
Guide Bunnygirl through a lab of malfunctioning robots in this RPG about self-care! Learn how to weaponize her emotions in combat and meet unhinged robots who seem to know more about her than she does. Can you protect Bunnygirl? And...who is she, anyway??
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you are, in fact, not a bunnygirl
I love games that you can tell the creators put passion into, and this game is full of it. Its not perfect, but its a great little game that id strongly recommend
it’s a great game with an interesting story and i love such an interesting system of combat that revolves around both emotional and physical health it’s a creative game in every aspect of art, story, and gameplay plus you can order 1 million pizza
Has a very fun and unique battle system
I loved it, even though the save time thing was odd, since it said 1000 minutes(I think), but eh. Kinda sad I can't go back to a save when done, but again, I like it, since it shows you finished your journey with that bunnygirl. One odd thing was a softlock if you went back and went to a few certain parts for uhhh, the starting area(Can't remember the name), the doors and the part connected to where you fall, if you leave the room they rise up and you can't go anywhere besides quitting(I think) EITHER WAY, 10/10, I loved everything about the game and wish it continues or something, or has more routes, or more games. I loved Eddie(I think) and Elaine, the fights were fun too despite the difficulty sometimes I tried to spare them/calm them down with the emotional/energy meter(Can't remember), but found out it just kills them, but I prefer emotion anyway
I like this game and do want to recommend it. But the game froze mid playthrough and I lost too much progress because there was no save point for a while. I beg for a fix
Holy, Im happy I got this when it was free, I went in blind, as always, and I was not disappointed. Also it has references to some musicians and most importantly an epic WILL WOOD REFERENCE! Im also pretty sure the song "Welcome to Paradise!" was inspired by Suburbia Overture by Will Wood. Well anyways, I hope this game gets more attention wich is why im leaving a reviev.
Genuinely amazing game. From start to finish it was such a surreal experience, and man was it good. Characters and story shine the most, music is also quite a banger (soundscape in general is very well done and surprisingly immersive). Combat here is one of the most unique takes on turn-based I have ever seen. And ofc, art is really charming and cute. In other words, PEAK. Definitely can recommend!
The game is absolutely lovely, having a unique combat system, good music, some jokes i laughed at and some goofy characters. But... [h1] The Caveat [/h1] The short play time. Six hours of gameplay. I would of loved if the game has expanded upon the areas, making some actual use out of the fast travel system. Instead, you don't have to use it at all, because the areas aren't that big and there is nothing to comeback to apart from [spoiler] that one robot stuck in the mineshaft in the case someone doesn't pick a [HAPPY] move on level up. [/spoiler]. Alongside that, the characters, although pretty enjoyable to interact with, they get barely any screen time. Even Elaine, basically your only companion, barely gets screen time nor backstory. There is a sprinkle of it, but that's just it. A sprinkle of lore. The three unique ways of ending the fight give a little bit of replay value, but that's it. All you get are different way of seeing how the enemy collapses. Good game, just too short.
You Are NOT Bunnygirl is a quite fun game. I saw some of the other reviews refer to it being like Undertale (and Deltarune), and I would say that although it certainly has quite a bit of inspiration from them, its narrative takes a decidedly different approach to that idea of combat with multiple resolutions. I ended up quite fond of it, and I think it committed to its central idea in a really interesting way. Sadly, most of the examples I'd really like to make are spoilers, but you'll see what I mean if you play it. As for the actual gameplay, I thought it worked very well. It allows for lining up multiple actions in a row. This plays very interestingly alongside the health system, where alongside your physical health, you have emotional health (which needs to not hit EITHER end or you lose), and all of your abilities move it up or down. Together, that means lining up different abilities (especially if you get some of the optional bonus skills) to try to hit your enemies effectively while trying to keep your emotional health in a safe position. One of the few things I'd say was lacking is that it could use some late game fights that allow you to push that a bit more, since a lot of them can be beat really fast by the right combo of attacks. On top of that, the game has quite good music, and I enjoyed its art style quite a bit too. All around, quite a good game. I greatly enjoyed it.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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