
Prepare for the ultimate Coin Pusher experience in 'You Must Become A Lich.' Conquer epic bosses, customize your lich with Steam items, build a monstrous army, and siege lands. Rise to Lichdom and unleash your power in this captivating and visually customizable adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game can't wait for more updates
Hard to recommend at full price tbh. I completed the game in 118 minutes. During that time, I made absolutely zero meaningful choices.. just a bunch of eye candy. Would be the exact same experience gameplay-wise with autoplay except my fingers wouldn't be as sore, yet that never even becomes an option. The coin-pushing itself is ok, physics are pretty good although a few levels have dead spots where things can get stuck.
This game was pretty great but very short. I really like this coin pusher idea and I hope that this gets more flushed out or a better sequel.
Get lich quick scheme. Fairly charming lil coin pusher game. Writing this review after it took me about an hour and a half to finish its content. So, whether you'd pay seven dollars for that is dependent on whether this game's concept jumps out as scratching an itch you need scratched.
Honestly it's a pretty chill game. I just 100% the game and the only thing it's missing is the final 10th achievement. Getting all Collectibles.
A charming little coin pusher with rogue-like elements sprinkled on top. I so so wish there were endless dungeons in order to take full advantage of the new monster parts you receive near the end of the game. Clearing the maps unfortunately leaves you with little to do after you finish the game. Pushing coins is all you got left during endgame. Earning cosmetics is a small but slightly uninspired addition to the game, you could very well not spend any of your gems in order to get closer to the 100 gem achievement and simply focus on the necessary upgrades needed to finish in the first place. If the 5K coin and 100 Gem achievement could be changed to more progression ones, I feel like it’d be a bit more appealing to even try. The current endgame achievements feel a bit too grindy. Maybe achievements for unlocking all cosmetics and all collectibles would feel a bit better and would introduce excitement towards getting gold chests. But just sitting there watching the counter for coins and gems to go up with nothing to show for it hurts the experience. The upgrade system is confusing. I’m not entirely sure what’s being upgraded or if it’s just making my character faster. I’m to assume every level you upgrade, you toss one extra coin every 60 seconds. Which took me about an hour into gameplay to realize. Whatever time is currently on my profile is the time it took me to beat the game, I may not return until it’s updated. Other than that, there’s nothing I would change. It’s still very cute either way and completely worth the money. I’d just like something more to do even if it’s repeating. But have something to work towards that doesn’t feel one sided. I’d easily recommend this based on the fact that it’s fun and charming, I can tell that there were very good ideas that just need to grow a bit more to make this game an absolute staple for a good time killer.
Great simple indie game. had a blast playing over an afternoon with the gf. highly recommend
QUICK AND SIMPLE AND ENTERTAINING
Great game. Shoot the fun coins, get progress. Like a really good roblox game
super cute and satisfying incremental game. Fling coins, buy skeleton boys. 10/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Disney Villains Cursed Café | $14.2K | 53 | 79% | $14.99 |
| Down to Hell | $14.2K | 69 | 54% | $9.99 |
| Towertale | $14.2K | 69 | 93% | $9.99 |
| FMTC | $14.2K | 80 | 80% | $7.00 |
| Gamer To Game Developer Series 1: More Than a Gamer | $14.2K | 90 | 78% | $7.49 |
| 1931: Scheherazade at the Library of Pergamum | $14.2K | 209 | 72% | $1.99 |