
Guide Bunnygirl through a lab of malfunctioning robots in this RPG about self-care! Learn how to weaponize her emotions in combat and meet unhinged robots who seem to know more about her than she does. Can you protect Bunnygirl? And...who is she, anyway??
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Languages: English
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it’s a great game with an interesting story and i love such an interesting system of combat that revolves around both emotional and physical health it’s a creative game in every aspect of art, story, and gameplay plus you can order 1 million pizza
When I saw that this was almost exclusively the work of one singular person, I was really surprised. I would be lying if I said that this was Deltarune or Undertale-tier, but Toby Fox had(/has) a team behind him for that, and besides the 15-or-so beta testers (a number that's really easy to attain and a complete necessity for a game that relies on puzzles this much) and one "Additional Programmer", this game is basically a solo project. That being said, there's a lot to work with here: [h2]Combat[/h2] While it looks simplistic, the combat feels surprisingly fun and fluid. It might not offer much to the synergizing masterminds of more advanced RPGs, since the combos tend to fall into your lap, there's still a bit of strategy involved, and none of the fights are free by ANY means. Even with the ease of combos, it's really easy to lose track of one stat or another and lose the fight (which is not a knock on the game as much as it is my memory) [h2]Story[/h2] This is one of those games where I'm hesitant to even mention the story at all. This game lives and dies by its story and message. If the story intrigues you AT ALL, stop reading reviews and go play the demo (at least). It's well worth your time. Talking broadly, this game is a tad heavy-handed at times with its message, but it's never grating and feels really natural for the dialogue. There's never that moment where one character pokes the screen and goes "Hey, you. Yeah, you." and then proceeds to give the player the answer directly. It's almost a shame, because the game never really separates the player from Bunnygirl like I thought it would (and why one might draw comparisons to Deltarune at first glance). It does do something with the title, so don't drop it based on that alone. [h2]Music and Sound[/h2] This is where the budget and manpower shows itself. It's by no means grating, but if you have a trained ear, you'll pick out some oddities in the audio lineup. Nothing super major, but you'll hear some stock sounds and things that seem like they should sound different. The music, on the other hand, is largely excellent. The synth-y, bass-y undertones of the combat tracks are pretty well done. It's really good "thinking" music, which is nice, because "thinking" is what you and Bunnygirl are doing in the moment. The overworld tracks really sell the emotions of the zones they're in, while staying minimalistic and contained, a true feat considering the highs and lows of the game's emotional tones. [h2]Artwork[/h2] This is where the game truly shines, in my opinion. First off, each move that Bunnygirl learns has its own animation and spritework for it (which seems like a given, but remember that this is a solo developer). The character designs are quite respectable as well, really leaning into the idea that this is a society of robots. Parts are strewn about, some characters have vital components missing, yet continue to function (a fact that isn't forgotten about and does play into character moments a few times). I like it. There isn't too much to say about it, but the artwork clearly had some thought behind it. I'm running out of things to say, and this review is long enough. If you've read this far, the demo will have SOMETHING for you, even if the rest of the game doesn't. Go check it out when you get a moment.
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly amazing game, tightly built and super emotional ;w;
the battle system is so interesting and i think its such an interesting storyline in general :3 the designs are so cute too
you are, in fact, not a bunnygirl
Great little game. I love the art-style and the combat is really neat.
great story, mechanics, art, and music
nice short and sweet little game
This is the first game i have ever played that felt personal.
i liked the combat and having to manage my E. HP
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