
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 14.2Kreviews | 87% | — | $1.3M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人感觉:这就是纯纯的垃圾游戏,并且是毫无争议的 我得承认这个游戏讨论的议题和小解密很有趣,但是游戏性极度欠缺,你甚至可以不推进游戏的主线(包括但不限于囤积兵马,解决案件)也能让游戏正常进行下去,那么这个环节的意义何在?并且游戏性的欠缺导致这款游戏的推进过程非常之无聊,可以说是味同嚼蜡也不为过,,, My personal take: This is an unapologetically terrible game, no ifs, ands, or buts about it. I’ll admit the themes it explores and the little puzzles are quite interesting, but the gameplay is severely lacking. You can even get through the game perfectly fine without progressing the main storyline—stockpiling troops, solving cases, and all that—and that makes you wonder what the point of those elements even is. The lack of engaging gameplay makes pushing through the game mind-numbingly boring; it’s honestly like chewing on wax.
**YES, YOUR GRACE REVIEW RELEASE: 2020 TIME PLAYED: 5.5 Hours PLATFORM PLAYED: PC (STEAM) SCORE: ★★★☆☆ THE BREAKDOWN +Strong character writing cementing the lead family's bond +Some interesting pragmatism vs. idealism choices +Expressive art and animations despite the simplistic graphics +Short enough for multiple playthroughs to compare choices -The scripted elements of the plot can feel a little overly railroaded -Certain choices feel more obtuse than nuanced --- In the words of the legendary Mel Brooks, "It's good to be the king." King Eryk of Davern rules a small domain, but at first glance, he seems to have it all: a loving and supportive wife, daughters who, despite their bickering, all adore their doting father, and subjects who by and large adore him. However, it isn't long at all before Yes, Your Grace reveals the cracks in the foundations of his life. Despite his attempts to rule fairly, problems have piled up: a neighboring nation of wildmen has threatened to invade unless he marries his eldest daughter, Lorsulia, to their chieftain. Lacking the military to fend them off, he instead arranges her marriage to a prince named Ivo closer to her own age from a nearby kingdom strong enough to fend off the invasion. On top of justifiably infuriating Lorsulia, this winds up for naught; Ivo's father is poisoned at the wedding, incurring Ivo's wrath until justice is served. Now juggling his family's personal conflicts, a pending invasion, the capricious whims of his new ally, and a sinking economy, King Eryk is under more stress than other. In terms of gameplay, this means managing the kingdom's day-to-day troubles while also preparing for the inevitable upcoming war. Each morning, Eryk heads to the throne room and deals with a line of petitioners. These can range from struggling peasants to shady businessmen promoting their goods to potential allies offering soldiers - but never for free, of course. To keep the kingdom running, Eryk has to balance their needs with his expenses. Giving gold to a farmer who lost their crop is a generous move, but the treasury is already strained; will not being able to pay for mercenaries doom him later? Thankfully, he's not entirely without help. On top of a bank willing to give loans (just be mindful of that interest), the king can recruit specialists who can set out and handle tasks without him needing to spend his limited coin. His Sergeant can handle matters of policing and encroaching scouting parties, his Herbalist can brew remedies and may even have a mystical gift for taming nature, and so on. Of course, they don't work for free either, so it circles back to managing the economy in the end. After handling the day's business and planning what's to come, the King spends the evening with his family. Understandably, things are a little strained since Lorsulia left with her new husband, with his other daughters wondering if they'll eventually be used for political alliance and his wife reinforcing the necessity in the wake of a startling reveal. Eryk can smooth things over by promising to do better, but again, his words and his actions may not align, and weighing the needs of his family against those of the kingdom becomes a constant source of tension. It's all quite rich and textured, which is why it's a shame that so much of it can feel on rails. This isn't to say that the choices don't matter; there are quite a few points that promote replay, and the difference between a masterfully handled kingdom and a poorly managed one is stark. But many of the plot's major events were put into motion before the game even started, and there isn't much the player - or King Eryk - can do to stop them. Realistic, perhaps, in the way it shows how our choices can catch up to us years later, but it does undercut a bit of the sensation of having a say in the plot. Still, despite this, Yes, Your Grace's snappy writing and thoughtful political intrigue make it worth a playthrough or two in my book. The sense of satisfaction upon keeping King Eryk's life together under impossible odds is prominent - I just wish that I had more of a hand in the major events.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Want a game that punishes good decisions? - Buy this one when it's on 75% sale or more!
改名叫无能的父亲算了,玩之前以为是扮演强而有力的国王,结果只能靠卖女儿换兵力,大女儿还必死,直接给我玩力竭了,还有这伊沃也太tm贱了,又蠢又坏,想给我下毒结果给自己亲爹毒死,大女儿嫁给他还家暴,是我我在城墙上得知这事就当场给他皮扒了,从来没玩过这么憋屈的游戏
Yes ! (your grace) Le jeu s'assume complètement : on est un roi, et on passe notre temps, le c*l sur un trône, à dire oui, à dire non. On se lève pour aller voir notre famille dans une autre aile du palais, on invite des princes et princesses, et gérons nos ressources que tout un chacun veut nous grignoter. Ajoute un pixel art de qualité, un écriture plaisante, un scénario intéressant, et tu obtiens un bon petit jeu même rejouable.
Yes, Your Grace продаёт себя как симулятор правителя с менеджментом ресурсов и тяжёлыми выборами. На деле — это семейная драма в декорациях упадочного королевства, и вот тут важно понять заранее, чего ты вообще ждёшь. Король Эрик — неказистый персонаж: казна пуста, войска нет, дочери цапаются, союзники смотрят с презрением, а сам он при любой неурядице бежит плакаться жене. Удивительно, как такой мягкотелый правитель вообще продержался у власти. Но именно как история о человеке, которого судьба методично швыряет на дно — работает. Каждый раз, когда кажется, что всё наладилось, сюжет придумывает новую беду. Проблема в геймплее. Игра обещает сложные выборы и напряжённый менеджмент, но нащупать правильный путь слишком легко. Первые дни ещё думаешь, потом действуешь на автомате. Союзы очевидны после первого разговора с каждым, сражения зависят от подготовки, а не от действий в бою. В итоге симулятор правителя тихо превращается в пиксельную бродилку и чтение посредственных диалогов. Можно ли попробовать? Можно, но зачем? Даже по скидке сомнительная покупка. Полный обзор [url=https://t.me/pandarenblog/2290] в телеге [/url]
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Stopped playing after 2.4 hours. Your character is immediately railroaded into marrying off his daughter, only to have the kingdom you're in negotiation with steal her away from you without holding up their end of the bargain. Whoever the main character king is, he just isn't me. This one thing pissed me off so much that I refuse to play another minute this game. The story is 100% pre-written and I can already tell my choices don't really matter. Reading the synopsis will be quicker than me playing it.
i really came to care for my little royal family and my advisors, + the game was so much more emotionally impactful and devastating than i thought it would be... im sad and i loved it my heart hurts WAAHHH
I got this game on sale and part of a bundle. It was fine enough for a cheap price, since the story is fairly simple and linear. The art style is fine, the Sims-esque dialogue is somewhat annoying to me, but the writing is decent enough. My biggest complaint is that the core gameplay loop is somewhat the same and not super engaging. Would only recommend this game for very cheap.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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