
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 14.2Kreviews | 87% | — | $1.3M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Could've been done so much better. Story kinda lame and generic. Oh god i hope i'll never have deailng with 4 daughters at once
Fun pixel story game with management and decision making. Solid few hours of gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was not expecting it to get me so involved, to be honest. I thought it would be a little game with clear circumstances of every decision, like My Majesty or Reigns: Her Majesty but in the end I was surprised in a good way, got my first (but not the last, I can assume) ending and didn't notice how four and a half hours passed by. The story is interesting and at a couple of moments my face went :0 Yeah, sometimes it is predictable but you cannot avoid it after so much stuff being made in a fantasy setting. The twists and tension is still well-made, though. Sountrack is mind blowing. It just is, you gotta listen. The management system is not that hard since here, I think, immersion and the plot is way more important, the mechanic with gold and supplies is just a great way to make the game not too easy and chellanging enough not to make it a visual novel. Solid 8-9/10, a good one to spend your evening with
Karım öldü, büyük kız maddi durumlardan prense satıldı, ortanca barbarla kaçtı, küçük benden nefret ediyor çok gerçekçi kesinlikle öneririm.
(Данный обзор может содержать спойлеры и ненормативную лексику, если тебе это не по душе, то иди в ж*пу и листай дальше) Меня все больше начинают радовать инди-игры. Мне пугаться или как? Мы играем за короля Эрика, что ведет свои королевские дела. Мы выслушиваем наших поданных и решаем их проблемы. Или нет, зависит от ресурсов. Но будьте осторожны, ведь если не останется золота в казне, то смерть. Нет провианта - смерть. Часто отказываете поданным - посадят на вилы. По сюжету на наше королевство надвигаются варвары, с которыми когда-то заключил договор Эрик. Но наш король не хочет держать слово, поэтому готовимся к войне. Заручаемся поддержкой с соседним государством в обмен на руку старшей дочери. Но не все так просто, ведь короля дружественной страны отравили на свадьбе дочери Эрика и Иво (сынишка-ган*он почившего короля) забирает свои войска. Вроде финита ля комедия и можно готовить попки для здоровенных копий, но мы призываем местных лордов на помощь. Игра хорошая, но я немного включу душнилу) Эрик - это чмо, а не король. Им помыкают и диктуют свои правила абсолютно все. Вроде разрабы хотели показать сложность выбора, но немного страдает логика средневекового строя. Даже дочерей не может держать в узде. И каждая из них поет о том, что не хочет замуж за каких-то там принцев и королей. В современном мире это звучит неплохо, но в средневековье их с младенчества готовили к этому, ведь просто судьба у них была такая. Их выдавали замуж за знатных особ, чтобы были хорошие связи у родителей. Так еще и средняя дочь уходит с подругой сердца в закат. Клим Саныча на вас нет. А так игра мне понравилась, хоть и есть спорные моменты. Но осталось только хорошее впечатление. Оценка: 7.5/10. Иииииииииииииииииииииииииииииииииииииииииииииииии помните, Тот, кто играет в престолы, либо погибает, либо побеждает. Середины не бывает!
Pros: +Obtaining kingdom alliances can be satisfying +The battles are fun +A few pets are slightly immersive and enjoyable +Watching the approval rating go up when you send agents or resources to villagers +You can discover a few secrets in your kingdom +Helping the villagers does pay off eventually +Some decent pixel art for the backgrounds Cons: -the sounds and voices characters make are annoying enough for you to want to skip through the dialogue -The major events of the game are the battles, every stage of the game has a countdown timer leading to a battle. You'd think the game would try to build up suspense or pacing for upcoming battles, but instead it's the exact opposite: half of gameplay is judging the NPC's in the throne room, however making informed decisions requires reading large amounts of boring filler dialogue. Another maybe 5th of the dialogue is tending to the PC's family drama, which doesn't get any better. -Most pets and characters are either boring, annoying or just background noise that makes them too unlikeable to relate to them or care about them. -Villagers make up a major chunk of the NPC's you will talk to, however they rarely stand out from each other in terms of consequences -There is propaganda in the game: 1) the king is for the most part a doormat for the 2 daughters that live with him and despite them actively creating havoc throughout the story, the PC can rarely discipline them or say no to them when they act out. Thus a patriarch that does not assert healthy family boundaries. 2) after defeating the first antagonist (an adult king who tries invade the PC's kingdom and marry his underage daughter) the story tries to humanize the invaders (radovians) through the second story arc: at the beginning of the second arc you seek alliance with 3 kings, one of them wants you to help the refugees of the invaders, while the other 2 kings want you to harm or be indifferent to the refugees. Of these 2 kings one of them is a pedophile. Soon after the meeting with the 3 kings you have a discussion with the first antagonist who tells you sympathetic details to humanize and falsely justify his actions and the refugees of his country, mostly by arguing what him and his army did were out of desperation for status and resources; when the PC confronts him about his country having a mass rape issue he feigns personal responsibility despite being the king of his country. Note in dialogue he doesn't claim to be a king but rather his people made him king. The story humanizes illegal immigrants as simply NPC's that you can choose to help (and be treated as the good guy for doing so) or not help, it's black and white. The game neglects the fact that in real life illegal immigrants can disregard their foreign host country by their properties, customs and laws, including trespassing, theft, assault, sexual assault, rape, etc.. I.e. illegal immigrants in "yes your grace" are an ideal not real reflections with gameplay effects that have negative repercussions on the morale or stability of your kingdom for accepting refugees. 3) The second oldest daughter (whose underage) is full of red flags: she starts a gay relationship with the daughter of the first antagonist (the adult that tried to marry her and admitted to wanting to have kids with her), integrates into her gay-lover's culture and rejects her own culture for that of the invaders (radovians), including getting a tattoo, cutting and dying part of her hair, getting a nose ring, tearing off a part of her expensive royal clothes (which is both disrespectful to her culture and a waste of a good dress which could have sold, given away to the less fortunate or handed down to her sister) and overall rejecting any qualities that would be considered feminine. Note that the culture she's accepting (radovians) is one that has failed so miserably that it lead to mass rape, civil war and probably other heinous acts, meanwhile the culture she's from is actually stable enough for her to have a roof over her head. She is like a champagne communist, she is from a wealthy family but can afford to support her poor lifestyle choices, go about being a thug and advocate the reform of her country to be more like the broken country of the radovians. Summary: Dialogue is bigger than your player choices, it has a designated indutstry plant, political propaganda and an overly-repetitive (to the point of being boring) gameplay loop where your just waiting for most of the game for the battles to start. Score: 3/10
Линейный кал с дешевым сюжетом,где выборы по итогу даже не влияют на финал.
Un juegazo, una vez más se demuestra que una historia bien contada le da mil patadas a un sandbox infinito y vacío.
Encontré este juego hace un par de años creo, en la Play Store. En aquel momento no podía permitirme comprar juegos, pero al momento de jugar este en especifico, me prometí a mi misma que en algún momento lo compraría. No me ha decepcionado. Es un juego precioso de principio a fin. Manejas deciciones que SÍ tienen peso y relevancia para el final y el desarrollo del juego, y aunque parezca simple te obliga a echarle cabeza a las cosas que haces. A su vez, es un juego que me rompió el corazón. SPOILERS: Oh, Lorsulia, siempre me dolerás.
유저 한글패치 적용시 게임 진행이 불가능 할 정도로 화면이 깨지고 브금도 섬뜩하고 찢어지는 소리로 들립니다. 현재로썬 한글패치 적용시 게임 진행이 불가능하니 한글 기대하고 오신 분들은 구매를 하지 마십시오.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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