
In Ynglet, you jump, dash, slide, bounce and float your way through an abstract, effervescent sky. Melt into the reactive, dynamic soundtrack, while beautiful colors make every moment a visual treat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
About
A Floating Non-platformer
In this experimental platforms, we did away with the most basic building block of the genre: The platforms.
Move to Groove
With a dynamic, reactive, beautifully complicated soundtrack, you'll make a new melody with every move you make.
Mesmerizing Movement
Learn new ways to wrap your mind around interlocking space, riding down slipstreams, dashing into reflective pads, and resting in safe, secure bubbles.
Doodles Come to Life
The hand-drawn art style evokes every absent-minded drawing you ever made in the margins of your school notebooks.
Fluid Difficulty
Quick respawns and granular difficulty means challenge comes in all shapes and sizes-- even the shape and size of an amoeboid squid-thing.
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−60% | 383reviews | 98% | — | $19.3K |
| $3.99−50% | 37ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short, fascinating platformer. The game has ~6 main levels and ~12 optional levels, which are accessible from the start via "Extra World" and "Special World". The game's big selling point is that platforms aren't solid objects, instead they act like bubbles of water you float/swim through. While you might think this would make the game easy, later levels introduce more mechanics and drastically reduce the number of available platforms, forcing you to work with the game's physics. Good stuff: + For a platformer, it controls surprisingly different than other games in the genre, and requires a different thought process to make it through most levels. + You can make your own checkpoints without using any resources, allowing you to customize difficulty mid-level + Art style is minimalistic and makes it easy to understand mechanics fairly quickly + New mechanics require a little bit of trial and error to figure out, there's no direct explanation given. This keeps with the game's aesthetic, though. + There's an entire [spoiler]mini-golf minigame with 18 holes[/spoiler] you can unlock, which feels more fleshed out than I would expect. + There's accessibility options Stuff I'm not fond of: - Level selection is deliberately obtuse, and when you unlock a new level, it's rarely placed on the map next to the level you just completed. You need to hunt for where you're supposed to go next. - Progression is strictly linear, you unlock one level at a time. I'm not crazy about searching for levels on a world map. - The PDF achievement is genuinely ridiculous. Read which keys you need to press during the credits and it will unlock, you don't actually need to go to Copenhagen. [url=https://store.steampowered.com/app/1336070/Ynglet_Prologue?snr=1_7_15__13]There's still a free demo if you're on the fence.[/url] Again, the game isn't too long, but it took me two evenings to complete. I'd recommend trying it out if you'd like to experience something fresh, gameplay videos don't do it justice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Japanese +3 more
| $7.99 |
| 26ratings |
| 99% |
| — |
| not modelled |
| $3.19−60% | 8ratings | 76% | — | not modelled |
| $7.99 | — | — | — | not modelled |
| $3.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game a little bit short but i would recommend
chill ahh game, dont use a trackpad...
Elegant and very smooth gameplay, nice with a controller. I enjoyed the mix of simplicity and dynamic music and texture, it's somehow soothing and thrilling at the same time. Also enjoyed the evolution of the world as you progress, the introduction of simple characters and effects that give you something to invest in besides just finishing a bunch of levels. Another great Nifflas game.
lovely little indie gem
the perfect blend of simplicity with interesting, emergent mechanics that allow for lots of adaptability in gameplay, and the perfect blend of visuals, audio, and vibes that can't lead to anything but immediate flow state. very open 'puzzle' game that lets you solve most things however you want, while leaving room for fun skill expression, and the openness of the game is well balanced (more so on the higher difficulties. don't let the name of the highest difficulty, "too hard", scare you away from it (only available after fully beating a campaign)). reminds me a lot of mosa lina in how i feel playing it, which means this game, with just its 3 hour runtime (although i will probably be playing more soon), might be in my top 20 favorite games oat (which i swear means more than how it might sound. i play a lot of games i think maybe).
