
Dive into a surreal 1970s gameworld and save San Francisco from a sinister threat. Play as Barb, and use the Oscillator to capture and reapply the physical traits of objects to solve mind-bending environmental platforming puzzles.
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About
Step into a surreal puzzle-platforming adventure as Barb, a young woman living as an NPC in an abandoned gameworld. Your beloved city of San Francisco is under threat from a sinister plot and it is up to you to save it with the help of a mysterious and powerful device: the Oscillator.

Master a ground-breaking “Copy and Paste” mechanic and manipulate the gameworld by applying the movement and physical traits of objects onto others. Give a table the bounce of a trampoline, send entire buildings across city blocks or turn solid walls into thin air!

Dive into an original video game world set in 1970’s San Francisco and save your city from greed and destruction! Use your Oscillator to solve ingenious puzzles, track down a dangerous gang of bikers with superpowers, and discover the origins of the mysterious glitch that threatens San Francisco.

Play as Barb, a young woman struggling to find her way in 1970s San Francisco. Become the main character you were never meant to be with the help of your friends Russell, Wanda, Jorge, and some unlikely allies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese +4 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a puzzle game, this was a scam of $30. The demo made it look promising, I kept expecting it to do anything intersting or ramp up in difficulty. I didnt. It ended at 5 hours of playtime and a good chunk of that was me being stuck at poorly designed puzzles. Between the infinite death loops, bug crashes from common object interactions and puzzles feeling unsatisfying when they did work. I could not recommend this game to anyone. Save your money.
The demo is amazing. the full game however runs like doodoo. missing dialogue, broken puzzles and collectibles that don't trigger anything. I'm constantly wondering if I haven't found a solution or if i need to restart the game again and that's not a great feeling playing a puzzle game. had really high hopes. awesome concept though, hoping they fix the game.
游戏NPC觉醒掌控世界?其实你一直都是这里的主角! 我叫芭布,一个普通女孩,九个月前从威斯康星洲搬到旧金山之后一直没有找到工作,面试路上又遇到自行车爆胎,幸好开出租的拉塞尔愿意载我一乘,像我这样的女孩并不是少数,生活总会在各个方面找点压力压在你的身上,我感觉自己的生活陷入了无止境的循环,就像是个路人甲NPC,直到我发现原来我原来也能当主角。 《Yerba Buena》中文目前译为《芳草地》,是一款3D平台解谜动作冒险游戏,故事背景是在超现实的1970年代旧金山游戏世界,你将扮演主人公芭布,无意间得到了巨熊手提箱中的振荡器,在救回好友的路上逐渐发现这个世界的秘密,揭开了隐藏的冰山一角,拯救与真相现在才拉开了序幕。 游戏的画风是3D卡通形式,整体色调的搭配有种手绘漫画的感觉,剧情开局通过日常乘车讲述了当前的世界观以及女主的关系网,OM科技的CEO计划毁掉芳草地公园,在那里建造办公园区和电视塔,而因此出现了拯救芳草地公园的抗议活动,而除此之外还有一些摩托党在城市中肆意妄为,情节发展十分有趣,有空间转换发生,死亡还会重置类似游戏读档。 而世界中出现故障的物体有种数据错误马赛克的感觉,发生故障的计时器似乎在颤动、还有货箱,车辆,触碰甚至会发生电火花,振荡器可以说是玩法和剧情的核心工具。你可以利用这间工具复制运动轨迹,然后对准要使用的物品进行粘贴,也可以重置之前移动的物品,进行扫描,利用工具的特性去移动跳跃,解开谜题推动冒险,随着主线推进你还能让物体变轻透明,利用弹跳发射跳跃等等。 整体将平台跳跃和环境解谜融合在了一起,主线并不难,但是想要进行收集就需要细心观察,耐心探索。刚开始感觉十分简单,并且还设计了里世界去训练工具特性的空间,不同方向移动、利用整蛊拳套挥出的动态让车辆或是垃圾桶也有一瞬间的弹出,爬上脚手架获得上面的道具等等。 比如青蛙弹珠机后面得棕榈树岛,乘坐过山车离开前你能看到上面有一个黑色的收集物,那是开发日志,其实想要到达很简单,你可以让面前的架子变轻,然后用跳楼机的上将大型的屋顶上升,在下落前重置架子,然后将屋顶左移,就可以从过山车所在的那边直接跳过去拿到这个收集物了。 可能会卡关,比如有个叠叠乐,需要利用弹簧轨迹,看准时机到最高的棚子上面继续运用弹簧轨迹,有点难,个人最后还是用了下面的旋转木马转了上面大棚子的方向,然后卡了很久边缘才跳上去过的。只能说自己还是有点手残了。 场景中会有很多磁带线索、已发现物品、开发日志、占卜玩偶以及幻灯片等等可供收集,从而了解一些关于这个游戏世界的真相,比如房间不想太空所以放了一些NPC,有个房间出现了BUG所以进不去等等的对话,情节配音生动且趣味十足,能帮助你更加了解这个世界,最终去找到真相拯救世界。 总的来说是一款十分烧脑,考研思维与观察能力的3D解谜动作游戏,有着比较硬核的环境平台解谜设计,故事十分吸引人,本身就处于超现实的旧金山游戏世界中主人公,再加上振荡器的存在,真的有种戏中戏的感觉,期间还会有时空转换以及获得磁带解锁新的运动轨迹进行平台跳跃等等,可能会卡关,推荐给感兴趣的朋友! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[i]In the beginning was the word, and the word was: "Peace, man!"