
The chess roguelite. Play game-changing cards, bend the rules, save your Queen, and escape from the dungeon.
Modeled estimate, not a reported figure. How we estimate →
About
The chess roguelike. Play game-changing cards, bend the rules, save your Queen, and escape from the dungeon.

Defeat opponents of ever increasing difficulty to escape from the dungeon.
Build your chess army. Start with just a few figures and recruit more as you go.
Collect cards to turn the tides of the battle.
Defeat each enemy Queen on your way to freedom.


Play cards to bend the rules of the game in your favour and win against unbeatable opponents.

Spend mana to play cards such as:
Summon a Shape Shifter that transforms into a random figure each turn.
Start a zombie outbreak - zombie figures do not care for the colour and attack white or black equally.
Launch an ICBM nuke.
Build walls and traps.
Launch a propaganda campaign to turn enemy figures into your colour.
And many others!


To win you either need to get smarter or to get stronger.
With every game you accumulate mana to buy new cards and chess pieces that stay with you in each new run. Maybe you would even get a chance at escaping from the dungeon.

Some of your upgrades will persist between runs, helping you to get closer and closer to the exit. Some will reset with each new run, making each new game unique.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really cool and fun
Игра хорошая, но сырая, советую подождать пока автор добавит побольше контента.
Another chess roguelike, this time a fusion between balatro and chess. The execution of this concept has not worked unfortunately, and the game is too tough around the edges. The two main issues are the game quickly becoming very repetitive and the walls closing in with a warning that comes too late leading to cheap losses.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent Roguelite of chess. One of my favourite top 5 games of all time now.
Made right before my 12th hour of gameplay, I started as a real amateur at chess, and while I didn’t get any better at chess, I’m glad to say I enjoyed playing this game. The roguelike aspect of the game is good. Buying new permanent pieces for your starting board is interesting and forces you to decide which direction you want to commit to; the same goes for permanent and costly bonuses you can buy after each bosses, which have an impact you can really feel as your number of runs increases. The characters/bosses are charming. They have small dialogue lines during fights that add to the ambiance, and the fact that you can give them gifts to learn more about them is great — especially since it’s not always obvious who likes what unless you paid attention to previous dialogues. (I was floored when I realized I gifted the Chocolate Frog to the wrong three characters before getting it right.) The cards are one of the aspects I’m most torn about. They can be really fun, but there is no album/collection of the cards you’ve already bought, and their short descriptions are not always helpful — especially since the tutorial hints only appear the first time you discover certain effects. I’ve made at least five runs centered around Contagion and I still don’t fully understand when or why I win some levels involving it. Cards like “En Passant” and “Drift” were especially hard to understand from such a short description, while “The Little Troup” (in my opinion one of the most OP cards in the game) doesn’t visually distinguish the spawned units from the permanent ones on your board. I weep for all the promoted "real" units I lost because of this, in a run where I had 2 “Echo,” 2 “Memory,” and 3 “Roll Call.” In the same vein as a card collection, there’s no way to check which permanent upgrades I already have across my different save files. The music is very good. In some roguelikes I prefer my own playlist to get in the mood for repeated runs, but here I fully let myself be carried by the soundtrack without even realizing it. The game design is nice. The card illustrations are good, the chess pieces are stylish, and the power-ups are clearly communicated (except the pawns spawned by the card that creates 3 pawns, as mentioned earlier). Regarding performance: I must say “ouch.” The game has caused memory/GPU issues for me and other users, but I’m hoping these will be fixed in a future update. For accessibility: an option to widen the dialogue text would be great, though the current diversity of language support is a big plus. Concerning cost: the price is well balanced with the amount of enjoyment I got from it. I’m currently having difficulties reaching the levels after the 5th boss and haven’t reached the ending, so I can't comment on that part. But overall, I’m really satisfied with the game and would recommend it if you like chess enough to experiment with the board, or if you want to see a fresh twist on the classic game.
뭔가 영어가 많은데 대충 무시하고 카드만 읽어도 어느정도 플레이가 가능한 듯 덱빌딩 체스 플레이 방법은 1. 퀸이랑 킹만 들고 시작 2. 상대 기물을 잡으면서 돈 벌고 3. 기물을 다 잡았거나 특정 조건 만족하면 클리어 4. 번 돈으로 카드 구매 5. 구매한 카드로 추가 효과 누리면서 플레이 6. 2~5 반복하다보면 보스 같은 게 나옴 7. 보스 잡고 특수 보상 구매할지 정한 다음 2로 돌아가서 반복 8. 게임 오버시 기물을 추가로 구매할 수 있음 무난하게 할만한 거 같긴 한데 12천원 값어치를 할 수 있는지나 아직 덱이 다양한지는 모르겠음
I didn't know I was that bad at chess, but it's still fun.
the dance monarch is such a fu**ing s**t that should not exist in a chess game
great fun game
very AI moves never make a mistake, always need a 200% brain to try to beat a 1000% brain.
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Players by region
Where this game's players are, estimated from review languages.
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| $209 | 1 | 100% | $6.99 |
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