
YOU... and who else? is an addictive Strategy game developed by Aldorlea Games. Recruit troops, improve your skills, conquer castles and progressively unite the world under one banner. Your ability to come up with a good tactic will be tested!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You... and who else? takes an old-school approach to strategy gaming by putting players in command of an ambitious campaign of conquest across a fantasy world divided by rival powers. Developed and published by Aldorlea Games, the title focuses less on cinematic storytelling and more on tactical decision-making, offering a compact but engaging experience for players who appreciate methodical planning. Its premise is simple: build your forces, strengthen your commanders, and lead them through a succession of battles that will determine the fate of the continent. While the game does not present an especially deep narrative, it succeeds in establishing a clear objective that keeps the campaign moving forward from one battlefield to the next. The foundation of the experience lies in its blend of strategy and role-playing elements. Players are tasked with assembling armies under the leadership of a diverse collection of generals, each possessing distinct abilities and preferred troop types. Progression is tied to victories, allowing commanders to become stronger through earned rewards and upgrades. This creates an enjoyable sense of advancement, as leaders who initially seem average can eventually become invaluable assets with proper investment. Deciding which commanders to prioritize adds another layer of strategy, especially when later encounters introduce more dangerous opponents and larger engagements. One of the game's more appealing features is the amount of variety packed into its modest scope. With 20 unique leaders, approximately 80 recruitable characters, and dozens of locations spread throughout the campaign, there is enough content to encourage experimentation. Different leaders lend themselves to different tactics, whether emphasizing overwhelming offense, defensive positioning, or balanced troop management. Players who enjoy optimizing party compositions will find satisfaction in discovering combinations that complement one another. The structure may be straightforward, but the number of potential approaches prevents the gameplay from becoming entirely predictable. Visually, You... and who else? embraces the aesthetic sensibilities of classic indie RPGs. Its presentation is modest and unmistakably budget-conscious, featuring colorful environments and functional interfaces that prioritize usability over spectacle. The game is not attempting to compete with large-scale strategy releases, and expectations should be adjusted accordingly. Character portraits and battlefield layouts are serviceable, while the soundtrack provides a fitting backdrop without becoming particularly memorable. There is a nostalgic quality to the overall package that longtime fans of independent PC games may appreciate, even if newer audiences find some aspects dated. The difficulty settings are another welcome inclusion, allowing players to tailor the experience to their preferred level of challenge. Higher difficulties require thoughtful resource allocation and a willingness to adapt strategies when circumstances change. Battles can quickly become punishing if players underestimate enemy strengths or rely too heavily on a single tactic. At the same time, overcoming a difficult encounter delivers a genuine sense of accomplishment. The campaign's estimated length of roughly 10 to 20 hours feels appropriate for the amount of content available, offering enough time for meaningful progression without overstaying its welcome. Despite its strengths, the game is not without limitations. Combat encounters can begin to feel repetitive over extended sessions, and the lack of a stronger narrative framework means there are fewer memorable character moments to break up the strategic gameplay. The interface occasionally reveals its age, and some quality-of-life improvements common in more recent strategy titles are absent. Players looking for cutting-edge mechanics or extensive customization options may come away wanting more. Nevertheless, these shortcomings are largely offset by the game's earnest design and commitment to delivering a focused tactical experience. Ultimately, You... and who else? is a niche title that understands its audience. It caters to players who enjoy traditional strategy games where success is earned through preparation and careful decision-making rather than fast reflexes or flashy presentation. Aldorlea Games has created a competent and enjoyable adventure that may not redefine the genre but offers enough tactical depth to remain engaging throughout its campaign. For fans of classic indie strategy and RPG hybrids, it serves as a pleasant reminder of a style of game that continues to have a dedicated following. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4K | 61 | 52% | $9.99 | |