Ynglet is an imaginative indie platformer that takes the familiar foundations of the genre and rebuilds them into something entirely unique. Developed by Nifflas and published by Akupara Games, the game abandons many of the conventions players normally associate with platforming adventures. Instead of running across solid ground and leaping between platforms, players guide a strange aquatic-like creature through a floating world composed of bubbles, currents, and abstract structures. The result is a highly creative experience that emphasizes movement, rhythm, and exploration while presenting one of the most distinctive gameplay concepts in modern indie gaming. The story is intentionally minimalist, allowing the gameplay and atmosphere to take center stage. Players assume the role of a small creature searching for lost companions who have become separated following a mysterious event. Rather than relying on dialogue-heavy storytelling or lengthy cutscenes, the narrative unfolds through visual cues and environmental interactions. This understated approach works remarkably well because it encourages players to interpret the world for themselves while maintaining a sense of wonder and curiosity throughout the journey. The most remarkable aspect of Ynglet is undoubtedly its movement system. Traditional platforms are almost entirely absent. Instead, players move between floating bubbles that act as temporary resting points. Outside these safe spaces, gravity exerts a constant pull, forcing players to carefully manage momentum and trajectory. Navigating the world becomes a fascinating exercise in timing and precision, requiring players to launch themselves between bubbles, adjust their movement in midair, and master the game's distinctive dash mechanic. What initially feels unfamiliar soon becomes second nature, transforming movement into one of the most satisfying aspects of the experience. As players progress, the game steadily introduces new mechanics that expand upon the core movement concepts. Certain bubbles propel the player in specific directions, while others react dynamically to movement or disappear after use. Environmental objects can redirect momentum, create shortcuts, or introduce entirely new navigation challenges. The game consistently builds upon previous ideas without overwhelming the player, ensuring that each new area feels fresh while maintaining a cohesive gameplay identity. One of Ynglet's greatest accomplishments is the sensation of flow it creates. Once the controls become familiar, traversing the world feels incredibly fluid. Players bounce between bubbles, chain together dashes, and glide through environments with an elegance that is difficult to describe but immensely satisfying to experience. The movement system rewards experimentation and encourages players to approach obstacles creatively. Simply traveling through the world becomes enjoyable enough to serve as its own reward. The visual design is equally impressive. The game embraces a hand-drawn artistic style that gives every area the appearance of a living illustration. Bright colors, abstract shapes, and unusual creatures populate the environments, creating a world that feels simultaneously alien and inviting. The visuals are constantly animated with subtle movement and energy, making the entire world appear alive. This artistic direction helps establish a unique identity that separates Ynglet from countless other indie platformers. The game's soundtrack deserves special recognition because it is deeply integrated into the gameplay itself. Rather than serving merely as background music, the audio reacts dynamically to player actions. Movement, dashing, and environmental interactions influence the evolving soundtrack, effectively allowing players to contribute to the music as they explore. This creates a powerful connection between gameplay and sound design, making every action feel meaningful. The result is an experience where visual presentation and audio work together seamlessly to reinforce the game's atmosphere. Level design is another area where Ynglet excels. Each area introduces new ideas and challenges without abandoning the mechanics that players have already learned. Exploration is encouraged through optional pathways, hidden collectibles, and alternate routes that reward curiosity. The game respects player intelligence by allowing experimentation and discovery rather than relying on excessive tutorials or handholding. This design philosophy helps maintain a strong sense of engagement from beginning to end. The difficulty curve strikes an effective balance between challenge and accessibility. Mistakes are rarely punished harshly thanks to quick recovery systems and generous checkpoints. This allows players to focus on learning and mastering movement rather than becoming frustrated by repeated failures. While some sections require precision and careful timing, the game consistently feels fair and encourages persistence through positive reinforcement rather than punishment. One of the few criticisms that can be directed at Ynglet is its relatively short length. The main adventure can be completed within a handful of hours, particularly by experienced players. However, the concise runtime ultimately works in the game's favor because it prevents the core mechanics from becoming repetitive. The experience remains consistently inventive throughout its duration and concludes before its ideas begin to lose their impact. Additional collectibles and optional challenges provide extra goals for players who wish to spend more time within the world. Ultimately, Ynglet is a shining example of creative game design. It takes a familiar genre and reimagines it through a completely different lens, resulting in an experience that feels fresh, elegant, and memorable. Its innovative movement system, reactive soundtrack, stunning hand-drawn visuals, and thoughtfully designed levels combine to create a platformer unlike almost anything else available. While its short length may leave players wishing for more, the quality of the journey more than compensates for its brevity. For anyone interested in inventive indie games and unconventional platforming experiences, Ynglet stands as a remarkable achievement and one of the most original titles in the genre. Rating: 9/10
Good times!
fun little platformer thats unlike anything else. really cool graphics and its cool how your movements change the music. would absolutely recommend esp bc its on sale rn for like $3. just try it.
Love this. Feels right out of the indie/ wiiware era, and I can't get enough of it.
Players by region
Where this game's players are, estimated from review languages.
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