
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 14.2Kreviews | 87% | — | $1.3M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный проект на несколько вечеров, который дарит широкий спектр эмоций. Геймплей довольно прост и порой не хватает свободы действий, однако она здесь есть. Как в плане мимолётных результатов наших действий, так и долгосрочных. История не про героев и не про славу, а про жизнь и её непреклонность. Отлично лечит инфантилизм, если относиться к игре уважительно. Смело могу поставить 8/10 при учёте потраченное время = полученные эмоции. Претензия лишь к интерфейсным недочётам и ачивкам, для получения которых нужно полностью перепроходить игру, а это, как по мне - моветон, уж извините.
История держится прежде всего на семейной линии и придворных интригах. Персонажи постепенно раскрываются через бытовые разговоры и конфликты, благодаря чему происходящее ощущается живее обычной текстовой стратегии. При этом часть второстепенных веток остается недораскрытой, а некоторые сюжетные решения выглядят слишком прямолинейно. Управление королевством здесь построено так, что почти каждое решение заставляет выбирать между практичностью и совестью. Просители приходят один за другим, ресурсов постоянно не хватает, и игра хорошо передает это неприятное чувство, когда помочь всем физически невозможно. За счет такого давления даже простая выдача золота или отказ воспринимаются достаточно остро. Визуально проект выглядит приятно, музыка хорошо поддерживает настроение, но механически игра довольно быстро показывает свой потолок. Распределение ресурсов начинает повторяться, новых ситуаций становится меньше, а финал заметно подводит. После всей аккуратной подготовки концовка ощущается слишком скомканной и не дает того эмоционального выхлопа, которого ждешь после всего пройденного пути. Оценка: 7/10. Игра умеет втянуть в свои заботы настолько, что начинаешь реально переживать из-за очередного выбора. Жаль только, что к самому завершению она будто торопится закончить разговор и уходит чуть раньше, чем хотелось бы.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor juego que he tenido el gusto de gozar. De inicio a fin me tuvo enganchado, lo crudo de las decisiones, si tomas una decision mal puedes perder un familiar. El final es lo mejor del juego. Probare el 2. el 1 entra en mi top juegos
Dull. Boring. It's essentially a story-driven management game in which you allocate resources and make decisions for your kingdom. But it's so painfully slow paced, tedious and repetitive to play that honestly I'd be surprised if people would play it for free these days, let alone at this price. As I see it, the interest in this kind of game dried up years ago and it just can't compete.
A fun little game, although quite simple overall. If you enjoy decision-making games and especially medieval settings, you'll most likely have a good time with it. That said, the gameplay is fairly straightforward. Unless you have terrible luck (or a very low IQ 😄), you should be able to finish it on your first playthrough without too much trouble. The biggest downside is its short length—around 4 to 5 hours—and the replay value is fairly limited once you know the story. I probably wouldn't recommend buying it at full price, but if you grab it on sale or through a bundle like Humble Bundle, it's definitely worth playing. Overall, it's a pleasant and enjoyable experience that I'd recommend to fans of the genre.
I am extremely disappointed in this game. The first few hours were intriguing: the choices between who to help, who to ignore, with whom to ally. Some early events feel like you should have more influence, but that's excusable in setting up the situation. What's not excusable is how the main events are scripted, with outcomes that ignore almost all the work you've done up to that point. Upon the pre-determined ending of the first battle with Radovia, I searched through the reviews and comments and found many others who likewise complain about how on-rails the main story is. I am so frustrated that I am not wasting any more time with this game. The early game has so much promise, that the lack of ability to effect the core narrative feels like a betrayal. I would suggest that the "choices matter" tag be removed from this game, as they really don't matter in the end. "Visual novel" may be more appropriate, since managing resources well or poorly ends you up in the same boat. Very disappointing.
The game positions itself as varied and replayable, but that's a lie. Savescumming and repeating the same dialogues after poor management decisions is bad game design. No experiments, just a linear model. Sometimes this design flaw is overshadowed by other aspects, but there are none here.
Was not expecting it to get me so involved, to be honest. I thought it would be a little game with clear circumstances of every decision, like My Majesty or Reigns: Her Majesty but in the end I was surprised in a good way, got my first (but not the last, I can assume) ending and didn't notice how four and a half hours passed by. The story is interesting and at a couple of moments my face went :0 Yeah, sometimes it is predictable but you cannot avoid it after so much stuff being made in a fantasy setting. The twists and tension is still well-made, though. Sountrack is mind blowing. It just is, you gotta listen. The management system is not that hard since here, I think, immersion and the plot is way more important, the mechanic with gold and supplies is just a great way to make the game not too easy and chellanging enough not to make it a visual novel. Solid 8-9/10, a good one to spend your evening with
Линейный кал с дешевым сюжетом,где выборы по итогу даже не влияют на финал.
Fun pixel story game with management and decision making. Solid few hours of gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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