
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 14.2Kreviews | 87% | — | $1.3M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this game on sale and part of a bundle. It was fine enough for a cheap price, since the story is fairly simple and linear. The art style is fine, the Sims-esque dialogue is somewhat annoying to me, but the writing is decent enough. My biggest complaint is that the core gameplay loop is somewhat the same and not super engaging. Would only recommend this game for very cheap.
The game of "there are no right answers, but absolutely wrong moves" is well worth the time you invest in it. Very well written story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic storytelling with some heavy choices that you'll have to make throughout its runtime. Yes, Your Grace never feels unfair or too difficult but expect some major outcomes from who you decide to help!
This game pretends to be about a king defending his home, but is in fact about your daughters growing up in a big scary world. Expect emotions.
I honestly don’t understand the appeal of this game. The writing is terrible and reads like a YA novel, the gameplay barely exists and the story has a few okay ideas, but the way they’re executed just makes it feel like generic fantasy 101. I’d say it’s alright for a mobile game, but as far as I know it’s just for PC and consoles. If you can get it on sale it might be worth it, but other than that I can’t really recommend this.
中年男人模拟器,一个国王需要给几乎每一个臣民处理家务,包括但不限于帮忙办婚礼·找儿子和治病·剧情也很抽象,为了赚钱我们甚至有可能需要卖毒品拉皮条赚钱,主角更是国王憋屈榜第一,你还需要用一大半的时间研究凑齐材料举办什么阴间仪式生儿子说没有儿子就没有继承权,但游戏中大量的领主却为女性,所谓的选择自由也只是表面,你永远也会被剧情杀,只能说一般吧,整体流程7到10个小时,如果你是为了模拟皇帝生活购入这款游戏的话应该会大失所望吧!当作i一个多结局故事游戏看待就好
I like the concept of the game along with resource management and all this decision-making though ironically enough I don't think that there's enough choice given to the player at critical moments. For a story game, this is a serious issue. --Spoilers-- --Spoilers-- --Spoilers-- During the wedding, I feel like when the king died of poisoning I should have had the opportunity to withhold my daughter from Prince Ivo- even if it meant my ruin. Letting him walk out of MY ♥♥♥♥♥♥♥ castle with MY daughter without any recompense, despite whatever royal holy customs had been done, is a decision I would never agree to. I'd rather hold him hostage and try to work around that or something like that. Regardless of how that would go it just feels like parts of the story are forcing you to do things and say things that you may not want to do or say, which is different from being forced to choose between one negative and a lesser negative.
Потерял всю семью
Nothing you choose to do in this game matters, and you can only play through it once.
玩这款游戏之前,你要明白,欧洲封建主与中国的皇帝完全不是一个概念。作为一名中世纪迷,我认为这款游戏把小国寡民的小封建主描绘的非常还原。尤其是联姻贵族政治,廷议村政既视感,与ck3与天国拯救里的内容极其共鸣,代入感极强,这四个小时我简直就是达文国王本人。而且备受吐槽的很多窝囊事都完全可以避免,能经常读档,后悔药非常廉价。甚至我出现了很多失误,民心溢出超多,一周目仍然达成了好结局,资源需求很宽松。无论是音乐还是剧情,它都对得起这个价格。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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