
Dive into a surreal 1970s gameworld and save San Francisco from a sinister threat. Play as Barb, and use the Oscillator to capture and reapply the physical traits of objects to solve mind-bending environmental platforming puzzles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a surreal puzzle-platforming adventure as Barb, a young woman living as an NPC in an abandoned gameworld. Your beloved city of San Francisco is under threat from a sinister plot and it is up to you to save it with the help of a mysterious and powerful device: the Oscillator.

Master a ground-breaking “Copy and Paste” mechanic and manipulate the gameworld by applying the movement and physical traits of objects onto others. Give a table the bounce of a trampoline, send entire buildings across city blocks or turn solid walls into thin air!

Dive into an original video game world set in 1970’s San Francisco and save your city from greed and destruction! Use your Oscillator to solve ingenious puzzles, track down a dangerous gang of bikers with superpowers, and discover the origins of the mysterious glitch that threatens San Francisco.

Play as Barb, a young woman struggling to find her way in 1970s San Francisco. Become the main character you were never meant to be with the help of your friends Russell, Wanda, Jorge, and some unlikely allies!
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 58reviews | 86% | — | $37.3K |
| $24.99 | 11ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a puzzle game, this was a scam of $30. The demo made it look promising, I kept expecting it to do anything intersting or ramp up in difficulty. I didnt. It ended at 5 hours of playtime and a good chunk of that was me being stuck at poorly designed puzzles. Between the infinite death loops, bug crashes from common object interactions and puzzles feeling unsatisfying when they did work. I could not recommend this game to anyone. Save your money.
The demo is amazing. the full game however runs like doodoo. missing dialogue, broken puzzles and collectibles that don't trigger anything. I'm constantly wondering if I haven't found a solution or if i need to restart the game again and that's not a great feeling playing a puzzle game. had really high hopes. awesome concept though, hoping they fix the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese +4 more
| $24.99 |
| 8ratings |
| 65% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It gets more painful the further you get. I honestly really want to recommend this game. It starts out REALLY WELL. The mechanics are cool, and the concept is great. But the further I got, the less polished the levels got - e.g. with the fairground level, you have rollercoasters appearing out of nowhere. This is fine, until you get to e.g. the pinball machine, where the ball acts differently upon running the same setup multiple times. The ball can also not fall through the hole properly, and get stuck inside the machine, and so not respawn. These sorts of problems start to rack up the futher you get. Unfortunately, if that was the extent of the issues, that would be fine. Some of the levels (e.g. tower take #2) the game has you solving puzzles with a strict time-limit. If you fail, it kills you. And this is in a level where you're searching for what objects you have to use to solve the problem. Think Portal, but Glados drops the floor out from under you if you haven't solved the test in 30s. It's a puzzle game. You're supposed to have a bit of time to think about what you need to do, and find the tools for you to do it. Instead, you get stuck in a death-loop getting more and more frustrated as you frantically search for the solution. I made it to chapter 11, but as I got futher and futher in the game, performance got worse and worse. In this chapter, I wasn't able to keep consistently above 20fps, and it was giving me a headache. I had to quit out because of it. Performance in the early game was great, but for some reason it has just become worse. I closed and reloaded the game, but that didn't help. My CPU and GPU were reporting 50-60% usage at sensible temperatures. It needs a bit more work, and I'd love to change my review if these issues are fixed.
