
You play for an unusual character. You must pass challenging puzzles. How to? By creating your own platforms! Some platforms are bouncy, some can move. But you only get a few. Use them wisely, player.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Made it to level 11. Every time I press 'F' to bring up a platform it brings all of them up. Can't finish the level, can't continue. I've tried restarting it and the bug happens again if I leave the level and try it again. So yeah, I think I'm done here.
It's not a bad game, but the controls suck. I play a lot of games, and this one is the first whith this problem. It's a fun game you can play, but ACCESSING THE CONTROLS IS JUST TOO BAD, I can't play anymore, it's so confusing, so annoying. the action button is the "f" while the forward movement is the "d" WTF here is a tip to solve this problem, change the action button to right mouse click. will make everything so much better
不好玩
垃圾,♥♥♥♥
키카드만 빠르게 먹고 바로 다음맵으로 넘어가서 도전과제를 14분만에 다 꺴습니다. 도과용 게임.
byd游戏,障碍比想象中还大,感觉难度完全随机,这第7第8关不是给人玩的,好评
The game is built on nw.js. Not Worth it.
olha, queria dizer que não é um jogo ruim mas infelizmente é só um jogo ruim sim.. joguei na força do ódio, comprei em promoção porque eu achei que ia ser um desses jogos difíceis que da gosto de jogar independente de gráfico e tal mas infelizmente o jogo só é mal feito mesmo.. as hitboxes são ruins, a colisão buga e tem só 35 leveis que voce precisa colocar exatamente a plataforma no lugar especifico ou nao tem com passar, algumas fases tem como passar e sobrar 1 plataforma mas como o jogo nao tem pontuação, nao muda nada guardar plataformas, joguei por uns 20 minutos eu acho e fiz os 35 leveis, eu curto muito ajudar desenvolvedores indie mas sinceramente, nesse eu vou pedir reembolso.. que decepção de jogo.. de graça sairia caro. graficos: 2/10 jogabilidade: 3/10 duração das fases 1/10 bugs: presentes mas nao atrapalham muito, só estressam mesmo musica: um loop de 15 segundos recomendo que compre? não, se estiver em promoção de 90% como estava quando eu comprei, marque pra ignorar o jogo, se voce comprou e nao curtiu, curte ai que eu deixo meus pesames por ti nos comentarios do seu perfil
Trash
[h2]Cool idea, done poorly.[/h2] [i]Yashik[/i] is a platformer where you play as a character who can create platforms. These platforms can be static, can make you bounce, or move horizontally. You get a set amount of platforms you can generate per level in a specific order, for example, you can get two static platforms followed by a bouncy platform. These platforms are how you complete the levels. There are 35 levels, getting progressively more difficult as you go, naturally. To complete a level, you need to collect a keycard, which is used to open the door and thus, complete the level. One of the main issues is, you don't even NEED to reach the door to "complete" a level. The next level is unlocked after picking up the keycard. Then you can just back out and select the next level. This defeats most of the challenge of the game. The second issue, the controls aren't explained to you, nor can you find out what they are in the game, so you'd have to visit the steam discussions or guides to figure it out, or just press keys at random till something happens. The keys can't be rebinded either. The level design is also rather uninspiring. There's not much else to say, [i]Yashik[/i] could have been a good game, but falls behind in a number of ways, making it not worth your time to even consider buying.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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