
Discover integrated reality with this game mixing 2D fighting and video!Keep your real appearance and become an outstanding boxer in the game thanks to an automated video cutting technique which allows to show some animations from your video capture.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $71.8M | 62.2K | 97% | $29.99 | |
| approximately $30.7M | 30K | 72% | $24.99 | |
| approximately $14.8M | 33.3K | 96% | $29.99 | |
| approximately $2.3M | 2.6K | 86% | $24.99 | |
| approximately $1.4M | 2.9K | 95% | $19.99 | |
| approximately $750.3K | 1.4K | 83% | $15.99 |