This game is awful, the promise sounds good, but the story is awful, most puzzle are just plain easy, the voice acting moves between decent to who let this person have a mic And it dragsss, you feel like the tower would end it, but nooo you need the god awful sticky power which makes the puzzles just even more boring and the "tutorial" on that is sooo longgg with awful puzzles The pinball part completely broke me Don't get me wrong, there are some good puzzles, but they are far and between, the prison part is the strongest, but even with it a lot of it is just boring busy work, in the end of the tower for some reason for example there are lasers that makes you return to the checkpoints once in a while, but you get checkpojt everysecond and somtimes it just misses so it makes no sense, everything that
[i]In the beginning was the word, and the word was: "Peace, man!"[/i] Yerba Buena is what I imagine to be the result of mixing the puzzles of Portal with the what-the-hell-did-i-just-watch-ness of Inception and putting it all in a blender. For roughly 25 bucks you get about 6-10 hours of wreaking havoc in 70s San Francisco together with the protagonist Barb and all her friends. Stop an evil plot and save the city! [b]What I enjoyed:[/b] - Lovably rugged art style. There's none of that soulless Unreal Engine Default Asset Vibe that so many modern games are going for to be found here. This game has PROPER entirely unique art direction. The designs of the main characters are diverse and have tons of personality. Some sets within the game and cutscenes are breathtakingly beautiful and atmospheric, you can tell that a lot of work went into the shaders, effects and overall tech art. One of the later levels "Way to Downtown" is one of the most visually impressive levels I've ever seen in gaming. - Catchy music and sound design. While putting on my thinking cap for solving puzzles the music never annoyed me and sometimes I just stopped to listen to the tunes. Big bonus points for 50% master volume by default, thanks for not immediately busting my eardrums right after launching the game! - Hilariously dry writing. If you're willing to pay attention to the dialogues they will occasionally reward you with a line so funny, it'll blow your socks clean off. The overarching plot is something I can't say I've heard before and it pulled me right in within the first 5 minutes of playing. - Free-For-All puzzles. Most of the puzzles have more than one solution and sometimes I was sure that the way I solved one wasn't the intended way. But it's okay! The game rewards you for being creative. [b]What I think can be improved:[/b] - The quality of the VA ranges from really fitting to kinda dull, especially dynamic moments full of action can fall flat due to the uninspired line delivery. - The overall animation work is lacking. While some facial animations look perfectly fine, the way characters move (or don't move) mostly looks like placeholder animations. - The pacing and exposition of the plot points is crazy rushed. Most of the time I didn't even get to think about what I just witnessed for a minute before the game explained it to me. I personally prefer to use my own noggin but I can imagine that a story this complex would frustrate most players without an explanation. - The jank. The game is really buggy during some parts and the overall polish of the levels, character models and even the difficulty curve of the puzzles needs work IMHO. Nonetheless I had a fun time and suggest you give it a try too! Verdict: [i]groovy[/i]/10
游戏NPC觉醒掌控世界?其实你一直都是这里的主角! 我叫芭布,一个普通女孩,九个月前从威斯康星洲搬到旧金山之后一直没有找到工作,面试路上又遇到自行车爆胎,幸好开出租的拉塞尔愿意载我一乘,像我这样的女孩并不是少数,生活总会在各个方面找点压力压在你的身上,我感觉自己的生活陷入了无止境的循环,就像是个路人甲NPC,直到我发现原来我原来也能当主角。 《Yerba Buena》中文目前译为《芳草地》,是一款3D平台解谜动作冒险游戏,故事背景是在超现实的1970年代旧金山游戏世界,你将扮演主人公芭布,无意间得到了巨熊手提箱中的振荡器,在救回好友的路上逐渐发现这个世界的秘密,揭开了隐藏的冰山一角,拯救与真相现在才拉开了序幕。 游戏的画风是3D卡通形式,整体色调的搭配有种手绘漫画的感觉,剧情开局通过日常乘车讲述了当前的世界观以及女主的关系网,OM科技的CEO计划毁掉芳草地公园,在那里建造办公园区和电视塔,而因此出现了拯救芳草地公园的抗议活动,而除此之外还有一些摩托党在城市中肆意妄为,情节发展十分有趣,有空间转换发生,死亡还会重置类似游戏读档。 而世界中出现故障的物体有种数据错误马赛克的感觉,发生故障的计时器似乎在颤动、还有货箱,车辆,触碰甚至会发生电火花,振荡器可以说是玩法和剧情的核心工具。你可以利用这间工具复制运动轨迹,然后对准要使用的物品进行粘贴,也可以重置之前移动的物品,进行扫描,利用工具的特性去移动跳跃,解开谜题推动冒险,随着主线推进你还能让物体变轻透明,利用弹跳发射跳跃等等。 整体将平台跳跃和环境解谜融合在了一起,主线并不难,但是想要进行收集就需要细心观察,耐心探索。刚开始感觉十分简单,并且还设计了里世界去训练工具特性的空间,不同方向移动、利用整蛊拳套挥出的动态让车辆或是垃圾桶也有一瞬间的弹出,爬上脚手架获得上面的道具等等。 比如青蛙弹珠机后面得棕榈树岛,乘坐过山车离开前你能看到上面有一个黑色的收集物,那是开发日志,其实想要到达很简单,你可以让面前的架子变轻,然后用跳楼机的上将大型的屋顶上升,在下落前重置架子,然后将屋顶左移,就可以从过山车所在的那边直接跳过去拿到这个收集物了。 可能会卡关,比如有个叠叠乐,需要利用弹簧轨迹,看准时机到最高的棚子上面继续运用弹簧轨迹,有点难,个人最后还是用了下面的旋转木马转了上面大棚子的方向,然后卡了很久边缘才跳上去过的。只能说自己还是有点手残了。 场景中会有很多磁带线索、已发现物品、开发日志、占卜玩偶以及幻灯片等等可供收集,从而了解一些关于这个游戏世界的真相,比如房间不想太空所以放了一些NPC,有个房间出现了BUG所以进不去等等的对话,情节配音生动且趣味十足,能帮助你更加了解这个世界,最终去找到真相拯救世界。 总的来说是一款十分烧脑,考研思维与观察能力的3D解谜动作游戏,有着比较硬核的环境平台解谜设计,故事十分吸引人,本身就处于超现实的旧金山游戏世界中主人公,再加上振荡器的存在,真的有种戏中戏的感觉,期间还会有时空转换以及获得磁带解锁新的运动轨迹进行平台跳跃等等,可能会卡关,推荐给感兴趣的朋友! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
I enjoyed this game! The first few chapters (what's available in the demo) had me intrigued at how open it was and how many options there seemed to be to accomplish different tasks. Admittedly, I was actually rather disappointed through the middle of the game as it seemed to kind of degrade into 'test chamber' style puzzles, where there aren't many options to accomplish your goals, but the puzzles through this I found interesting regardless. Towards the end of the game there were more options again, especially in the open section of Chapter 11, and I very much enjoyed that chapter. The game definitely has room for improvement, ranging from voice acting, to some janky physics at times, to sections that really needed just one more checkpoint (last few chapters especially). That all being said, the game is still very enjoyable. The mechanics introduced are used in good ways imo, and there is a decent range of different properties that can be absorbed and applied with the Oscillator. The writing was also surprisingly good, as that's usually a pain point in puzzle games. The VAs through the game fell flat at times, though it was servicable for the majority of the game. Would recommend, though if you're uncertain about the price tag, I'm sure it'll have a sale eventually.
