
Guide Bunnygirl through a lab of malfunctioning robots in this RPG about self-care! Learn how to weaponize her emotions in combat and meet unhinged robots who seem to know more about her than she does. Can you protect Bunnygirl? And...who is she, anyway??
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Selfish game. Love it. Great reminder that if you really try to do everything, you will fail, and that you shouldn't anyway because you will die trying. Anyway, I'm off to try to give Bunnygirl a freedom motif now. Play this game, and don't waste 3 hours on trying to save them all like I did.
I've always been a sucker for RPGs and also Robots, so this was looking good from the start. Played the Demo and loved the combat so I decided to get the full game. This, Game, ROCKS! The Combat is great, managing E.HP while also deciding what moves are gone for the rest of the fight when restoring P.HP is so interesting and there's so many freaking combinations for combat. SPOILERS: The story is touching, detailed, and also very creative yet simple! I thought the Hospital wasn't very well explained why everything went to hell but Toll-bot's quote that "The Hospital is out of the question." made it pretty clear that they're just crazy, I enjoyed the Maid-bot is hostile for the only reason that your technically breaking the rules and the fight is very rewarding for all those brain breaking puzzles! The Toll-bot fight was my favorite part of the story, but not the game. The breaking point of a robots emotions and the true danger of a malfunctioner was portrayed beautifully and toll booth's role in the fight also feels so real from a gameplay and story point of view, it's a shame that (unless something changes) it's only possible to [FINAL] Toll-bot to end the fight trying to convince everyone in their final malfunctioning moments that we're the one who started it is very dramatic (and also kind of scary). It's quite nice that the story ties everything up in Mainframe and the reveal that you are indeed NOT Bunnygirl is very interesting, though I felt there wasn't enough questions answered at the end of the story. Final takes: The message of this game, it's characters and the theme are very clear, the music is great and conveys the emotions of the scene very well whenever they play and all the bosses are very fun to fight and all having their own factors that make them unique is very nice! +221141425 Pizzas out of 1 Dirty Blanket
Underrated short quirky earthbound inspired rpg my personal favorite genre and for what it is this game was really enjoyable curious to see what else the Dev makes
WAAAAAAAAAAA I loved this game <33
this game is very good, it is just not for me
Great little game. I love the art-style and the combat is really neat.
Good turn-based fighting, 2D pixel, sci-fi game, simple if a little bare bones. Love the mechanic of having to keep your Emotional Level from going too low or too high. Despite recommending it, a puzzle in the final area of the game is just... stupidly hard. I've looked, there's no clue, no hint, no idea how it's supposed to go & considering this doesn't even have 100 reviews, chances are there isn't a YouTube walkthrough showing how to do it. Other than that, yeah, it's alright.
When I saw that this was almost exclusively the work of one singular person, I was really surprised. I would be lying if I said that this was Deltarune or Undertale-tier, but Toby Fox had(/has) a team behind him for that, and besides the 15-or-so beta testers (a number that's really easy to attain and a complete necessity for a game that relies on puzzles this much) and one "Additional Programmer", this game is basically a solo project. That being said, there's a lot to work with here: [h2]Combat[/h2] While it looks simplistic, the combat feels surprisingly fun and fluid. It might not offer much to the synergizing masterminds of more advanced RPGs, since the combos tend to fall into your lap, there's still a bit of strategy involved, and none of the fights are free by ANY means. Even with the ease of combos, it's really easy to lose track of one stat or another and lose the fight (which is not a knock on the game as much as it is my memory) [h2]Story[/h2] This is one of those games where I'm hesitant to even mention the story at all. This game lives and dies by its story and message. If the story intrigues you AT ALL, stop reading reviews and go play the demo (at least). It's well worth your time. Talking broadly, this game is a tad heavy-handed at times with its message, but it's never grating and feels really natural for the dialogue. There's never that moment where one character pokes the screen and goes "Hey, you. Yeah, you." and then proceeds to give the player the answer directly. It's almost a shame, because the game never really separates the player from Bunnygirl like I thought it would (and why one might draw comparisons to Deltarune at first glance). It does do something with the title, so don't drop it based on that alone. [h2]Music and Sound[/h2] This is where the budget and manpower shows itself. It's by no means grating, but if you have a trained ear, you'll pick out some oddities in the audio lineup. Nothing super major, but you'll hear some stock sounds and things that seem like they should sound different. The music, on the other hand, is largely excellent. The synth-y, bass-y undertones of the combat tracks are pretty well done. It's really good "thinking" music, which is nice, because "thinking" is what you and Bunnygirl are doing in the moment. The overworld tracks really sell the emotions of the zones they're in, while staying minimalistic and contained, a true feat considering the highs and lows of the game's emotional tones. [h2]Artwork[/h2] This is where the game truly shines, in my opinion. First off, each move that Bunnygirl learns has its own animation and spritework for it (which seems like a given, but remember that this is a solo developer). The character designs are quite respectable as well, really leaning into the idea that this is a society of robots. Parts are strewn about, some characters have vital components missing, yet continue to function (a fact that isn't forgotten about and does play into character moments a few times). I like it. There isn't too much to say about it, but the artwork clearly had some thought behind it. I'm running out of things to say, and this review is long enough. If you've read this far, the demo will have SOMETHING for you, even if the rest of the game doesn't. Go check it out when you get a moment.
really cute game with one of the most unique combat systems i've seen, i liked it a lot
the battle system is so interesting and i think its such an interesting storyline in general :3 the designs are so cute too
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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