
In Ynglet, you jump, dash, slide, bounce and float your way through an abstract, effervescent sky. Melt into the reactive, dynamic soundtrack, while beautiful colors make every moment a visual treat.
Modeled estimate, not a reported figure. How we estimate →
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About
A Floating Non-platformer
In this experimental platforms, we did away with the most basic building block of the genre: The platforms.
Move to Groove
With a dynamic, reactive, beautifully complicated soundtrack, you'll make a new melody with every move you make.
Mesmerizing Movement
Learn new ways to wrap your mind around interlocking space, riding down slipstreams, dashing into reflective pads, and resting in safe, secure bubbles.
Doodles Come to Life
The hand-drawn art style evokes every absent-minded drawing you ever made in the margins of your school notebooks.
Fluid Difficulty
Quick respawns and granular difficulty means challenge comes in all shapes and sizes-- even the shape and size of an amoeboid squid-thing.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this. Feels right out of the indie/ wiiware era, and I can't get enough of it.
good game a little bit short but i would recommend
chill ahh game, dont use a trackpad...
the perfect blend of simplicity with interesting, emergent mechanics that allow for lots of adaptability in gameplay, and the perfect blend of visuals, audio, and vibes that can't lead to anything but immediate flow state. very open 'puzzle' game that lets you solve most things however you want, while leaving room for fun skill expression, and the openness of the game is well balanced (more so on the higher difficulties. don't let the name of the highest difficulty, "too hard", scare you away from it (only available after fully beating a campaign)). reminds me a lot of mosa lina in how i feel playing it, which means this game, with just its 3 hour runtime (although i will probably be playing more soon), might be in my top 20 favorite games oat (which i swear means more than how it might sound. i play a lot of games i think maybe).
友達から頂いたゲームです。 ゲームコントローラ必須のアクションゲームで、水中を自由に泳いでいく中で空気中?に出ると重力で落下するが基本ルール。 ステージを進めるごとに出てくる新たなギミックを理解して着実にできることが増えていく感じがとても面白かったです! 基本ステージで応用アクションを行って取得する実績でも一苦労でしたが、その後に出てきた追加ステージが基本ステージの量を軽く超えている & 難易度も高い...のでそっと閉じてしまいました(笑)。アクションゲーム好きの方は是非腕試しに買ってみると面白いかなと。 ゲームアートが線だけでここまで微生物空間?を表現できるのかや、自分の操作に合わせて音のフィードバック?があるのは楽しい体験度を高めていて良きでした。 (一部ステージで光の演出が強すぎて、個人的には目が辛いところがありましたが...)
风格非常奇幻电子的类平台跳跃,这个风格立刻让我联想起了好久以前玩过的《Hohokum(花花卡姆)》,微妙的电波感。图形设计间似乎包含了细胞和突触的暗喻,但是又处处可见可爱手绘风格的电线塔和电车,又或者两者皆不是?挺有意思的,至少非常独特,就是玩久了有点容易光敏性癫痫。
Elegant and very smooth gameplay, nice with a controller. I enjoyed the mix of simplicity and dynamic music and texture, it's somehow soothing and thrilling at the same time. Also enjoyed the evolution of the world as you progress, the introduction of simple characters and effects that give you something to invest in besides just finishing a bunch of levels. Another great Nifflas game.
Изумительно
視覚と聴覚の両方で心地良かったです。とてもおすすめ。
fun platformer type game, not much replayability after beating the game fully tho, takes around 3 hours to 100% all achievements (with my pace)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Japanese +3 more
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