[/i] Yerba Buena is what I imagine to be the result of mixing the puzzles of Portal with the what-the-hell-did-i-just-watch-ness of Inception and putting it all in a blender. For roughly 25 bucks you get about 6-10 hours of wreaking havoc in 70s San Francisco together with the protagonist Barb and all her friends. Stop an evil plot and save the city! [b]What I enjoyed:[/b] - Lovably rugged art style. There's none of that soulless Unreal Engine Default Asset Vibe that so many modern games are going for to be found here. This game has PROPER entirely unique art direction. The designs of the main characters are diverse and have tons of personality. Some sets within the game and cutscenes are breathtakingly beautiful and atmospheric, you can tell that a lot of work went into the shaders, effects and overall tech art. One of the later levels "Way to Downtown" is one of the most visually impressive levels I've ever seen in gaming. - Catchy music and sound design. While putting on my thinking cap for solving puzzles the music never annoyed me and sometimes I just stopped to listen to the tunes. Big bonus points for 50% master volume by default, thanks for not immediately busting my eardrums right after launching the game! - Hilariously dry writing. If you're willing to pay attention to the dialogues they will occasionally reward you with a line so funny, it'll blow your socks clean off. The overarching plot is something I can't say I've heard before and it pulled me right in within the first 5 minutes of playing. - Free-For-All puzzles. Most of the puzzles have more than one solution and sometimes I was sure that the way I solved one wasn't the intended way. But it's okay! The game rewards you for being creative. [b]What I think can be improved:[/b] - The quality of the VA ranges from really fitting to kinda dull, especially dynamic moments full of action can fall flat due to the uninspired line delivery. - The overall animation work is lacking. While some facial animations look perfectly fine, the way characters move (or don't move) mostly looks like placeholder animations. - The pacing and exposition of the plot points is crazy rushed. Most of the time I didn't even get to think about what I just witnessed for a minute before the game explained it to me. I personally prefer to use my own noggin but I can imagine that a story this complex would frustrate most players without an explanation. - The jank. The game is really buggy during some parts and the overall polish of the levels, character models and even the difficulty curve of the puzzles needs work IMHO. Nonetheless I had a fun time and suggest you give it a try too! Verdict: [i]groovy[/i]/10
I enjoyed this game! The first few chapters (what's available in the demo) had me intrigued at how open it was and how many options there seemed to be to accomplish different tasks. Admittedly, I was actually rather disappointed through the middle of the game as it seemed to kind of degrade into 'test chamber' style puzzles, where there aren't many options to accomplish your goals, but the puzzles through this I found interesting regardless. Towards the end of the game there were more options again, especially in the open section of Chapter 11, and I very much enjoyed that chapter. The game definitely has room for improvement, ranging from voice acting, to some janky physics at times, to sections that really needed just one more checkpoint (last few chapters especially). That all being said, the game is still very enjoyable. The mechanics introduced are used in good ways imo, and there is a decent range of different properties that can be absorbed and applied with the Oscillator. The writing was also surprisingly good, as that's usually a pain point in puzzle games. The VAs through the game fell flat at times, though it was servicable for the majority of the game. Would recommend, though if you're uncertain about the price tag, I'm sure it'll have a sale eventually.