Yerba Buena西班牙语译为“芳草地”,原本是1847年前旧金山的原始旧称,如今也是市中心标志性街区名称。之所以这款游戏用它作为标题,是因为其故事背景设定在1970年代旧金山,恰恰故事世界本身又是一座废弃、程序漏洞肆虐的虚拟游戏世界,正面临着一种神秘“故障”等待着被删除,暗含世界迭代、旧时代消亡的隐喻,而“Yerba Buena”正是这个濒临被删除的旧版本世界本身的名字。 初见游戏封面与商店截图,主角手持一把酷似射击枪械的装置,很容易让人误以为这是一款FPS作品,实际本作是纯粹的第一人称解谜游戏,道具定位类似《传送门》中的传送枪。虽说本人对FPS的喜爱程度大于解谜,但这款游戏还是让我玩得很上头,原因是它的解谜设计还是有不少小创新的。 游戏里,玩家扮演的角色是女青年芭布,她生活在烂尾游戏世界中,也就是原旧金山芳草地。在一次拯救被拥有超能力的危险摩托党抓走的朋友的路上,她意外获得了一把振荡器,将借助该强力装置的特殊能力去揭开威胁旧金山的神秘“故障”现象的根源,力求去修复拯救这个即将遭到摧毁的城市。 不得不说这把振荡器真的厉害,可以直接改写世界物理规则:它能将物体运动时的状态(上下左右移动、瞬时逆时旋转、蒸发以及弹跳等)复制下来,然后通过粘贴的方式应用到其它物体上。 听起来是不是感觉有点懵?那就举例子来说吧,比如一辆车正在从西向东向右移动,使用振荡器复制移动能力,将它粘贴应用到路边静止不动但挡住了前进道路的物体上,那么这个物体也会从西向东往同样的右边移动,此时便达成了移除障碍物的目标;又比如现在需要从地上去到高一点的平台,那么就可以复制弹跳能力将自己弹上去;从楼上往楼下走,但楼梯门关了怎么办?那就把地板蒸发掉变成透明,这样就能直接穿下去了。 当然,振荡器也是有限制的,复制物体运动状态时有固定射程,超出距离便无法采集效果,这也限制了解谜的自由上限,像是最初章节里能移动整栋建筑物那种情况并不多见。可移动的物体都会显示外轮廓颜色(按Q开启“鹰眼”可查看),没有显示的话就无法进行交互了。 不过游戏中后期部分谜题设计挺有意思,有些地方需要玩家接连复制粘贴多种运动状态属性才能通过,比如说先“蒸发(隐形)”掉A弹跳点上方的顶棚,利用A弹跳点穿过顶棚到达顶棚的上方,此时复制A弹跳点的弹跳能力,同时还原顶棚并为其粘贴刚复制来的弹跳属性,那么就能把顶棚当作新的弹跳点去往到更高的地方。 游戏为章节叙事单线流程,没有多结局设定,不过每章或多或少都有关于日志的收集物品,它们大多藏隐蔽的地方,或是需要玩家动下脑筋解开对应的谜题才能拿到。这些日志算是对世界观及其讯息的补充,有无收集影响不大,没有强制要求,玩家可以按照自己的游玩节奏跟探索方式进行选择性地收集。整体解谜难度也不高,除非去钻研全成就,通常情况开荒体验是相当流畅的,就算偶尔卡关一下也不会卡很久,毕竟这不是开放式解谜,而是箱庭式解谜,可探索区域范围、可交互物体类型跟数量,可复制粘贴的物体运动属性都受限,稍微多尝试下都能迎刃而解。 综上所示,《Yerba Buena》是一款具有创意的第一人称超现实物理解谜游戏,复古的Meta虚拟世界观搭配独特的复制粘贴物理机制解谜很有辨识度。虽然存在人物塑造单薄、操作手感偏生硬等瑕疵,但充满脑洞的玩法足以掩盖这些缺陷,推荐中意创意物理解谜的玩家尝试。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
i wish there was a MIXED review type at times i had a lot of fun with this game, but there are so many flaws that it definitely deserves the mixed overall rating it currently has Pros first: - this game screams with passion, its clear that lot of the people working on this cared - clever spin on the "this game knows its a game" trope (will not elaborate, go play the demo, there is more ideas about that premise in the full game) - a lot of art in this game has very painting-like style to it and i generally liked the look of most areas - the main mechanic of the game (the oscillator) feels somewhat fresh and unique - music often slaps and slaps hard (in an ambient way) yummy tasty - the [spoiler] corporate office [/spoiler] area had a lot of genuinely funny gmod-like slapstick things to wreck - i really enjoyed one specific scene where [spoiler] there were hand shadows puppets telling a story [/spoiler] and now the Cons: - sometimes the level design is so badly designed that you dont even notice things you can interact with to be there, even with a mechanic that highlights such objects (they are hidden behind a corner or they appear only at specific moments) - the game put me few times in an infinite death loop where i respawned on a platform that i immediately fell off and the only way out was to go to menu and replay the whole area - similarly i had to exit to menu few times because the physics based puzzle got softlocked (item i needed got stuck in place i could do nothing about) - aiming in this game is so annoying, having to pin point movign objects while not having a wider window for error is really tedious, especially because the oscillator doesnt