
Guide Bunnygirl through a lab of malfunctioning robots in this RPG about self-care! Learn how to weaponize her emotions in combat and meet unhinged robots who seem to know more about her than she does. Can you protect Bunnygirl? And...who is she, anyway??
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Languages: English
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Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always been a sucker for RPGs and also Robots, so this was looking good from the start. Played the Demo and loved the combat so I decided to get the full game. This, Game, ROCKS! The Combat is great, managing E.HP while also deciding what moves are gone for the rest of the fight when restoring P.HP is so interesting and there's so many freaking combinations for combat. SPOILERS: The story is touching, detailed, and also very creative yet simple! I thought the Hospital wasn't very well explained why everything went to hell but Toll-bot's quote that "The Hospital is out of the question." made it pretty clear that they're just crazy, I enjoyed the Maid-bot is hostile for the only reason that your technically breaking the rules and the fight is very rewarding for all those brain breaking puzzles! The Toll-bot fight was my favorite part of the story, but not the game. The breaking point of a robots emotions and the true danger of a malfunctioner was portrayed beautifully and toll booth's role in the fight also feels so real from a gameplay and story point of view, it's a shame that (unless something changes) it's only possible to [FINAL] Toll-bot to end the fight trying to convince everyone in their final malfunctioning moments that we're the one who started it is very dramatic (and also kind of scary). It's quite nice that the story ties everything up in Mainframe and the reveal that you are indeed NOT Bunnygirl is very interesting, though I felt there wasn't enough questions answered at the end of the story. Final takes: The message of this game, it's characters and the theme are very clear, the music is great and conveys the emotions of the scene very well whenever they play and all the bosses are very fun to fight and all having their own factors that make them unique is very nice! +221141425 Pizzas out of 1 Dirty Blanket
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
neat little deltarune-ish romp with an interesting combat style that i only wish i had more time to mess around with. always make sure to take care of yourself!
I thought I was Bunnygirl...
SPOILER WARNING! DON'T READ THIS UNLESS YOU HAVE PLAYED THE GAME, BELIEVE ME IT'S INCREDIBLE!!! The story is compelling, complex and grounded in reality, with a surprisingly deep message. The gameplay is just as complex; I saw many people claim that the battles felt too easy, however I found the combat well paced and a pretty good mental exercise. The music and sound design are also incredible - there's this almost DS-era MIDI feel, and the chord progressions and leitmotifs are extremely satisfying to hear. Each track fit its moments perfectly. There are no significant issues that I could identify, so my negative points are basically just little nitpicks that are more my opinion than anything significant. Firstly, I feel like E.HP is a slightly confusing definition; health points should surely be kept as high as possible, and thus I originally thought it was a scale for Smiley's overall mental wellbeing instead of a double-extremes system; perhaps 'Emotion Intensity' or 'Stress' would have been more accurate? Secondly, I feel as if the Tollbot conflict's intro text (can he be saved?) is a little misleading; I took it to mean that using [FINAL] was the wrong choice, especially since the option to use [FINAL] for repairs exists, as if providing a way to survive longer. Because of how close I was getting to depleting his E.HP, I thought I just needed to get lucky with which action he took (though in hindsight, it seems that he will only [BELLOW] when E.HP is high enough to prevent a resolution via negative E.HP) and eventually had to look it up for fear of causing a bad ending. I understand that this was an attempt (a VERY successful one at that) to capture the same experience as Undertale's ASGORE boss fight, an important part of that battle is that trying to ACT continuously gives the prompt 'All you can do is FIGHT' to prevent people from getting stuck. Overall, an incredible game, where the only significantly bad thing is that it ends. bnuuy/5, would help her escape lab again but hopefully it doesnt come to that XP
i'm so glad i found this game, *can't* find anything i didn't love at all. i think selfish machine yuri fixed something in my soul, thank you, thank you.
this game is very good, it is just not for me
WAAAAAAAAAAA I loved this game <33
This was a really interesting and fun little undertale like game, I really really enjoyed it. Music was good, the laughs were good, and the sads were also good.
特别好评!10/10!
The game is absolutely lovely, having a unique combat system, good music, some jokes i laughed at and some goofy characters. But... [h1] The Caveat [/h1] The short play time. Six hours of gameplay. I would of loved if the game has expanded upon the areas, making some actual use out of the fast travel system. Instead, you don't have to use it at all, because the areas aren't that big and there is nothing to comeback to apart from [spoiler] that one robot stuck in the mineshaft in the case someone doesn't pick a [HAPPY] move on level up. [/spoiler]. Alongside that, the characters, although pretty enjoyable to interact with, they get barely any screen time. Even Elaine, basically your only companion, barely gets screen time nor backstory. There is a sprinkle of it, but that's just it. A sprinkle of lore. The three unique ways of ending the fight give a little bit of replay value, but that's it. All you get are different way of seeing how the enemy collapses. Good game, just too short.
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