Имела к игре заниженные ожидания, однако она смогла меня удивить. [h3] Но начну с минусов. [/h3] - [u] БАГИ. [/u] Переодически встречалась с разного рода проблемами, из-за которых приходилось или рестартить уровень или перезаходить в игру. Даже вылетело один раз. Не то чтобы невероятно критично, но неприятно. - [u] Анимации [/u] персонажей в катценах. Видно что не много денег в это дали вложить, герои выглядят деревянно. - Не всегда нравилось как подобрана [u] музыка [/u] в катсценах. Казалось бы динамичная сцена, а от музыки уже спать хочется... жаль. - [u] Цена [/u] слишком кусается. [h3] О плюсах. [/h3] - [u] Сюжет. [/u] Он необычный и интересный, удивил меня! Титры тоже ОЧЕНЬ УВАЖАЕМЫЕ, оценила и порадовалась. - [u] Левелдизайн. [/u] Иногда конечно горела жопа с непонимания "а куда мне идти то и что делать", но вообщем игрушка дает понять что от тебя требует. Интересно было решать загадки, хотя я очень боялась что не получится вообще ничего. - [u] Артдизайн. [/u] Несмотря на проблемную анимацию у игры свой особый приятный стиль. Стилизация ей к лицу! Взять по скидке и пройти за пару вечеров - самое то.
Finally a game that does something completely different. No pre-made formula or reskin of a known mechanic, but an innovative approach that combines a puzzle game with narrative. I also haven’t really seen the “game within a game” concept used like this before. I felt smart when figuring out the solutions. Highly recommended.
[b] IMPORTANTE: Apesar de estar como "Indisponível em Português (Brasil)" o jogo possui sim tradução para PT-BR! [/b] Acho importante mencionar porque eu particularmente já deixei de jogar muitos jogos por não ter PT-BR. Faltou atualizarem essa informação na Steam. Para todos aqueles que gostam de games de puzzle estilo Portal ou Viewfinder, esse jogo é para você. Nele você usa uma ferramenta, o Oscilador, para pegar movimentos de algum objeto (como por exemplo, uma roda gigante, você pegará dela o movimento de rodar) para replicar nos objetos ao seu redor e conseguir avançar no game. A história também é legal, mas acredito que o forte dele mesmo são os puzzles. Eles tem uma dificuldade mediana na maioria das vezes, porém algumas vezes fiquei pensando por bastante tempo, empacada no mesmo lugar por não saber como iria passar daquela parte. Gosto muito dos jogos que a Focus publica, então esse foi mais uma grata surpresa!
本作是一款质量四平八稳的物理解谜游戏。它在剧情上有一个很好的切入点:主角是一个获得了自我意识的游戏 NPC,必须在游戏的废弃资产堆里,保护自己赖以生存的旧金山。 游戏名 Yerba Buena 既是旧金山的一座公园兼艺术中心(芳草地),也对应了游戏的背景设定——上世纪 70 年代的旧金山,大体上也在宣扬这个社区的友善氛围。 言归正传,聊聊它的物理解谜。本作的核心机制是“振荡器”,它可以复制特定物体的物理属性,包括动量、角动量、材质等,并将这些属性赋予其他特定物体来完成解谜。不同属性可以叠加在同一物体上,允许玩家通过多个步骤来让物体达到所需的状态。这个机制本身足够直观,因此真正决定它是否出彩的,完全在于谜题设计。 本作的谜题忽略偶尔可能出现的Skip,正解思路其实很明确且唯一,但实际的游玩节奏并不算畅快。在这方面,本作与它捆绑包里的《塔罗斯法则》系列在气质上意外地相似:两者都偏向废墟风格,同样喜欢将解谜的关键藏在不起眼的角落,同样允许玩家用跳跃等非正规手段逃课,也都喜欢把解谜道具摆放得十分杂乱。这种设计的好处是赋予了玩家极高的自由度,可以随意尝试;坏处则是“确定感”较差,经常让人莫名其妙就过关了,甚至怀疑自己是不是走偏了。 不过,由于故事恰好发生在一个废弃游戏资产的世界观里,这种略显混乱、缺乏确定感的设计,反而具备了叙事上的正当性。提到这个虚拟层,游戏的音美表现确实不错,经典的美漫粗线条风格很抓人,有几首音乐也颇具特色。此外,开发者还将游戏 Bug(诸如 T-pose 的 NPC)作为彩蛋融入其中,这些小设计足见其对游戏开发本身的热爱与巧思。
One can nitpick details and bits of the execution, but the sheer amount of inventiveness, creativity and fun packed into this game makes it well worth the while. It has one of the more innovative puzzle mechanics I've come across in recent years, and a story concept that is completely unique and memorable. The game brings 1970s San Francisco to life, too— it really feels like a labor of love. Sometimes the puzzles were a bit rough, lacking polish and a smooth difficulty curve— I didn't always know if I'd solved them by virtue of luck or talent. But those moments were relatively rare and didn't do much to lessen my overall appreciation of Yerba Buena. Goovy, dude!
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