remember the last shot effect, so i have to go back and do the annoying copying every time i fail - whenever you touch ladders or moving platforms or [spoiler]sticky spots [/spoiler], the camera moves against your input and it made me very nauseous. i dont get motion sick from playing videogames, ever. i had to activelly take breaks at certain points just how bad it got. some of the thing this game makes you do later in the game while even just introducing mechanic should be illegal (i am joking but i did have a pretty bad time, almost gave up on playing to the end) - sometimes there are puzzles which require perfect jump executions and if youre just a tiny bit off, it just throws you in completely different direction - the voice acting is mid at best and horrible at worst. it felt like people just saying words and not even knowing what is supposed to be going on in the scene) - the animations feel so cheap. this kind of stuff doesnt usually bother me much but it took me out of the story so much at times, people often dont even open mouth when speaking and its hard to take it seriously (when the game tries to do so) - this game is pretty expensive for what it offers. i dont think 25eur is a good price. If I finished the game earlier than i had, i would seriously consider refunding it. - the game crashed 2 times while i was playing it, luckily the saved just before in both instances - the final [spoiler] boss fight [/spoiler] resets every time you fail and it feels unfair when the physics system glitch a bit during weird collisions at the end of a day i did have fun with this game so it barely reaches the "recommended" since steam is forcing me to pick a binary worth a lot of my braincells worth less of my time not really worth my money anyway sorry if any of this is hard to parse i wrote it in one go and then went to sleep
Имела к игре заниженные ожидания, однако она смогла меня удивить. [h3] Но начну с минусов. [/h3] - [u] БАГИ. [/u] Переодически встречалась с разного рода проблемами, из-за которых приходилось или рестартить уровень или перезаходить в игру. Даже вылетело один раз. Не то чтобы невероятно критично, но неприятно. - [u] Анимации [/u] персонажей в катценах. Видно что не много денег в это дали вложить, герои выглядят деревянно. - Не всегда нравилось как подобрана [u] музыка [/u] в катсценах. Казалось бы динамичная сцена, а от музыки уже спать хочется... жаль. - [u] Цена [/u] слишком кусается. [h3] О плюсах. [/h3] - [u] Сюжет. [/u] Он необычный и интересный, удивил меня! Титры тоже ОЧЕНЬ УВАЖАЕМЫЕ, оценила и порадовалась. - [u] Левелдизайн. [/u] Иногда конечно горела жопа с непонимания "а куда мне идти то и что делать", но вообщем игрушка дает понять что от тебя требует. Интересно было решать загадки, хотя я очень боялась что не получится вообще ничего. - [u] Артдизайн. [/u] Несмотря на проблемную анимацию у игры свой особый приятный стиль. Стилизация ей к лицу! Взять по скидке и пройти за пару вечеров - самое то.
Players by region
Where this game's players are, estimated from review languages.
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