| $17.4K | 55 | 84% | $9.99 | |
| $17.4K | 55 | 82% | $9.99 | |
| $17.4K | 90 | 88% | $14.99 | |
| $17.4K | 104 | 92% | $5.99 | |
| $17.4K | 88 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.7K | 324 | 87% | $11.99 | |
| $7.7K | 210 | 42% | $1.99 | |
| $96K | 578 | 89% | $5.99 | |
| $28.5K | 116 | 72% | $9.99 | |
| $1.2K | 13 | 92% | $2.49 | |
| $869 | 8 | 100% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
░░░░░░░░███████████████░░░░░░░░ ░░░░░█████████████████████░░░░░ ░░░░████████████████████████░░░ ░░░██████████████████████████░░ ░░█████████████████████████████ ░░███████████▀░░░░░░░░░████████ ░░███████████░░░░░░░░░░░░░░░███ ░████████████░░░░░░░░░░░░░░░░██ ░█░░███████░░░░░░░░░░░▄▄░░░░░██ █░░░░█████░░░░░░▄███████░░██░░█ █░░█░░░███░░░░░██▀▀░░░░░░░░██░█ █░░░█░░░░░░░░░░░░▄██▄░░░░░░░███ █░░▄█░░░░░░░░░░░░░░░░░░█▀▀█▄░██ █░░░░░░░░░░░░░░░░░░░░░░█░░░░██░ ░███░░░░░░░░░░░░░░░░░░░█░░░░█░░ ░░█░█░░░░░░░█░░░░░██▀▄░▄██░░░█░ ░░█░█░░░░░░█░░░░░░░░░░░░░░░░░█░ ░░░██░░░░░░█░░░░▄▄▄▄▄▄░░░░░░█░░ ░░░██░░░░░░░█░░█▄▄▄▄░▀▀██░░█░░░ ░░░██░░░░░░░█░░▀████████░░█░░░░ ░░█░░█░░░░░░░█░░▀▄▄▄▄██░░█░░░░░ ░░█░░░█░░░░░░░█░░░░░░░░░█░░░░░░ ░█░░░░░█░░░░░░░░░░░░░░░░█░░░░░░ ░░░░░░░░█░░░░░░█░░░░░░░░█░░░░░░ ░░░░░░░░░░░░░░░░████████░░░░░░░
we need chinese, we need chinese, we need chinese. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
нет
Nice game for me. Thaks to the authors.
f wefwe wef wef
rwegerg gergerg wergerg
I kept holding on playing and cheating, and voila! My first perfect game.
Ничо не понял, но рисовка понравилась.
I'd honestly just be repeating what a lot of people who don't recommend this game are saying. I'm falling asleep every now and then because I have to grind my generals to level 3 for that 1 extra troop to stand a better chance against a certain boss because there are too many waves and too many mixed troops in some waves with the limited options I'm given. This wouldn't be so bad if you weren't receiving single digit exp and you need around 200-300 exp JUST TO FRIGGING LEVEL!!! THE BEES!!! NOT THE BEES!!! (I really don't want to think about the later parts of the game, especially since I'm already fighting 10+ waves of enemies so early.) This game is a GRIND and it doesn't respect the player's time in the least bit. There is no sense of progression because you spend your entire time grinding just to be able to nudge yourself an extra wave closer to getting to a boss and praying they don't 1 or 2 shot you and there being nothing you can do about it. The fights themselves honestly take a lot longer than you'd like because menus are slower than a snail if you aren't just spamming rush and even then, attack animation is also slow. At least it just feels that way because of just how little there actually is to this game and how much you need to grind the same forest for long periods of time. There's zero actual variety to this game. The most we get is a bunch of Generals with different classes from each other. That's it. The game play loop is just a slog. If this was anything other than an RPGM game, I might actually be more interested in the grind and game play loop. But, unfortunately, there really aren't very many games that use this concept. There are very few and for good reason. Mainly because nobody has really been able to successfully do this concept justice. Probably for the best at this point. Its just another one of those "good on paper, bad in practice" concepts. The fact this game has been abandoned and of course, as per Aldorlea fashion, they seemingly have zero intention of making a more QOL revisit, is just sad and quite frankly sickening. Then again, Aldorlea has an entire collection of games that would be so much better if they just came back and made some tweaks and adjustments to stats and balancing and QOL improvements. But, for some stupid reason, they completely ignore and disregard these issues and we get stuck with a library full of "games that could be so much better with just a little bit more elbow grease". Its a sad time we live in for RPGM games. So many missed opportunities it should be illegal. I still think Millenium will be the best RPGM series we will ever have on Steam and we just need to accept that. It took around 10 years for a Laxius Force Anniversary to bring them to Steam in the form of an RPGM horror game. Fortress of Hell. (Which I have a severe love/hate relationship with because that game was a nightmare to play without getting lost and they have the gall to charge for a strategy guide to go with it because of how nonsensical it is to progress and traverse through the game, let alone 100%.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.