成抗性了
Nos ha gustado mucho; gráficamente es bonito y la progresión es dinámica. Lo hemos disfrutado
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SIMPLISMENTE PERFEITO
+++
playing this is 2025 is crazy since I never finished until now. played the game with my friend over parsec, even though he had to play through lag we ended up beating this game when the "big moment" for the twins happen with their dad it feels weird where it is in the story - some of the bosses/ mid bosses feel just scattered where ever (we "cheesed" yarlanda level 20 when we were only level 14 and got her BIG AXE) - when going back to clear things out nothing really beats Yarlanda weapons - the ghost weapon section is dumb, I do not like the weapons they make you use during that section (after farming all over cool armor, getting all the keys to go back and open all the chests, we then put EVERYTHING away to only use the ghost weapons.... hated that) - some of the bosses feel like the fight would be SO MUCH easier with just one player on the screen (I dont know if that was intentional to make co op "harder" because the bosses will switch between attacking both players CONSTANTLY) - there are limited upgrade materials like the diamonds and yellow spikey rocks that dont drop from enemies all in all: - loved the world building - loved that the twins kinda are "free" and "accepted" by the town that hated them in the first place - loved the art style - loved the story of the game - the bones and meat of a good game is here but I can only imagine, just like a lot of other games, this indie team was affected by covid in some way and maybe that's why the game wasn't updated with balances later we had a good time with this game, we 100% it by accidently really (when got the achievement at the end and were like.. "oh? I guess we got everything") we're probably not coming back for a second play through but I think this game only needs one playthrough to get everything you need
По началу все было норм но потом игра душит(играл на рекомендуемой сложности). Может если играть в компании игра раскроется но на одного скука смертная. Я качал только урон на персах но разницы почти нет, зачем было водить прокачку если она не работает? Я не рекомендую ибо надо знать меру.
Incredible story, fantastic gameplay, and an overall great time. 10/10 Best local coop game in recent history.
It's a weird mixture of a teen angst slice of life drama and Lord of the rings but the story works pretty well. Talking to people around town and in the Goblin Market is fun, and there's a surprising amount of lore and backstory to discover if you're willing to look for it. The most apparent thing is that it looks great, with a distinct, clean and pleasant artstyle that feels like a comic book come to life. The cleanliness helps communicate information in battle, and you're going to need that because the combat gets challenging after the first world. It's moderately paced, but there is a wide variety of moves available for each twin regardless of what weapon class you're using. Parrying is essential, because you can die pretty quickly if you're not careful. Customizing your build is simple but fun. You can tailor each twin differently. Maybe one of them wields great swords and focuses on crowds while the other uses dual blades to make mincemeat of single tougher targets. There's plenty of flexibility since your combat functions are based off of your equipment, so trying something new is as simple as swapping out some items. You can purchase stuff using gold and cash you get from levels, but the best equipment is found in the game's side content, which includes tougher than average levels. By the end of the game both my twins were borderline unstoppable, and it felt great after how challenging the early game can be. I will say that the aesthetic of the levels is pretty similar throughout, although each area at least has a distinct color pallet. I sort of wish we'd gotten more creatively designed environments, but as it is, the combat really carries you through the story. Overall an interesting game that merges influences from several different places. It tells a surprisingly involved story and the combat is challenging and enjoyable and I'm curious to see if the developers decide to continue it in some way.
Young Souls foi um jogo que me surpreendeu! Seu combate é claramente seu ponto alto. Enquanto jogava, pude me divertir bastante, isso até mesmo nos momentos em que levava uma surrados inimigos. Aqui temos um sistema de combos que é bem simples, comparados a outros títulos com mecânicas semelhantes, mas que possui certo grau de profundidade, possibilitando combos complexos que possibilitam utilizar feitiços, ataques especiais e elementos do cenário, tornando a experiência bastante recompensadora. Aqui, temos alguns elementos de RPG como variedade e upgrade de armas, armaduras e acessórios que contribuem de forma significativa na gameplay. O jogo também conta com quatro tipos de armas, sendo elas: espadas, espadas longas, porretes e adagas, cada uma tendo animações distintas e variação no dano, velocidade de ataque e efeitos secundários como vampirismo, impacto, dano crítico etc. A história em si é bem básica, traz algumas reflexões interessantes, mas, no geral, é só uma justificativa pra você sentar a porrada nos inimigos. Não espere um enredo complexo. O jogo, em alguns momentos, possuí alguns bug visuais, mas nada que tenha comprometido a jogabilidade. No geral Young Souls funciona com um arcade, tendo duração, em média se 10 h de gameplay solo (importante destacar), podendo ser menor, quando cortamos as custcenes. A única coisa que me decepcionou foi a falta de um pós game, senti muita falta disso, pois quando você consegue recursos e tem pra si um grande arsenal para desfrutar, o jogo acaba, não havendo nada mais a ser feito pra além de um "new game". Por fim, eu realmente recomendo o jogo, ele representa muito bem o gênero hack' n 'slash. Recomendo pega-lo em uma promoção, o preço fica bem acessível.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 45.6K | 93% | $3.99 | |
| $117.2K | 299 | 62% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $15.1M | 38.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.8K | 434 | 77% | $19.99 | |
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| $274.9K | 772 | 82% | $14.99 | |
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